Sentences with phrase «anything game breaking»

You'll find a few bugs here and there, although I've not really encountered anything game breaking as of yet, most likely because I have been playing after the release of two pretty substantial patches.
I did notice that the Switch struggled during the fun but superfluous split - screen multiplayer mode, but it wasn't anything game breaking.
Not top performance, as we see with Fire Emblem Warriors and Hyrule Warriors Wii U (though my cousin and I still enjoyed it, and didn't notice anything game breaking).

Not exact matches

If you believe that all the money in the game means that there will always be ways of bending and breaking the rules then I guess the FFP thing was never going to work and when you see what has happened this week in the transfer market, with PSG paying something like # 200 million to sign Neymar from FC Barcelona then you could say that anything is possible.
The turnout in the lower bowl looked pretty good for a spring game (or did around kickoff) but I don't think that attendance is breaking any records or anything.
I remember waiting in my car, a «65 Bug, six volts short of being able to handle anything more than the stock AM stereo, on a break, listening to Mark Leiter finish his second complete game in as many starts, wondering if he was the ace the Giants had been looking for.
Here was a fellow who had played a football game with a broken jaw, who had threatened to slug affable Art Rooney of the Steelers over a lousy $ 500 dispute, who, a friend once said, «believes that if you haven't got anything to do, you ought to be at your office doing it.»
now that nacho has been replaced by gibbs he can, t be criticised, giroud is scoring so can, t say anything bad about him now so people get on ramsey, s back, give him a break he just came back from injury the guy needs a few games to get or his sharpness, rythm... back even though he has 2 assists in 2 games already compared to players like pogba, ibra it, s not bad!!
Coordinator Blake Baker seems torn between aggression and bend - don't - break principles — Tech was better at big - play prevention (at least, with the ground game) than anything else last year, but Tech defensive backs recorded 10 sacks, which is as much as you'll ever see.
Not content with making his feelings clear in their first coming together, Maradona was looking for a second bite of the cherry but was restrained by his teammates and others involved in the game in order to avoid anything more serious from breaking out.
Anything to break up a 10 - game losing streak would do Kansas a world of good.
Gerrard had a decent game, but that one slip allowing Demba Ba to break free and score a goal at the Kop end will probably hurt him more than anything has ever done.
A new coach following the international break meant things would certainly be different, but in a game like this anything could happen.
I hate to say it — cos I do nt wish it on anyone — but its gonna take a broken leg on a Man U player like Rooney (Englands blue - eyed boy) from Paul Robinson, Karl Henry, Ryan Shawcross or Martin Taylor — and huge complaints from ol' purple nose Ferguson before anyone will do anything about these rubbish tackles in the game.
The dos Santos brothers are not accomplishing anything offensively, and they'll likely click at one point, but they didn't get to train with the team during the break, so it's unlikely this is the game in which that comes to pass.
If you are playing multiple games in a day with little break time in between, many athletes need fuel and hydration but they can't have anything heavy on their stomachs to prevent cramping.
If cold introductions make you break a sweat, try signing up for something where interaction is more of a given: Salsa classes, cooking classes, hiking and running groups, or anything involving games are good places to start.
To the people saying the story sucks, it doesn't at all and even gets strongly emotional when you are forced to do something terribly heart breaking late in the game, now that is a gripping and sad emotional moment granted it doesn't last long enough but it is better story and more emotional than anything in halo or gears and that is one scene on a handheld!
A Way Out comes from the creator of Brothers: A Tale of Two Sons, Josef Fares, and follows two inmates as they try to break out from a high - security prison.Whether you've watched Prison Break or just have a fascination with anything similar, this is a game to get excited abreak out from a high - security prison.Whether you've watched Prison Break or just have a fascination with anything similar, this is a game to get excited aBreak or just have a fascination with anything similar, this is a game to get excited about.
The split campaign style this game has used does a good job of breaking up some of the monotony that can set in after a 30 + hour RPG, and accompanying story is great, if not anything too special.
I experienced very subtle slowdown in massive areas as well, but by no means was it anything game - breaking or distracting.
Directed by Rawson Marshall Thurber («Dodgeball: A True Underdog Story») and co-written by the guys behind «Wedding Crashers» and «Hot Tub Time Machine,» «We're the Millers» doesn't break any new comedic ground, but it's packed with some great laughs and an ensemble cast that seems game for just about anything, no matter how outrageous or inappropriate it may be.
Nice to see this game will likely have dual audio for those of us who like to hear the games native language, I don't buy games like this if it's only available in English, not after the likes pandoras tower, arc rise fantasia, the last story etc, the voices in those games was make or break for me, I really appreciated Platinum giving us the option in the Wonderful 101, and they'll most likely do it with Bayonetta 2 as well, I don't know why Japanese game developers or publishers (whoever makes the decision) can't just leave them in there as an option, it's not like they lose anything by doing so, fyi, this game looks AMAZING.
This section of the game comes across as more of a mini-game than anything else and actually does a nice job of breaking up the action.
Not anything that breaks the game in their favor or anything, but they do have 2 more armors to choose from, with no male armor equivalent.
Watching my character and his friend chat while riding a ferry to the next island destination isn't anything new to games at large, but seeing that kind of «coffee break» moment presented in a Pokémon game had me grinning from ear to ear.
Aside from hardly radical, me - too styling that left the imagination untaxed and the heartstrings worryingly slack, the new cars seemed at first blush to break faith with the company's long - standing tradition of game - changing technical innovation and lightweight construction at all costs, being larger and heavier than anything that had come from Lotus before.
While the act of commanding ships may be lacking in any real depth, it does at least help to break up the constant stream of firefights that perpetuate the games incredibly short four - hour singleplayer campaign, though such a short campaign is probably for the best as the gameplay wouldn't have been able to hold up anything longer than that.
You say games like Gears looked better than anything at the time of it's release but games like Horizon Zero Dawn, Uncharted 4, The Order 1886, Quantam Break are some of the best looking games a lot of people have ever seen and those games rival some of the best looking PC games in terms of visuals in lots of peoples eyes.
I agree with you on on that one, the problem is I did nt have any bleach so my curiousity got the better of me and my god my ears where bleeding after listneing to him spew on and on about «well thats what I heard» every second.Its almost like he likes to listen to himself talk over and over like a broken record.Unfortunatley his information sounds as credible as a 10 year old watching sesame street and thinking Oscar the grouch is real.I do nt think we have anything to worry about other then a few little kinks you get at any launch of any game or console.
Devastation takes the form of a brawler with a semi-open world, favoring almost constant combat over anything else.To the game's credit it tries to break up the gameplay every now and then, throwing in some vehicle chase sections that make use of the Transformers ability to... uh, transform, and even moments where it suddenly shifts to a top - down perspective and then later a side - scroller, too.
The Multiplayer is a broken mess, you can very rarely join a game and the game search function often fails to find anything at all.
Other minor niggles irk but are far from game breaking, without a doubt DLC can be expected for this game as well as at the moment there is nothing to spend your hard earned cash on nor anything to unlock.
It doesn't really do anything new, it doesn't break the mold of JRPGs or past «Tales of» games and to be quite frank, it doesn't really innovate in any way at all either.
It's a jarring break in the flow of the game when you suddenly have to navigate (I'm using the word generously since you hardly navigate anything) the area to smash these demon cameras.
Boilerplate Goon Studios runs on a passion for making video games and the desire to break new ground within the realm of entertainment, ensuring we never compromise anything less than the height of creativity and expression, and developing awesome immersive entertainment.
Goon Studios runs on a passion for making video games and the desire to break new ground within the realm of entertainment, ensuring we never compromise anything less than the height of creativity and expression, and developing awesome immersive entertainment.
There's good reason for the lack of any significant SoulCalibur play on the competitive scene; while the series might have provided its fair share of hugely entertaining showdowns, a few game - breaking flaws and an emphasis on style over substance has seen it left in a horrible middle ground between hardcore fighters and anything - can go, mash - friendly action gaming with a competitive twist.
-- In my experience there were no game breaking glitches or anything like that during my play through.
The production values are good for what it is and it's not a broken game or anything like that, but those are both of the nice things I have to say about this shallow, dull affair...
«I honestly resisted saying anything about this game for the better part of the last year because I've been internally conflicted about what I saw happening, and I've played a role in this,» he begins, referencing the «broken promises» that have been a recurring complaint about the game.
I enjoyed rage, it wasnt a ground breaking game or brought anything new to the table but it was a welcome break from other fps games out at the same time, only really bad point for me was that it was just so short, hopefully this dlc will go some way to addressing that.
he said you can do anything you want - but from what i heard, you can t even piss in the woods on a single planet - but u can shoot stuff w a gun and fly to another planet that is mostly the same as the planet u just left but is still better than the «object» of the game to get to the center of the «system / galaxy» - but when u get there,, there is no there there There is not a single strip joint in the whole galaxy - how realistic is that - the aliens cant walk, they just stand there and mumble but at least they are honest unlike that Sean Murray guy - That guy lies almost as much as Hillary Clinton but he surely has not broken near as many laws as she has - otherwise he would be in jail
Which isn't really my problem anyway, even if the response of the remote was perfect for the basic motions I would still not see anything fun in doing that, I can't do a parry or a helm splitter in real life with the remote, but I want them on the game and I find it incredibly fun to do them, when the game tries to read the motions perfectly but for such moves it has to break that rule it just makes the whole thing fall apart, it loses consistency, and sword fighting without those impossible but neat moves is just boring.
We didn't experience anything game - breaking, but wouldn't be surprised if others did.
No longer are you able to slash through long grass to find rouge hearts or break pots to find rupees, now you'll need to spend time foraging and preparing for, well, anything that the game may throw at you.
Because Scribblenauts is a game where the designers could use anything they could think of in a level, it was really important to break away from habits in traditional level design and really take advantage of our dictionary.
Whether intentionally or not, World of Warcraft has managed to avoid anything game - breaking so far.
The game broke the mold of anything that had come before, and set the standard for anything to come after.
If you're a type of gamer wondering if there's anything ground breaking on this new title, you will not find it here.
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