Right now Immersion is finishing off a new, as of yet unannounced and soon to be released FPS title that they're «very proud of,» and are working on
an arcade development that is currently in the design stage.
Arcade development was something we were very invested in, so we were always using the most cutting - edge technology there.
From the beginning, Sega's home console development has always been influenced by
our arcade development.
They show that Sega was learning how to differentiate from console development and
arcade development, and might I say, it's about dang time.
As Atari's first full colour vector game, Tempest not only broke new technical ground, reinforcing Atari's position at the top of
the arcade development scene, but also threw something completely new at the playing public.