Not exact matches
I've played a few racing
games that have allowed for some similar
design elements to be
applied, but this is something beyond that entirely.
These three
elements come up again and again when we talk about good learning
design and we can learn a lot about how to
apply these in learning by studying
games design.
Also, when creating the levels in this title, we asked designers to distribute new
elements such as the dynamic 3D Camera movement, plucking and features with new partner characters» abilities equally over the entire
game and also to
apply new ideas to the main
design of each level.
I've played a few racing
games that have allowed for some similar
design elements to be
applied, but this is something beyond that entirely.
A
game design lineage is a historical tracing of an
element within
games that shows both the conservation of player practices (which give us the patterns that become labelled as genres) and the hallmarks of creator vision, which subverts those player practices to create variations on the established patterns, often conditioned by the material constraints
applying to
games at the time of their creation.
Utilising proven
designs through cut and paste means taking an
element from the rich library of patterns you've learnt from
games you've played, films you've watched or books you've read, and
applying them to your
game.