Sentences with phrase «anything about game development»

I will never claim to know anything about game development, so I'm not sure what Bloober Team can do to remedy these issues, but hopefully they can be addressed in a future update.

Not exact matches

Unless they have been sexually abused, they haven» yet learned to be afraid about anything sexual and their cognitive development hasn't got to the point of being able to participate in mind games yet.
Nintendo has not announced anything about Donkey Kong game under development.
Teachers at Johns Hill Magnet School are game to try anything during professional development, even creating a tableau about East and West Germany during the Cold War.
Al - Adl then spoke about how AR and VR shouldn't be used only for game development, but for gamifying anything that isn't a game.
We've hardly been shown or told anything about new Star Wars games as of yet, for all we know this could still be in development.
Normally I'm all about anything with ninjas in it or around it or even if maybe a ninja might have touched the game once during development.
Yesterday Gearbox CEO Randy Pitchford took to Twitter in an «Ask Me Anything» format on the hashtag #AskRandy in the hopes that he would be able to talk about the trials and tribulations of modern game development.
While 343's blog post didn't say anything specifically about PC Halo games currently in development, it said it gets the message loud and clear that the PC gaming community wants one.
The problem was, while we knew how to make arcade games, we didn't really know anything about console development.
That he continues to try and claim he knows anything about the development of current AAA class games is a joke.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
In particular, these were the people who used GamerGate to heap abuse on known, strong - voiced women in game development such as Zoe, Anita, Randi and Brianna, as well as attempted to shut down anything that would be considered progressive commentary about the games industry.
Q: Do you have strong feelings about anything recently going on in the game industry or game development scene?
It wasn't game design or anything, but I got to see behind the scenes of game development, and also learn about Japanese corporate culture.
Of course, knowing the game is in development, while exciting, doesn't exactly give fans anything to be TRULY excited about... not yet.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
This wiki is by no question an important source for the priceless information you need to know about anything game development related.»
Expect them to stick with the Xenoblade franchise but don't expect to hear anything about it for several years as they learn the intricacies of the NX and begin development on their next game.
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