Do you find that activities like running, or the Grouse Grind, can teach
you anything about making games?
Not exact matches
Fact is,
ANYTHING could change the way people are playing, from personal things in life or things like coaches giving bounties, and I highly doubt a 3rd tier QB
made the defense play better, or special teams play better or
made those 50 yard
game winners go through the up rights... you have no idea what you are talking
about and it is quite evident.
Says more
about Arsenals
game then
anything but Giroud comes out clear winner on fouls and tackles
made.
the truth is that arsenal are not a coherent team anymore... not clear what their footballing strategy is... seem to have given up on passing
game for counterattack which might work in odd
games but wont win us
anything unless we have a midfield that can hold on to ball because we will be under the kosh most of
game and will eventually buckle... but the problem was clear at half time in this gane and wenger did nt do
anything about it... and if he is paid for
anything it is to
make those kind of critical decisions....
What has happened to the times before when we hardly gave a monkeys
about these distorted stats, all of a sudden we are looking at stats that don't tell you
anything that matters, the only stats we we were shown after each
games were; possession, goals scored, shots
made, clear cut chances, assists, corners, yellow cards, red cards.
The league can sell just
about anything, so it
made an effort a few years ago to turn free agency into a
game show.
I am not sure how the league
makes the schedule exactly, but I would be shocked if the teams get any sort of input
about when they want their home
games or
anything like that.
why did we play Welbeck in the striker's role... no one can question his heart but to have a player with such limited first - touch and finishing skills against such a
game opponent with Lacazette on the bench is almost unforgivable... maybe it's because Welbeck tows the party line or maybe it's because Welbeck doesn't know
anything but 100 % on the pitch, unfortunately neither of these qualities
makes him a capable starting striker on a team with any real aspirations... I can only hope that he was being showcased for a move elsewhere, as there was some talk last week
about some interest from Everton... if he moved on that would be the only silver lining of this coach's decision, but once again it wouldn't excuse this club for putting business decisions ahead of fielding the best possible team to secure 3 points at Anfield
But if we have learned
anything about Powell, it is that after a good
game when you think he is a legit RB, he will
make two or more really bad decisions the next
game, leading directly to multiple goals against.
This
makes me cautiously optimistic
about the rest of the season, as our defeats against Wigan, Blackburn, Bolton etc have seemed to result from us struggling to get
anything out of
games when it's not a «backs against the walls» job, and we have to actually open up and play.
I did not know
anything about the Metal Gear story before playing this
game which
made the story hard to follow.
The only recent need for speed
game that had
anything good
about it was Most Wanted, NFS Rivals just
makes me angry every time I put it in my Playstation 4, I used to love this series, I don't know who is the anti master mind behind the newer instalments, but it's like they put these out and say to themselves, how many fools will buy this, it's going to take a lot of convincing to prove
The only recent need for speed
game that had
anything good
about it was Most Wanted, NFS Rivals just
makes me angry every time I put it in my Playstation 4, I used to love this series, I don't know who is the anti master mind behind the newer instalments, but it's like they put these out and say to themselves, how many fools will buy this, it's going to take a lot of convincing to prove Need For Speed will ever be worth buying again
I played a ONE ONLY
game with a friend and we sold it... I can not say almost
anything good
about the
game, only how well the players are
made...
Officially nothing has ever been said
anything about the constant stream of rumours surrounding the continued employment of Hideo Kojima, or Konami's attitude towards
making traditional
games.
When I first heard
about the wind waker HD remake I thought it would have been interesting to see a sort of Wind Waker HD collection: including Wind Waker, Phantom Hourglass and Spirit tracks, it would have taken longer sure but all we needed was technically there: the two screens... And it's not like
making a
gamer from a portable to a console is
anything new, I mean square enix did it with chain of memories a GBA
game then into a PS2
game.
I feel people care a little too much
about «doing
anything» in
games these days, I feel it has
made developers lose a clear objective in
game design.
You can
make a sidescrolling platformer or an open word exploration
game, but the best thing
about Disney Infinity 2.0: is if you're a lazy person like myself you don't even have to do
anything to enjoy its benefits.
What
makes the story interesting is the type of data this employee stole, data that was so important that FBI got involved; it wasn't
anything to do with the
game's code or the company's structure, but, rather, information
about player behavior, including how users spend money in the
game.
The philosophical vignettes might not have the narrative weight to be
anything other than beguiling curios tossed out and then forgotten
about but there are enough of them, delivered sharply enough by delightful movie stars at the top of their
game, to
make Age of Ultron one of the most thoughtfully driven monster vehicles you are likely to see in a summer rammed with powerful, glossy, mechanised beasts.
What if someone
made a Rally
game where you didn't have to think
about anything except how you're driving?
For the STEM Challenge, you can
make your
game about anything you want: whether or not it is a STEM subject or is designed to be a «learning» or «educational»
game.
Because this is all created in 3D, we can change lighting, camera angles, switch out props,
make just
about anything interactive, and use this setting to produce custom eLearning comparable to what you would see developed for PlayStation, X-Box, and other modern video
games.
It also just feels better in my hand, which
makes me think that the 7 inch form factor might be better for reading eBooks, surfing the web, or doing just
about anything short of playing
games or watching movies where a bigger screen is generally better.
The
game simply throws you into the universe, failing to explain practically
anything about levelling up, how to use warp gates to get from sector to sector or even that you can combine crystals to
make black crystals which can boost your Sentient's major abilities.
I don't blame Ubisoft as much as I blame this ridiculous notion that a
game being
anything other then 1080p 60 fps
makes it not worth playing and worth whining
about.
I wish they would
make another one and fix some of the issues, but as much as people complained
about it and demand Metroid only be Prime
games, I doubt we will ever see
anything like it again.
it looks like sony isn't bothering with VersusXIII, if it was a first party
game like Killzone they do
anything to help
making the
game... it's like Sony doesn't care
about Japanese
games anymore... VersusXIII and The Last Guardian will always be among my most anticipated
games ALWAYS!
There are other moral decisions to
make in the
game that don't involve Little Sisters, I'm not going to spoil
anything but at one point this
game made me put down my controller and think
about what I wanted to do, this is something all developers who implement a morality system should be aiming for and 2K Marin hit the nail on the head here.
I find it incredibly funny that PS3 fans can not find
anything about this
game to hinder it, so they
make up something like «This single player experience - type
game doesn't have co-op!
«It shits on something I love» is a typical response of someone whose insecurities
about a new
game make him say
anything to justify the inadequacies of the former.
Everything
about it
made me feel like I was an actual rally car driver and in turn,
made me realise that the future of racing
games on VR platforms is very bright if this is
anything to go by.
Since streaming on TwitchTV has become a lot easier with Android
games and
making YouTube videos of Android
games has been happening for a long time, this certainly is something to learn
about if you plan on streaming or including
anything from Microsoft in your upcoming videos and want to monetize them.
The Transformers franchise hasn't had it easy —
games haven't been brilliant, we don't even talk
about the films anymore, but High Moon Studio's War of Cybertron was a great example of how you could take a really fun IP, not tie it to
anything, and simply focus on
making a great
game... and then
making an even better
game.
The problem was, while we knew how to
make arcade
games, we didn't really know
anything about console development.
We cover the high concept
about making a fighting
game more accessible from top to bottom than
anything else we've seen, the specific
game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.
It doesn't show
anything really new, so for more details
about the
game,
make sure to check out this post!
However I did not write up the preview of the
game because at that time it looked utter pants and I couldn't think of
anything to say
about it other than to
make a joke
about «downloading your friends pawn».
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every
game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers
make a ps4
game they do not have to think
about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every
game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking
about money... and which console sold most of their
games... the 3ds... so do not be surprised every big
game from Square Enix and other Japanese developers come to the NX... and if they are
anything like CAPCOM they will rather save money and
make their
game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite
games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry
about is how Western and European side of the world will feel
about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
The second thing that
makes reviewing The Stanley Parable hard is that it's pretty much impossible to talk
about it without sounding pretentious, which is stupid because its a
game that you're meant to talk
about, yet sadly in today's world attempt to analyse just
about anything is seen as being a douche trying to flaunt his intelligence.
- Link doesn't have much of a character in this
game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this
game, and that was done on purpose - for Zelda
games, the devs always try to
make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought
about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a
game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have
anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths
makes Miyamoto really happy
Ideal if you want to
make Superman less powerful, not so good for a
game though as you will just be
making an open world
game about man who can't do
anything.
I won't spoil
anything more than that but I'll add that the group to came together to
make Firewatch worked on
games like the Bioshock series, Mark of the Ninja, Brutal Legend, and The Walking Dead Season One (if you're mad
about how that series ended, you can fill my personal emails with your complaints).
Proving that you really can
make a fun
game out of just
about anything if you come at it the right way, the food - serving genre has been quite popular in recent years.
The
game never tells you to do
anything,
about the location, or the drifter or where you have to go next, you just have to use your own intuition to
make the next move.
Gravity Rush 2 had
about 10 times as much dialog as the first
game, so to avoid flow issues during the voice recording, I went through all of the converted voice and spoke each line aloud to find out if
anything needed tweaking to
make it easier for voice acting.
Well - if your measure is that we're not
making any
games about it, and therefore maybe it's not something people today care
about - I would counter that since we're not
making games about much at all, then your argument extends to complete cultural bankruptcy - since we don't
make games about anything we must not care
about anything.
I do nt think there's
anything bad
about they
making this
game a 3D fighter considering that it is gonna have 2vs2 fights and character creation and stuff like that a 3D
game is the best way to do it cause in a 2D fighter it would be weird and ppl would complain
about it more than they are complaining now
Square Enix has not confirmed
anything about the PC version of Final Fantasy XV but if they invest a little more to bring the
game on the most powerful platform there will be more opportunities to break even and even
make a decent profit.
Just talking
about anything over mic can still add some fun into the
game and
make things a little more bearable.