Sentences with phrase «arcade feeling as»

Not exact matches

Time Pilot is also tailor - made for the 360's analog stick, with a feel as close to the original coin - op as I've played outside an arcade.
The record begins with the sense of being in a huge venue, the show is about to start, ant Arcade fire is impatient to show what they've done, then Everything now starts and you begin to feel it, it's a gorgeous move, as they use to do, after it the synthesizers start on and on, a little to much but considering thomas bangalter's influence on the album, it is pretty amazing, the lyrics are
As for «Rampage,» the movie feels like exactly what it is: a mega-budget studio tentpole reverse - engineered from an 8 - bit arcade classic (by no fewer than four screenwriters), designed to eat dollars in much the same way the original game gobbled quarters.
The record begins with the sense of being in a huge venue, the show is about to start, ant Arcade fire is impatient to show what they've done, then Everything now starts and you begin to feel it, it's a gorgeous move, as they use to do, after it the synthesizers start on and on, a little to much but considering thomas bangalter's influence on the album, it is pretty amazing, the lyrics are not as good as their other albums, but they compensate it with a great concept about having everything now, wanting to get infinite content and dying inside feeling the electric blue, at least i recommend the album for a few listens to grow on you people instead of criticizing it.
As has been the case for many years now, the feeling of power that Dynasty Warriors provides as you send scores of foes flying with just a single attack, remains undiminished even today and proves to be an effective hook for enrapturing attention far beyond what its constantly retreaded arcade combat remit might otherwise engendeAs has been the case for many years now, the feeling of power that Dynasty Warriors provides as you send scores of foes flying with just a single attack, remains undiminished even today and proves to be an effective hook for enrapturing attention far beyond what its constantly retreaded arcade combat remit might otherwise engendeas you send scores of foes flying with just a single attack, remains undiminished even today and proves to be an effective hook for enrapturing attention far beyond what its constantly retreaded arcade combat remit might otherwise engender.
As someone that isn't very good at «proper» racing games but still enjoys arcade racers, I feel like we've been starved of a decent arcade racer for far too long.
Street Fighter 5: Arcade Edition isn't without fault, but it now feels like a complete and compelling package that stands as a testament to why even 26 years after its groundbreaking second entry Street Fighter is still the best the 2D fighter genre has to offer.
Early SF5 was a whiff - heavy game full of quick jab anti-air attacks, but Arcade Edition's year three balance changes feel like they lead to a snappier, cleaner game — though it is still as relentlessly aggressive as the original release was.
The control system also feels more like a traditional arcade racing game because of the speed and power of the cars, not to mention the extremely entertaining ability to destroy just about any object in the game such as fences, bins, cars and a variety of other destroyable objects.
Where as the last game felt like a cross between arcade and simulation, Shift 2 Unleashed is shortening the gap between this game and a pure racing sim.
Arcade Edition isn't as ambitious in scope, so the game feels and plays much like its predecessor.
But just like the old «Rampage» arcade game I played in my youth, I don't necessarily feel like I should ever revisit this one or reflect on it as anything more than a cash grab.
As a result, the half dozen hours it takes to run through the campaign - a generous advance on the relatively slim run time of Star Fox 64 - can feel bloated, and a grimly challenging final stretch where the camera does its best to get in your way is likely enough to make you think twice about heading into the arcade mode that's unlocked upon completion.
In my playtime on PS4, I couldn't challenge the «arcade perfect» claim, everything felt exactly as I remembered it.
The game has a stronger arcade feel compared to the previous titles, with a timer - based combo system that racks up your kill quantities and shows you an onscreen multiplier as you blast your way through a rogue's gallery.
By myself, I felt like there was a lot of empty space in between fights, as if they had the same amount of content in a TMNT Arcade level inside a longer, stretched out map.
However Arcade riding is certainly not what this games excels at as the game style itself just does not suit the mode, handling feels odd as you're almost glued to the track and it's close to impossible to come off the bike giving a feeling that skill has nothing to do with victory in Arcade mode.
the price might look big but this game easily makes its worth felt with a level of quality that makes me wonder why it didn't get an XBL arcade release in full for a higher price, get it while you can before some smart company buys the rights and releases the game at 800msp as an arcade game.
While it does certainly lean towards sim racing heavily, there's a definite bit of arcade splashed in there as well, just enough to emphasis the power, weight and handling of the cars without ever making it feel like they're not modeled on the real thing.
Xbox Live Arcade Title Price: 1200MSP Publisher: Ubisoft Developer: Ubisoft Singleplayer: Yes Multiplayer: No (This title was provided free of charge by the publishers for review) I almost feel sorry for those little villagers as they around their village, screaming about the impending death and destruction that's flowing -LSB-...]
Again, this lends a much looser, arcade style feel to the proceedings, as does the way the game handles loot.
It does give that retro arcade feel, but to some, this may be viewed as a graphical hindrance.
Thankfully, Epic Games recognises that it's this arcade feel that sets Fortnite apart, as shown by recent updates.
Through and through, Yakuza 6 feels like a step in the right direction, an evolution of sorts as the world around Kiryu has modernized with our current times ushering in the use of smartphones, modernized arcade machines, and internet chatrooms for «adults to enjoy».
Beside this is the plethora of side missions and stories which remain as fun and strange as ever, as well as the new revamped look and style which still retains the Yakuza feel despite the rather large departure from its arcade roots.
I was hoping it was be pretty fun on the Wii using the Wiimote and Nunchuk, but really it had pretty much the same feel as the Arcade versions.
I sided with the arcade system which felt more comfortable, though not exactly realistic as flying with the simulation controls felt awkward and less responsive, yet those with more game flying experience may feel more at home.
Super Bomberman R doesn't ruin the classic B - Man recipe, but with a price tag as big as The Legend of Zelda: Breath of the Wild, you can't help feeling this is a digital - only arcade title with the wrong price stuck to its box.
Mechanically, that's most felt in the game's streamlined progression system, which trades out the crafting, upgrade trees, and a traditional XP system for a «challenge» based structure that rewards you with perk points whenever you complete certain tasks, like completing the aforementioned «stashes,» racking up kills with a specific type of weapon, traveling a couple of kilometers in the wingsuit, or completing stages in the game's «Far Cry Arcade» mode (which offers both traditional multiplayer and a level creator that functions as a sort of Mario Maker for Far Cry levels.)
Arcade is the perfect name for this, as it almost feels like something out of the arcade staple GoldeArcade is the perfect name for this, as it almost feels like something out of the arcade staple Goldearcade staple Golden Tee.
Even without Eugene Jarvis» help, I'm convinced that Nex Machina would have turned out just fine, but with the teaming up of a legend in the business as well as a developer that has rightfully earned its place in the gaming hall of fame, this is one very well made game that feels like a modern day version of the arcade game that inspired it, and it's also one that just begs to be mastered.
I feel as though a hefty weight has been lifted as Bobby King (The BK) officially talks about The Pinball Arcade coming to PlayStation 4 tomorrow when the PlayStation Store updates for North America.
The standard physics feel more arcade oriented with a much lower chance of crashing when you have become accustomed to the handling, while the semi-pro physics strikes a balance between standard and pro physics as the pro physics are far more realistic and fully depend upon you perfecting the weight distribution of your rider and precision braking throughout every corner of the track, although the rewind mechanic can reduce the difficulty by being able to rewind back to before a crash occurred.
A few gripes: Tag Mode is gone (though you can still tell opponents to shoot and pass), the traditional controls don't have the exhilarating feel of the Wii's motion - based ones and the team didn't implement quite as much password record - keeping as was in the arcade classic.
Accept it as an arcade racer with a different style and feel.
As an arcade shooter, Nex Machina feels as good as eveAs an arcade shooter, Nex Machina feels as good as eveas good as eveas ever.
Control wise I really feel as if Ghost managed to balance the split of realism and arcade racing.
Race Arcade gave me high hopes with its Retro theme, sadly it does not cut the mustard of the classics I remember and love, it does have a nostalgic feel but it didn't bring as much to the table as it probably should have on this generation console.
Although acceptable in the 80's arcade I can't help feeling that the newer generations of gamer will only look upon Dragon's Lair as curiosity rather than a game to be enjoyed.
I recommend going with an Xbox controller as it feels most natural for this game; a steering wheel is not a very good choice for arcade racers.
The standard physics feel more arcade oriented with a lower chance of crashing when you have become accustomed to the handling and jumps, while the semi pro physics strikes a balance between standard and pro physics as the pro physics are far more realistic and fully depend upon you perfecting the weight distribution of your rider throughout every corner and jump of the track.
The character designers over at Capcom Osaka have done a tremendous job at not only making the platforming and combat animations look fluid, but also feel as though you were playing an arcade game» «with impressive difficulty spikes to boot.
Response from Paul Keslin: During development Arcade was originally called «Skirmish» but given the new experience we offered, we launched under the name «Arcade» which we felt better describes the play available as well as the opportunities we have for future development.
Brazilian developer Joymasher will team up with The Arcade Crew, a new publishing label from DotEmu, to release Blazing Chrome, a side - scrolling shooter with a look and feel inspired by several classics of the genre (such as Contra III: The Alien Wars, Conra: Hard Corps, and Metal Slug):
In the end, it feels a lot like a fun arcade game, the sort that might have slipped out in the 1980s as counter-programming to a diet of shoot - em - ups...
Lococycle blends the feeling of an old arcade shooter and beat «em up, allowing players to combine these skills to wreck combo - heavy chaos as dozens of enemies come charging at you.
In terms of multiplayer offerings, the arcade mode is more of a breakthrough than co-op, as it sees the return of the excellent map editor that feels like an in - depth video - game engine rather than a tacked on map editor.
There are smoother graphics, improved physics, new time eras and methods of play such as local and online co-op or even the new 4 player multiplayer which adds a fun arcade feel to the game.
Of course, the whole affair would be for naught if the player control wasn't up to scratch but Commander Cool 2 feels both responsive and satisfying as a homage to that bygone era of arcade games.
Choplifter HD is a very good downloadable title, in fact it is better than quite a few retail games, but the shortness and arcade feel would make it a hard sell as a boxed product.
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