Sentences with phrase «anything about making games»

Do you find that activities like running, or the Grouse Grind, can teach you anything about making games?

Not exact matches

Fact is, ANYTHING could change the way people are playing, from personal things in life or things like coaches giving bounties, and I highly doubt a 3rd tier QB made the defense play better, or special teams play better or made those 50 yard game winners go through the up rights... you have no idea what you are talking about and it is quite evident.
Says more about Arsenals game then anything but Giroud comes out clear winner on fouls and tackles made.
the truth is that arsenal are not a coherent team anymore... not clear what their footballing strategy is... seem to have given up on passing game for counterattack which might work in odd games but wont win us anything unless we have a midfield that can hold on to ball because we will be under the kosh most of game and will eventually buckle... but the problem was clear at half time in this gane and wenger did nt do anything about it... and if he is paid for anything it is to make those kind of critical decisions....
What has happened to the times before when we hardly gave a monkeys about these distorted stats, all of a sudden we are looking at stats that don't tell you anything that matters, the only stats we we were shown after each games were; possession, goals scored, shots made, clear cut chances, assists, corners, yellow cards, red cards.
The league can sell just about anything, so it made an effort a few years ago to turn free agency into a game show.
I am not sure how the league makes the schedule exactly, but I would be shocked if the teams get any sort of input about when they want their home games or anything like that.
why did we play Welbeck in the striker's role... no one can question his heart but to have a player with such limited first - touch and finishing skills against such a game opponent with Lacazette on the bench is almost unforgivable... maybe it's because Welbeck tows the party line or maybe it's because Welbeck doesn't know anything but 100 % on the pitch, unfortunately neither of these qualities makes him a capable starting striker on a team with any real aspirations... I can only hope that he was being showcased for a move elsewhere, as there was some talk last week about some interest from Everton... if he moved on that would be the only silver lining of this coach's decision, but once again it wouldn't excuse this club for putting business decisions ahead of fielding the best possible team to secure 3 points at Anfield
But if we have learned anything about Powell, it is that after a good game when you think he is a legit RB, he will make two or more really bad decisions the next game, leading directly to multiple goals against.
This makes me cautiously optimistic about the rest of the season, as our defeats against Wigan, Blackburn, Bolton etc have seemed to result from us struggling to get anything out of games when it's not a «backs against the walls» job, and we have to actually open up and play.
I did not know anything about the Metal Gear story before playing this game which made the story hard to follow.
The only recent need for speed game that had anything good about it was Most Wanted, NFS Rivals just makes me angry every time I put it in my Playstation 4, I used to love this series, I don't know who is the anti master mind behind the newer instalments, but it's like they put these out and say to themselves, how many fools will buy this, it's going to take a lot of convincing to prove
The only recent need for speed game that had anything good about it was Most Wanted, NFS Rivals just makes me angry every time I put it in my Playstation 4, I used to love this series, I don't know who is the anti master mind behind the newer instalments, but it's like they put these out and say to themselves, how many fools will buy this, it's going to take a lot of convincing to prove Need For Speed will ever be worth buying again
I played a ONE ONLY game with a friend and we sold it... I can not say almost anything good about the game, only how well the players are made...
Officially nothing has ever been said anything about the constant stream of rumours surrounding the continued employment of Hideo Kojima, or Konami's attitude towards making traditional games.
When I first heard about the wind waker HD remake I thought it would have been interesting to see a sort of Wind Waker HD collection: including Wind Waker, Phantom Hourglass and Spirit tracks, it would have taken longer sure but all we needed was technically there: the two screens... And it's not like making a gamer from a portable to a console is anything new, I mean square enix did it with chain of memories a GBA game then into a PS2 game.
I feel people care a little too much about «doing anything» in games these days, I feel it has made developers lose a clear objective in game design.
You can make a sidescrolling platformer or an open word exploration game, but the best thing about Disney Infinity 2.0: is if you're a lazy person like myself you don't even have to do anything to enjoy its benefits.
What makes the story interesting is the type of data this employee stole, data that was so important that FBI got involved; it wasn't anything to do with the game's code or the company's structure, but, rather, information about player behavior, including how users spend money in the game.
The philosophical vignettes might not have the narrative weight to be anything other than beguiling curios tossed out and then forgotten about but there are enough of them, delivered sharply enough by delightful movie stars at the top of their game, to make Age of Ultron one of the most thoughtfully driven monster vehicles you are likely to see in a summer rammed with powerful, glossy, mechanised beasts.
What if someone made a Rally game where you didn't have to think about anything except how you're driving?
For the STEM Challenge, you can make your game about anything you want: whether or not it is a STEM subject or is designed to be a «learning» or «educational» game.
Because this is all created in 3D, we can change lighting, camera angles, switch out props, make just about anything interactive, and use this setting to produce custom eLearning comparable to what you would see developed for PlayStation, X-Box, and other modern video games.
It also just feels better in my hand, which makes me think that the 7 inch form factor might be better for reading eBooks, surfing the web, or doing just about anything short of playing games or watching movies where a bigger screen is generally better.
The game simply throws you into the universe, failing to explain practically anything about levelling up, how to use warp gates to get from sector to sector or even that you can combine crystals to make black crystals which can boost your Sentient's major abilities.
I don't blame Ubisoft as much as I blame this ridiculous notion that a game being anything other then 1080p 60 fps makes it not worth playing and worth whining about.
I wish they would make another one and fix some of the issues, but as much as people complained about it and demand Metroid only be Prime games, I doubt we will ever see anything like it again.
it looks like sony isn't bothering with VersusXIII, if it was a first party game like Killzone they do anything to help making the game... it's like Sony doesn't care about Japanese games anymore... VersusXIII and The Last Guardian will always be among my most anticipated games ALWAYS!
There are other moral decisions to make in the game that don't involve Little Sisters, I'm not going to spoil anything but at one point this game made me put down my controller and think about what I wanted to do, this is something all developers who implement a morality system should be aiming for and 2K Marin hit the nail on the head here.
I find it incredibly funny that PS3 fans can not find anything about this game to hinder it, so they make up something like «This single player experience - type game doesn't have co-op!
«It shits on something I love» is a typical response of someone whose insecurities about a new game make him say anything to justify the inadequacies of the former.
Everything about it made me feel like I was an actual rally car driver and in turn, made me realise that the future of racing games on VR platforms is very bright if this is anything to go by.
Since streaming on TwitchTV has become a lot easier with Android games and making YouTube videos of Android games has been happening for a long time, this certainly is something to learn about if you plan on streaming or including anything from Microsoft in your upcoming videos and want to monetize them.
The Transformers franchise hasn't had it easy — games haven't been brilliant, we don't even talk about the films anymore, but High Moon Studio's War of Cybertron was a great example of how you could take a really fun IP, not tie it to anything, and simply focus on making a great game... and then making an even better game.
The problem was, while we knew how to make arcade games, we didn't really know anything about console development.
We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.
It doesn't show anything really new, so for more details about the game, make sure to check out this post!
However I did not write up the preview of the game because at that time it looked utter pants and I couldn't think of anything to say about it other than to make a joke about «downloading your friends pawn».
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
The second thing that makes reviewing The Stanley Parable hard is that it's pretty much impossible to talk about it without sounding pretentious, which is stupid because its a game that you're meant to talk about, yet sadly in today's world attempt to analyse just about anything is seen as being a douche trying to flaunt his intelligence.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Ideal if you want to make Superman less powerful, not so good for a game though as you will just be making an open world game about man who can't do anything.
I won't spoil anything more than that but I'll add that the group to came together to make Firewatch worked on games like the Bioshock series, Mark of the Ninja, Brutal Legend, and The Walking Dead Season One (if you're mad about how that series ended, you can fill my personal emails with your complaints).
Proving that you really can make a fun game out of just about anything if you come at it the right way, the food - serving genre has been quite popular in recent years.
The game never tells you to do anything, about the location, or the drifter or where you have to go next, you just have to use your own intuition to make the next move.
Gravity Rush 2 had about 10 times as much dialog as the first game, so to avoid flow issues during the voice recording, I went through all of the converted voice and spoke each line aloud to find out if anything needed tweaking to make it easier for voice acting.
Well - if your measure is that we're not making any games about it, and therefore maybe it's not something people today care about - I would counter that since we're not making games about much at all, then your argument extends to complete cultural bankruptcy - since we don't make games about anything we must not care about anything.
I do nt think there's anything bad about they making this game a 3D fighter considering that it is gonna have 2vs2 fights and character creation and stuff like that a 3D game is the best way to do it cause in a 2D fighter it would be weird and ppl would complain about it more than they are complaining now
Square Enix has not confirmed anything about the PC version of Final Fantasy XV but if they invest a little more to bring the game on the most powerful platform there will be more opportunities to break even and even make a decent profit.
Just talking about anything over mic can still add some fun into the game and make things a little more bearable.
a b c d e f g h i j k l m n o p q r s t u v w x y z