Sentences with phrase «arcade game produced»

There was an English version of the arcade game produced, so why they couldn't have used that translation is a mystery.
Golden Axe was originally an arcade game produced by Sega.
The first game in the series was released by the company in 1994, and the game was known to be a modification of Wonder Boy in Monster Land, an arcade game produced by Westone and published by SEGA in 1987.
Crazy Climber is an action arcade game produced by Nichibutsu in 1980.

Not exact matches

Adrian Askarieh and Chuck Gordon, who obtained the Spy - Hunter rights from game developer Midway, will produce the film based on the popular 1980s arcade game and its modernized console versions for PlayStation 2 and Xbox.
Developer Kalypso Media announced today that Boulder Dash XL has just released on Xbox Live Arcade at 800 MSP, coming with refreshed 3D HD look, new game modes, leaderboards, and a set of newly produced caves.
Denmark - based indie developer Playdead was created with one goal — to produce Xbox Arcade game Limbo.
The Halfbrick - developed produce - slicing game saw a stand - alone Xbox Live Arcade launch August 10 and sells for $ 10 separately.
Deadline is reporting that Warner Bros. has officially hired Daniel Kunka to pen the movie version of the mega-popular classic arcade game, whose only produced feature -LSB-...]
Deadline is reporting that Warner Bros. has officially hired Daniel Kunka to pen the movie version of the mega-popular classic arcade game, whose only produced feature film to date is 12 Rounds starring WWE superstar John Cena and Aidan Gillen.
New Wave Toys has teamed up with Atari to produce Replicade x Centipede, the first in a line of fully - functional 1/6 scale replicas of classic arcade games.
The produced games range from realtime multiplayer action to jump «n» run and arcade style titles.
Developed and produced by the clever souls over at VooFoo Studios, Mantis Burn Racing is a modern top - down racing game that combines physics - based gameplay with intuitive arcade action.
This was part of Sega's plan since the beginning: make successful arcade games, then produce arcade - quality ports to entice people to their consoles.
A Sega arcade game's most essential finishing touch and seal of quality is a solid rolling intro - the company has produced some of the best in history, typically running off the in - game engine - but this sequence, despite apparently being pretty decent to begin with in terms of the edit itself, is butchered by what can surely only be explained as some sort of tragic work - experience / internship blunder.
How to Survive, a title produced by 505 Games, the same guys that brought us Payday 2, and developed by Eko Software is another Zombie survival game newly released onto the Xbox Live Arcade.
We were both big Penny Arcade fans and the terms they offered were very favorable to us — we'd get most of the revenue from the games, a great deal of flexibility in design, as well as assistance from Penny Arcade with marketing & producing the games — so we eagerly agreed to make Penny Arcade's On the Rain - Slick Precipice of Darkness 3 & 4.
If the name sounds familiar, that's probably due to their rich history producing arcade games.
The combined strength of the two studios have produced an amazing lineup of games for 2015 including Batman ™, SnoCross ™, Super Cars ™, SuperBikes 2 ™, Barrel of Monkeys ™, Kung Fu Panda ™, Aliens Armageddon ™, and the incredible new Big Buck HD Wild ™ and Jurassic Park Arcade ™.
No comments Next Page» Sponsored by Intel The Reboot is produced by PodTech.net Wardrobe for The Reboot Provided by Five Four Clothing The Reboot is Everywhere iPhone MySpace Facebook Facebook Page YouTube Blogroll COIN - OP TV Console Heroes Destructoid Five Four Clothing Frag Dolls Freezecracker Gamerscore Blog Go Nintendo Joystiq Kotaku Major Nelson Playstation Blog Select Start Slashdot TechQuila the babel machine Unscripted 360 Show Pages Podtech: The Reboot The Reboot Myspace Page The Reboot Episodes The Reboot: An Evening with EA's Will Wright at GDC 2008 The Reboot: Capcom Digital Day 2008 The Reboot: CES 2008 The Reboot: E for All The Reboot: E3 Big Three Wrap - Up The Reboot: GDC 2008 Highlights The Reboot: Getting Into the Video Game Industry The Reboot: God of War Chains of Olympus Video Review The Reboot: Grand Theft Auto IV Launch Party The Reboot: Grand Theft Auto IV Review Hits the Web The Reboot: Halo 3 Review The Reboot: Inside Video Games Live The Reboot: NBA 2k8 Review The Reboot: NFL Tour Review The Reboot: One - on - One with the Frag Dolls at CES 2008 The Reboot: PC Gaming Alliance Announcement at GDC 2008 The Reboot: PC vs. Console The Reboot: Penny Arcade Expo 2007 The Reboot: Retro Gaming The Reboot: Rock Band vs. Guitar Hero III: Legends of Rock - Six Months Later The Reboot: Sonic Unleashed The Reboot: Sony LittleBigPlanet CES 2008 Presentation The Reboot: Sports Games at E3 The Reboot: The Death of the Xbox 360 HD - DVD Player The Reboot: The Life of a Pro Gamer The Reboot: The Pro Gamer Experience The Reboot: Top Five Things You Must Do in GTA IV The Reboot: Top Ten Games to Buy for Xmas The Reboot: Trophies Coming to PS3 The Reboot: Video Game Audio The Reboot: Video Games Live - Martin Leung's Final Fantasy Tribute The Reboot: Video Games Live - Metroid The Reboot: Wii Smashes March Hardware Sales The Reboot: Wii Want Rock Band The Reboot: Women and Games The Reboot: Xbox 360 Blu - Ray in the Works?
I will compose 5 retro - inspired tracks for the arcade epic 198X, produced by Swedish game developer Hi - Bit Studios.
Video game soundtracks have certainly changed since the first arcade games were produced.
is a side - scrolling beat»em up produced by Technōs Japan originally released as a coin - operated arcade game in 1988.
Almost 40,000 Pong machines were produced, but it wasn't Bushnell's first arcade game.
With the fantasy genre proving enduringly popular, with the success of Game Of Thrones on TV and The Hobbit set to shuffle into cinemas next year, what better time than to cash in with a swiftly - produced fantasy flick based on Atari's venerable arcade machine?
Konami has reportedly moved their attention to mobile gaming and their arcade gambling business rather than producing games for consoles.
I get that this is just for the tiny state of Connecticut and most likely a ban there if passed will not cause game makers to stop producing gun games, but if such bans spread to other States then it is going to cause problems for the arcade industry to a greater degree.
Going back to the 80's, the very games it produced required quarters to play at arcades, and thus ironically was a quasi-IAP system before IAP ever existed.
In many cases it was because of popularity earned by certain types of games, which are no longer produced by many game studios - for example arcade games.
In this age of gaming it's easy to forget how spectacularly talented a team of artists have to be to make things look this good, when most games are powered by serious graphics processors - but OutRun 2 really shines, not only by achieving a new technical standard in arcade graphics, but by producing the grandest, most intricate and stunning scenery in the history of racing games.
They have produced arcade games all around the world, while also importing and distributing American coin - op video games in Japan.
Taito is best known for producing hit arcade games, such as Space Invaders and Bubble Bobble.
It's being produced by Viking, which as we have pointed out before includes talent that has worked on a number of high profile arcade titles in the past, from the Mobile Suit Gundam games to Street Fighter III and others.
The Death By Audio Arcade is a series of local multiplayer arcade cabinets produced by local indie game developers that originate from Death By Audio, Brooklyn's influential DIY music Arcade is a series of local multiplayer arcade cabinets produced by local indie game developers that originate from Death By Audio, Brooklyn's influential DIY music arcade cabinets produced by local indie game developers that originate from Death By Audio, Brooklyn's influential DIY music venue.
«Hot - Blooded High School Dodgeball Club») is a dodgeball - based sports game produced by Technos Japan Corp. originally released as an arcade game in 1987.
Mortal Kombat II (commonly abbreviated as MKII) is a competitive fighting game originally produced by Midway Games for the arcades in 1993.
Recently I've been toying with the idea of producing a game specifically for an arcade cabinet.
Drawing from a diverse pool of talent including established ShiftyLook creators like Ben McCool and Dean Haspiel; webcomic talent like «Penny Arcade» creators Jerry Holkins and Mike Krahulik; or even comic legends like Marv Wolfman, ShiftyLook has 30 different creative teams lined up to produce one strip for each year of the game's existence.
Two years after that, in 1998, they joined a small company SANTACLAUS in producing the Sega ST - V powered arcade game Astra Super Stars.
It was an arcade game based on similar fake guitar antics, the first version of which was produced in 1998.
The Death By Audio Arcade is a series of local multiplayer arcade cabinets produced by local indie game developers that originate from Death By Audio, Brooklyn's influential DIY music Arcade is a series of local multiplayer arcade cabinets produced by local indie game developers that originate from Death By Audio, Brooklyn's influential DIY music arcade cabinets produced by local indie game developers that originate from Death By Audio, Brooklyn's influential DIY music venue.
Mortal Kombat II (commonly abbreviated as MKII) is a competitive fighting game originally produced by Midway Games for the arcades in 1993.
a b c d e f g h i j k l m n o p q r s t u v w x y z