Sentences with phrase «arcade feel of»

Vocal indications are used when collecting power ups and add to the arcade feel of the game.
The graphics of Old School Racer are retro and colorful which adds to the arcade feel of the game.
What is nice about this instalment of the game is that the visuals have been up scaled for HD resolutions and the arcade feel of the game is still maintained.
I loved the old school arcade feel of the game and the weird types of zombies that I ran into throughout many of the stages.
Winter Classic returns, this time including the 2012 team match up, and NHL 94 Anniversary Edition gives the full retro arcade feel of a simpler time in hockey gaming.
Sacred Citadel will reinvent the familiar arcade feel of classic brawlers while setting a new standard for the future of side scrolling hack and slash games.
I would also say that just the overall arcade feel of the game wasn't necessarily translated all that nicely into the visual experience of the game.
Reminiscent of Pengo games from the early eighties, Polar Panic does a good job at bringing back an arcade feel of gameplay that can be picked up and played for short bursts, provides shallow short based enjoyment and has an emphasis on hitting high scores be it alone or with friends.

Not exact matches

You'll feel transported back to the golden age of arcade gaming.
The public discourse on ridesharing usually focuses on the physical safety of riders, but Arcade City could be on the verge of disruption with a ridesharing solution that has the publicly possessed codebase to make ridesharing feel like it is empowering community members.
Tinder, by contrast, feels like one of those arcade shooting games at a carnival.
If you're the sort of gamer who's obsessed with statistical accuracy in your sports sims and can live with the uncanny feeling of déjà vu, Moto GP 4 proves to be a run of the mill arcade racer that will give you the most up - to - date bike game on the market, however bland it is.
The record begins with the sense of being in a huge venue, the show is about to start, ant Arcade fire is impatient to show what they've done, then Everything now starts and you begin to feel it, it's a gorgeous move, as they use to do, after it the synthesizers start on and on, a little to much but considering thomas bangalter's influence on the album, it is pretty amazing, the lyrics are
It feels very arcade, more of a sandbox without the real feel of death.
The nonsensical setup and steep difficulty makes this a game that wouldn't have felt out of place in an arcade 20 years ago, so it's a good thing that this is just a $ 0.99 App Store download; otherwise I'd be perpetually out of quarters.
By continually emulating, instead of innovating the METAL SLUG series, SNK PLAYMORE and DotEmu feel like their hands are tied when it comes to replicating the performance and precision of the Arcade originals; METAL SLUG 2 may not be the strongest of the originals, but it plays better on the iOS platform than previous releases and thus wins out by default.
The record begins with the sense of being in a huge venue, the show is about to start, ant Arcade fire is impatient to show what they've done, then Everything now starts and you begin to feel it, it's a gorgeous move, as they use to do, after it the synthesizers start on and on, a little to much but considering thomas bangalter's influence on the album, it is pretty amazing, the lyrics are not as good as their other albums, but they compensate it with a great concept about having everything now, wanting to get infinite content and dying inside feeling the electric blue, at least i recommend the album for a few listens to grow on you people instead of criticizing it.
It has less of an arcade feel which is refreshing.
By combining authentic gameplay, intuitive play controls and an enhanced presentation with the fast, fluid, hard - hitting intensity of arcade style play, Gretzky NHL for the PSP delivers the look, feel and passion of hockey and provides gamers with a true - to - life simulation.
Perhaps some of you joined the Co-Optimus team on their recent 4 player jaunt through the game on Insane Arcade mode (this mode is also excellent and feels like a different gaming experience.)
One of the best appeals for me to Blitz was the arcade formula to the game but because of this you are treated to short game times and a field that feels only ten feet long.
For a game that feels like it's been trapped in the nineties, perhaps it's wise for this DS version to be a port of the revised 2D arcade version of Mortal Kombat 3 from 1995 instead of something new (incidentally, UMK3 also appeared on 360's Live Arcade last arcade version of Mortal Kombat 3 from 1995 instead of something new (incidentally, UMK3 also appeared on 360's Live Arcade last Arcade last year).
I don't know why creating games that actually looked and felt like retro games was too big an ask for Playtonic, but it's jarring (and creatively barren) to feature a bunch of «arcade» games that look just like the regular game.
As has been the case for many years now, the feeling of power that Dynasty Warriors provides as you send scores of foes flying with just a single attack, remains undiminished even today and proves to be an effective hook for enrapturing attention far beyond what its constantly retreaded arcade combat remit might otherwise engender.
When Sanctum released it carried that ambiguous look and feel of an Xbox Live Arcade title, and we're excited to see the next chapter land on XBLA where it belongs.
One of the first great ones was Rockstar's Midnight Club, which combined great arcade racing with the whole «street racing» feel.
With that being said, the game still has a great sense of speed and a wonderful arcade feel that fans of the series are going to eat right up.
The scenery is also exemplary, giving the game great feeling of depth and dimension that is usually only found in huge arcade racing games.
As someone that isn't very good at «proper» racing games but still enjoys arcade racers, I feel like we've been starved of a decent arcade racer for far too long.
The last console generation felt like the peak of the arcade racer games, with titles like Burnout Paradise (recently remastered for current generation hardware) and the MotorStorm series setting a new standard for the genre.
Early SF5 was a whiff - heavy game full of quick jab anti-air attacks, but Arcade Edition's year three balance changes feel like they lead to a snappier, cleaner game — though it is still as relentlessly aggressive as the original release was.
It just feels great to play, and Arcade Edition comes with the benefit of the improvements and expansions to the online offering introduced over the last two years.
The control system also feels more like a traditional arcade racing game because of the speed and power of the cars, not to mention the extremely entertaining ability to destroy just about any object in the game such as fences, bins, cars and a variety of other destroyable objects.
To me though, I have always felt that there has been a growing divide between the arcade game and the simulation racing game, and that the truly arcade side of racing has gone missing in recent years.
Today's Badge Arcade may feel a bit underwhelming, with many of the games featured for days on it have now disappeared, leaving us with only a few choices.
The classic Ubisoft arcade game Rayman Legends is now available on the Nintendo Switch and although it is a mirror image of the main console versions, it offers some clever Switch mechanics to give this title a fresh feel.
It's contemporary, but doesn't feel out of place amidst the fast - moving arcade action.
With arcade and multiplayer being the modes you'll play almost all of your time, it does feel a little light for $ 15.
We debated back and forth for months internally about what games we felt would make 2011's Summer of Arcade list.
We're seeing a steady drop of simulation titles and we aren't short on arcade racers either, but it doesn't feel like there are enough «street» racing games, and that's what I'd like to see this year.
The Avenging Fist is an excellent movie if you like watching special effects reminiscent of vintage arcade games mixed together crazy - cool fight scenes while feeling like you are on literally all of the drugs available to mankind.
The short arcade mode and barebones offline versus component make it feel somewhat limited but it's still worth picking up for a quick blast of nostalgic arcade sports action.
As a result, the half dozen hours it takes to run through the campaign - a generous advance on the relatively slim run time of Star Fox 64 - can feel bloated, and a grimly challenging final stretch where the camera does its best to get in your way is likely enough to make you think twice about heading into the arcade mode that's unlocked upon completion.
It feels like a bizarre mixture of Metal Gear Solid 3's outdoorsy hunting sensibilities and an blaring loud arcade game crafted in the coldest corporate laboratories.
You will have to beat each Street Fighter Arcade Mode with select characters in order to get their artwork unlocked, and this can take a lot of your time and can start to feel repetitive after a while.
By myself, I felt like there was a lot of empty space in between fights, as if they had the same amount of content in a TMNT Arcade level inside a longer, stretched out map.
Fans of Ridge Racer will feel right at home with this next entry into the series that brings all those smooth arcade races to the palms of your hands.
Even though it's a little fuzzy, smashing through a legion of demons with a fun set of weapons and upgrades feels great, and especially when you throw in arcade mode and the much - improved multiplayer arena battles, this is the best mature - themed shooter you can currently get on the Switch.»
Clicking the adaptive dampers to Sport mode shores up some of the wallow, and while the steering never whispers a single jot of information from those impossibly wide front tires, at least in Sport and Drag mode you don't feel like you're twirling an arcade game's tiller.
My biggest complaint is the same for a lot of GM cars right now: The electric - boosted power steering has zero road feel — it's like one of those arcade games.
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