We do, however, have the opening scenes of The Crew captured for your perusal, mind, and you can laugh as I attempt to deal with the game's somewhat
arcadey handling and crash into a barn.
But this could be RAGE's weakest aspect as the off - roading seems to lack a sense of speed and the vehicles lean toward a very
arcadey handling model hat just doesn't quite fit right with the rest of the game.
Not exact matches
The
handling feels good and
arcadey.
The
handling is focused firmly on
arcadey goodness as you can fling cars into bends at high speed and happily slide around them with liberal use of the throttle, brake and steering.
With physics set to the lowest and semi-automatic weight transfer in place MXGP is very forgiving, creating a more
arcadey feel, but it's when you've got full control and the physics ramped up to realistic where MXGP's
handling model shines — the bike constantly shifts, jumps, jerks and bucks as it powers through dirt and sand, creating the sensation that you're always on the very edge of control.
It's almost worth letting the fuzz arrive, though, because while the
handling of cars is naturally quite
arcadey they do have a decent sense of weight and with some practice can be flung and slid around with ease, making police chases a blast.
It doesn't mean the game is perfect by any means, as some will find it too
arcadey with all assists on (turning them off makes it way more difficult to
handle but we haven't had time to test the
handling withtout the driving aids thoroughly).