Sentences with phrase «apocalyptic world makes»

Microsoft's favorite post apocalyptic world makes a comeback after concluding its trilogy, but this time in different hands.

Not exact matches

Both early Christian apocalyptic and Zealot apocalyptic drew on the openness of this form of world - vision to the new, to make possible a meaningful participation of the believer in the «big story» to which he found that he was contributing as it moved forward to its end.
This ontological disjunction makes apocalyptic thinking an anthropological constant: time is always coming to an end for each individual, after which the world will be no more.
She rejects apocalyptic hope in favor of prophetic hope, in which the outcome depends upon human obedience.5 She asks rhetorically: «Can God — independently of whatever «the world,» and therefore society, does or fails to do — bestow forgiveness directly on a penitent man and make possible a new beginning for him?»
Not to mention, the number of alien films released in recent years — a handful of which proved to be mediocre or worse — make it harder to get enthused about yet another blockbuster that feature extraterrestrials in an apocalyptic scenario (the end - of - the - world sub-genre is, likewise, starting to feel over-saturated at this point).
Post apocalyptic takes on the world are borderline cliche now, but Miller makes his take wholly original and does it old school by keeping CGI to a minimum.
Book one in the series presented such a perfect apocalyptic world building that the readers didn't need back story; it was so unbelievably «never going to happen» far - fetched that it was just an awesome book that sucked us in and made us want to know what happened in The Glade.
Resources are scarce, as they should be in a post apocalyptic world, but while this sense of realism certainly makes the game a bit more immersive it ultimately falls short in a gameplay sense.
Random and somewhat sort of kind of connected thought... Since Sony is basically making their own version of DayZ with a few differences / additions, they could take that Planetside 2 engine and make a giant post apocalyptic world with a more sci fi flavor.
While Bethesda has always made a great single player experience, maybe this will give them some ideas next time they want to send us into a post apocalyptic world.
The post apocalyptic world of The Commonwealth has made it's way onto our Best Games list.
Though, unlike Limbo, Inside does make sparing use of color, and its visuals showcase a grim and dark atmosphere of an apocalyptic world.
Whilst it makes little effort to contextualize it within this apocalyptic world, it opens up and attempts a discussion on idol culture within Japan, touching on ideas such as the rules, debuts, retirement and public image.
Such language merely makes us sound like another voice in a clamour of competing, apocalyptic religions, each one warning in its own way of «the end of the world» and our need to repent, worship the true God / prophet / cause etc..
Dawn: Sounding alarm bells of almost apocalyptic magnitude, scientists and climatologists are saying that it would impact natural resources directly, making some parts of the world virtually uninhabitable.
But the climate hysterics shriek on - because, ever since the IPCC made a world celebrity of Mann's hockey stick, loud and apocalyptic is the only setting on the machine.
I don't remember that much of the 70's, (born in 69) but there definitely was an apocalyptic gloom and doom, «end of the world» mentality going on, nuclear destruction, an ice age was coming, (due to CO2 and other pollutants) followed in the 80's, by fears of nuclear war and the take up of the catastrophic man made global warming vision.
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