Where you'll get a more
arcadey feel is when you're playing defense.
The tracks and cars, brilliantly detailed and each referencing a specific SEGA character, gives the game a brilliant «
arcadey feel».
The vibrant selection of colours and multi-coloured patterns on screen give Fruit Ninja a fun and
arcadey feel.
It's got that Burnout,
arcadey feel, with a touch of realism and finally real cars!
I hope this one has the same
arcadey feel to it
The old school power - up system has
an arcadey feel that very few current games can re-create.
With physics set to the lowest and semi-automatic weight transfer in place MXGP is very forgiving, creating a more
arcadey feel, but it's when you've got full control and the physics ramped up to realistic where MXGP's handling model shines — the bike constantly shifts, jumps, jerks and bucks as it powers through dirt and sand, creating the sensation that you're always on the very edge of control.
Hall of Meat returns and takes on an even more
arcadey feel along with the ability to hit random passers by, and certain things are now more over the top which has given the game a very slight Tony Hawks feeling.
Things like that give the game a nice
arcadey feel that'll have you waxing nostalgic right away.
It doesn't have quite as many features as Battlefield but I feel that DICE was aiming for that type of simplistic
arcadey feel.
Not exact matches
The handling
feels good and
arcadey.
the character models are embarassing and
feels way too
arcadey and too easy to score.
@BoereworsI played both every year since 2013 and I think that PES has a lot of problems, it's stiff,
arcadey and I don't
feel like it has better gameplay... but oh well!
the character models are embarassing and
feels way too
arcadey and too
I love the GT series but they have
felt arcadey at best, especially the bump n run into 1st place style of racing.
Personally, while I enjoyed Macross 30 I
felt that their earlier Macross handheld games were more
arcadey and fun to play.
When you add in the game's dodge mechanic, the combat takes on an
arcadey, Dark Souls - lite (very) type of
feel.
THE GOOD: If you want to
feel like you're in an
arcadey music video, then Guitar Hero Live is your game.
Plus, having a stressful job and little time outside of it has made me appreciate the concentrated
feeling of
arcadey gameplay.
The overall flow is similar, but
feels a teensy bit more
arcadey.
Running isn't as
arcadey as it has been in past iterations of Madden, so when you actually break through the defense on a dive play it actually
feels much more rewarding.
Senran Kagura: Estival Versus blends an
arcadey - action
feel with Dynasty Warriors, with a smattering of fun PVP action and the obvious anime tropes.
Players fly through the maps at relatively high speed, and the gunplay
feels very «
arcadey» rather than fine - tuned in shooters such as Battlefield or Modern Warfare.