The curriculum of the coursework is arranged to give you choices, matching your particular needs to
an appropriate learning module.
Not exact matches
In other words, map out every aspect of your eLearning
module or activity so that you choose the
appropriate Reusable
Learning Objects.
When including games into the
learning modules, instructional designers should be aware of these and pick the most
appropriate for their goals:
To make sure that the advanced learners are not discouraged, e-courses can adopt a personalized
learning strategy, where learners know what different
modules within the course are and proceed to the one they feel is
appropriate for them.