Sentences with phrase «approaching big walls»

The Spanish artist is known for constantly changing his motifs and approaching big walls like a sheet of sketching paper, once again creatinh an impressive, instantly recognizable piece.

Not exact matches

In a profile of him published in the Guardian back in 2007, when Schwarzman was known as the «King of Wall Street» and lived in a 35 - room Manhattan apartment with 13 washrooms and 11 fireplaces, writer Andrew Clark quoted an interview of Schwarzman describing how he approaches a big negotiation.
Zak took a slightly different approach and spent his money almost as fast as he earned it, but managed not to run out completely, a big favourite of his was climbing up the building wall, which he did twice.
He approached Garrison Keillor with the idea of adapting Keillor's Saturday - night radio revue to the big screen, and the result, a backstage comedy with wall - to - wall country - and - western music, immediately calls to mind Altman's masterpiece, Nashville (1975).
Since it is a spot light, the shadow on the wall gets bigger as a monster approaches you and your fear will surge.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
A stalwart defender of abstraction like McKenzie can approach routine, but several artists there go big, including Plexiglas triangles high on the wall by Doreen McCarthy and wide brushstrokes by Andrea Belag.
A mural on one wall has the blurry image of an approaching woman above big, white letters spelling, «You are a monster sometimes.»
Make a big opening in the closet wall for a large «window» approach, to let all the light in, but still hide clutter from guests?
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