Vocal indications are used when collecting power ups and add to
the arcade feel of the game.
The graphics of Old School Racer are retro and colorful which adds to
the arcade feel of the game.
What is nice about this instalment of the game is that the visuals have been up scaled for HD resolutions and
the arcade feel of the game is still maintained.
I loved the old school
arcade feel of the game and the weird types of zombies that I ran into throughout many of the stages.
Winter Classic returns, this time including the 2012 team match up, and NHL 94 Anniversary Edition gives the full retro
arcade feel of a simpler time in hockey gaming.
Sacred Citadel will reinvent the familiar
arcade feel of classic brawlers while setting a new standard for the future of side scrolling hack and slash games.
I would also say that just the overall
arcade feel of the game wasn't necessarily translated all that nicely into the visual experience of the game.
Reminiscent of Pengo games from the early eighties, Polar Panic does a good job at bringing back
an arcade feel of gameplay that can be picked up and played for short bursts, provides shallow short based enjoyment and has an emphasis on hitting high scores be it alone or with friends.
Not exact matches
You'll
feel transported back to the golden age
of arcade gaming.
The public discourse on ridesharing usually focuses on the physical safety
of riders, but
Arcade City could be on the verge
of disruption with a ridesharing solution that has the publicly possessed codebase to make ridesharing
feel like it is empowering community members.
Tinder, by contrast,
feels like one
of those
arcade shooting games at a carnival.
If you're the sort
of gamer who's obsessed with statistical accuracy in your sports sims and can live with the uncanny
feeling of déjà vu, Moto GP 4 proves to be a run
of the mill
arcade racer that will give you the most up - to - date bike game on the market, however bland it is.
The record begins with the sense
of being in a huge venue, the show is about to start, ant
Arcade fire is impatient to show what they've done, then Everything now starts and you begin to
feel it, it's a gorgeous move, as they use to do, after it the synthesizers start on and on, a little to much but considering thomas bangalter's influence on the album, it is pretty amazing, the lyrics are
It
feels very
arcade, more
of a sandbox without the real
feel of death.
The nonsensical setup and steep difficulty makes this a game that wouldn't have
felt out
of place in an
arcade 20 years ago, so it's a good thing that this is just a $ 0.99 App Store download; otherwise I'd be perpetually out
of quarters.
By continually emulating, instead
of innovating the METAL SLUG series, SNK PLAYMORE and DotEmu
feel like their hands are tied when it comes to replicating the performance and precision
of the
Arcade originals; METAL SLUG 2 may not be the strongest
of the originals, but it plays better on the iOS platform than previous releases and thus wins out by default.
The record begins with the sense
of being in a huge venue, the show is about to start, ant
Arcade fire is impatient to show what they've done, then Everything now starts and you begin to
feel it, it's a gorgeous move, as they use to do, after it the synthesizers start on and on, a little to much but considering thomas bangalter's influence on the album, it is pretty amazing, the lyrics are not as good as their other albums, but they compensate it with a great concept about having everything now, wanting to get infinite content and dying inside
feeling the electric blue, at least i recommend the album for a few listens to grow on you people instead
of criticizing it.
It has less
of an
arcade feel which is refreshing.
By combining authentic gameplay, intuitive play controls and an enhanced presentation with the fast, fluid, hard - hitting intensity
of arcade style play, Gretzky NHL for the PSP delivers the look,
feel and passion
of hockey and provides gamers with a true - to - life simulation.
Perhaps some
of you joined the Co-Optimus team on their recent 4 player jaunt through the game on Insane
Arcade mode (this mode is also excellent and
feels like a different gaming experience.)
One
of the best appeals for me to Blitz was the
arcade formula to the game but because
of this you are treated to short game times and a field that
feels only ten feet long.
For a game that
feels like it's been trapped in the nineties, perhaps it's wise for this DS version to be a port
of the revised 2D
arcade version of Mortal Kombat 3 from 1995 instead of something new (incidentally, UMK3 also appeared on 360's Live Arcade last
arcade version
of Mortal Kombat 3 from 1995 instead
of something new (incidentally, UMK3 also appeared on 360's Live
Arcade last
Arcade last year).
I don't know why creating games that actually looked and
felt like retro games was too big an ask for Playtonic, but it's jarring (and creatively barren) to feature a bunch
of «
arcade» games that look just like the regular game.
As has been the case for many years now, the
feeling of power that Dynasty Warriors provides as you send scores
of foes flying with just a single attack, remains undiminished even today and proves to be an effective hook for enrapturing attention far beyond what its constantly retreaded
arcade combat remit might otherwise engender.
When Sanctum released it carried that ambiguous look and
feel of an Xbox Live
Arcade title, and we're excited to see the next chapter land on XBLA where it belongs.
One
of the first great ones was Rockstar's Midnight Club, which combined great
arcade racing with the whole «street racing»
feel.
With that being said, the game still has a great sense
of speed and a wonderful
arcade feel that fans
of the series are going to eat right up.
The scenery is also exemplary, giving the game great
feeling of depth and dimension that is usually only found in huge
arcade racing games.
As someone that isn't very good at «proper» racing games but still enjoys
arcade racers, I
feel like we've been starved
of a decent
arcade racer for far too long.
The last console generation
felt like the peak
of the
arcade racer games, with titles like Burnout Paradise (recently remastered for current generation hardware) and the MotorStorm series setting a new standard for the genre.
Early SF5 was a whiff - heavy game full
of quick jab anti-air attacks, but
Arcade Edition's year three balance changes
feel like they lead to a snappier, cleaner game — though it is still as relentlessly aggressive as the original release was.
It just
feels great to play, and
Arcade Edition comes with the benefit
of the improvements and expansions to the online offering introduced over the last two years.
The control system also
feels more like a traditional
arcade racing game because
of the speed and power
of the cars, not to mention the extremely entertaining ability to destroy just about any object in the game such as fences, bins, cars and a variety
of other destroyable objects.
To me though, I have always
felt that there has been a growing divide between the
arcade game and the simulation racing game, and that the truly
arcade side
of racing has gone missing in recent years.
Today's Badge
Arcade may
feel a bit underwhelming, with many
of the games featured for days on it have now disappeared, leaving us with only a few choices.
The classic Ubisoft
arcade game Rayman Legends is now available on the Nintendo Switch and although it is a mirror image
of the main console versions, it offers some clever Switch mechanics to give this title a fresh
feel.
It's contemporary, but doesn't
feel out
of place amidst the fast - moving
arcade action.
With
arcade and multiplayer being the modes you'll play almost all
of your time, it does
feel a little light for $ 15.
We debated back and forth for months internally about what games we
felt would make 2011's Summer
of Arcade list.
We're seeing a steady drop
of simulation titles and we aren't short on
arcade racers either, but it doesn't
feel like there are enough «street» racing games, and that's what I'd like to see this year.
The Avenging Fist is an excellent movie if you like watching special effects reminiscent
of vintage
arcade games mixed together crazy - cool fight scenes while
feeling like you are on literally all
of the drugs available to mankind.
The short
arcade mode and barebones offline versus component make it
feel somewhat limited but it's still worth picking up for a quick blast
of nostalgic
arcade sports action.
As a result, the half dozen hours it takes to run through the campaign - a generous advance on the relatively slim run time
of Star Fox 64 - can
feel bloated, and a grimly challenging final stretch where the camera does its best to get in your way is likely enough to make you think twice about heading into the
arcade mode that's unlocked upon completion.
It
feels like a bizarre mixture
of Metal Gear Solid 3's outdoorsy hunting sensibilities and an blaring loud
arcade game crafted in the coldest corporate laboratories.
You will have to beat each Street Fighter
Arcade Mode with select characters in order to get their artwork unlocked, and this can take a lot
of your time and can start to
feel repetitive after a while.
By myself, I
felt like there was a lot
of empty space in between fights, as if they had the same amount
of content in a TMNT
Arcade level inside a longer, stretched out map.
Fans
of Ridge Racer will
feel right at home with this next entry into the series that brings all those smooth
arcade races to the palms
of your hands.
Even though it's a little fuzzy, smashing through a legion
of demons with a fun set
of weapons and upgrades
feels great, and especially when you throw in
arcade mode and the much - improved multiplayer arena battles, this is the best mature - themed shooter you can currently get on the Switch.»
Clicking the adaptive dampers to Sport mode shores up some
of the wallow, and while the steering never whispers a single jot
of information from those impossibly wide front tires, at least in Sport and Drag mode you don't
feel like you're twirling an
arcade game's tiller.
My biggest complaint is the same for a lot
of GM cars right now: The electric - boosted power steering has zero road
feel — it's like one
of those
arcade games.