Sentences with phrase «archaic design»

The only thing I feel Google now needs to do is overhaul the archaic design which, even after the Material Design refresh, didn't quite become the looker I was expecting it to be.
Archaic design, old content, obsolete functionality — a potential client is sure to spot these issues and will possibly discredit your firm because of them.
That doesn't mean it can't be fun - but it also means that you'll be thrown archaic design choices that we're long past now.
Adventures of Mana proves to be a fun trip down memory lane, however archaic design choices leave you wondering what could have been rather than what you have.
Adventures of Mana acts as a rather interesting history lesson, unfortunately some archaic design choices hold it back from being the adventure of a lifetime.
Head room aside, occupants are living the lush life — despite the archaic design.
Though the graphics and soundtrack showcase the superb effort to update the original game for hardcore series fans, frustrating gameplay mechanics and archaic design keep Wonder Boy: The Dragon's Trap from rising above anything but average.
In some ways Ni No Kuni II feels like a game that's struggling to find its identity as it clings to archaic designs from yesteryear (restricted save points, a chibi - style overworld, fetch quests, and level grinding) while also innovating in clear ways (fluid real - time combat, seamless exploration to combat transitions, liberal fast traveling, and a creative kingdom management system.)

Not exact matches

Back then, this mysterious, magical piece of smart technology seemed like the gateway to only fun and positive things: Words with Friends, a star chart app and an archaic version of Instagram, at the time designed for nothing more than applying cool filters to your low - res camera phone photos.
«Abstract design was probably something that archaic humans engaged in for hundreds of thousands of years,» Taçon says.
If solar rooftop arrays became as ubiquitous in home design as chimneys, the U.S. grid could indeed cease to exist — an end to power lines, electrical substations and transformers atop equally archaic wooden utility poles.
The biggest issues with the game lie in the archaic gameplay design and the overly complicated controls.
But alas, the corpse - killing hijinks are noticeably marred by some inexcusable hark - backs to archaic game design.
WTF people still say that save points are archaic??? It's a design choice buddy, not an «archaic technology».
It was a bit archaic on the inside — not only from a design and material standpoint, but also from a connectivity perspective.
The elegant, naturalistic minimalism of Blue Horizon's design is at once contemporary and timeless, evoking the island's archaic history while rooting you in the eternal now.
Instantly it becomes clear that Armikrog gets confused in its attempt at a modern take on the point - and - click adventure and ends up with just plain archaic game design.
The backgrounds like almost archaic in their design, and the characters themselves don't look that much better.
The iOS version is the definitive version of the game, featuring Retina Display graphics and an intuitive touch interface, and despite some archaic gameplay design as a result of being based on a game from 20 years ago, we thoroughly enjoyed Final Fantasy III in our review.
Jeremy Parish may claim that the game is actually quite progressive, but despite new ideas and an impressive handheld design, the fact is that these new — and welcome — things are still crammed into the archaic Dragon Quest design that desperately needs more change than just multiplayer, a job system, and lots of costumes.
Playing through The Way Remastered I can't help but feel this is a spiritual successor to those groundbreaking titles, but with the positives, nostalgia can bring there are also the archaic mechanics and design decisions from those titles of yesteryear that persist today.
Sure it's still a little archaic and some of its design is showing its age but there's simply nothing quite like this on consoles.
The biggest issues with the game lie in the archaic gameplay design and the overly complicated controls.
A lot of the challenge comes from archaic, NES - era game design, but both titles are wacky enough to be worth the ride.
Devil's Third is archaic, with awkward shooting controls that are either too sensitive or not sensitive enough no matter how much you fiddle with the settings, embarrassingly basic graphics, and dull corridor levels with no apparent effort going into their design.
Games with high sales potential losing integral parts of their design to suit archaic standards because of outdated classification systems.
Since when was pc archetecture «archaic», considering that even Ninty themselves went out of their way to get some support from Epic's UE4, an engine primarily designed to run in a windows environment with a devkit made explicitly for windows?
Fixing the archaic control and design issues mentioned earlier, and releasing farther apart from Yooka - Laylee, would have helped find that audience, but this is still a game worth playing and remembering.
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