Not exact matches
While its minute - to - minute
narrative lacks the complexity and pull of classic adventure games, its open - world
design and unique
approach to storytelling make it something unlike anything I've ever played before.
Utilizing a social
design approach in which participating teachers and the researcher co-construct student learning cycles focused on the analysis,
design, and sharing of digital political
narratives, the study will highlight the literacy aspects of participatory politics and its implications for re-imagining the nature and purpose of civic expression.
Between its unapologetically wacky
narrative to its everything - and - the - kitchen - sink
approach to game
design, the game doesn't comfortably fit into any particular... Continue reading →
Evil Within may claim its
approach is «old school,» but it's taking the worst parts of gaming circa 2000 — cinema envy, linear
designs, long cutscenes — and ignoring all the progress
narrative development has made in the past 15 years.
Regarding your ideas of providing experience - focused game
design, Thomas, I agree that is an underexplored area, since it has not gained commercial widespread success, even if the
approach is by no means new (see Facade and the already mentioned Storytron along with the entire debate on Interactive Fiction / Interactive
Narrative).
Environmental storytelling offers a more dynamic
approach to
narrative design, with players discovering the story for themselves, at their own pace.
Over the last two weeks the excellent people at Final Fantasy Union graciously hosted a two - part case study I wrote, comparing the Final Fantasy and Legend of Zelda franchises in terms of game
design and
narrative, dissecting each franchise's
approach to gameplay and story to see what each could learn from the other.
Our
approach to developing Tokyo Dark is to take the most interesting elements of Japanese
design, style and interactive
narrative and combine them with western game mechanics to create something new.
The three - character
approach doesn't bring any sort of interesting
narrative design as was in GTAV, it just mostly swaps you between different cars as the story dictates.
While its minute - to - minute
narrative lacks the complexity and pull of classic adventure games, its open - world
design and unique
approach to storytelling make it something unlike anything I've ever played before.
Wanting to break the mould from making casual games, they decided to take on a more serious
approach and make
narrative - heavy games
designed specifically for the mobile medium.
Family Attachment
Narrative Therapy, an
approach designed to heal the long - term effects of early childhood trauma, is based on the principle that early trauma and neglect can significantly impact attachment, development, and relationships.