No matter what the score is, there
are no easy games anymore when we play with the MLS.
Not exact matches
City
are better than us this season, so I wouldn't read too much into that result, the
game against Stoke
is more important — we can't afford to drop
anymore «
easy» points.
easy route to the semis — lets worry about ther semis when they
are upon us no need to waste
anymore time on tongihts
game
Since the beginning of the season we have
been pilling average performances (the Galatasaray
game was just
easy, since Galatasaray
is not really of European standard
anymore) with a manager still figuring what
is his best 11 and best tactics (if he has any).
There
are no
easy games in the Premier League
anymore, especially away from home, and I don't expect Arsenal to
be battering teams, but we should
be beating the likes of Bournemouth.
There
are no weak teams or
easy games anymore, more so this mad season... the time for experimenting
is well and truly over, personally I think we should field our best team in the league every
game because we can not afford to lose any more ground, City
are starting to purr and we will
be severely punished for any slip ups....
The wild card isn't some
easy way to make the postseason
anymore: you might
be able to sneak yourself a chance without winning 90
games, as the Twins did, but you still have to earn your way in and pay a price with this brief, win - or - go - home gatekeeping round.
Trouble
is, without
games Chambers won't get better, so it
's either a loan out or play him in «
easier»
games (if they exist
anymore).
Wenger
be wise, the
games are not
easy anymore.
You all know the saw about any team can beat any other on any given night blah blah blah, there really aren't any
easy games in this League
anymore... All true, but if ever there
was a series the Pens looked several levels better than their opponent in the Playoffs in this the 3rd go around for the Mike Sullivan Penguins it
is this series.
That
's easy because we still have fantastic players here and if we have difficulties in the next few
games, we don't have them because Phil
is not here
anymore — we have them because we have difficulties, that
's all.
I dread the day she finds out for my own sanity cuz she
is gonna
be scarred for life!!!! But let me tell you... Christmas has turned in to a pain in the ass!!!! I've got ta bribe my 11 year - old to go along w / it and he
's back to getting a present from «SANTA»!!!!! uggghhhh!!!! I already told my husband that our future last kid
is screwed cuz I
'm not playing this
game anymore!!!! LMAO!!!! If you figure out a way you
're gonna let T down
easy in the future, give me the heads up, okay?!!!! LOL
This element of engagement
is especially important, he argues, when teaching students who've become accustomed to flashy technology: «As all of us in education know, it
's not
easy to compete with video
games and iPods for a teenager
's attention
anymore.
What Instructional Designers tend to forget
is that, thanks to new authoring tools of the market, serious
game design has never
been easier: You do not need complicated technical skills
anymore in order to create simulation
games.
Yes, I can't live without kinect
anymore, lol:) Makes my life
easier: IR - blaster to turn on all my devices with a simple «Xbox, on»; biometric sign - in; navigating to
games and apps before even touching my controller; use «xbox, bing» to search for
games, movies, music, etc quick and
easy; «xbox, record that» for
game clips; play
games like Xbox Fitness (although this one
is more working than playing, lol), Kinect Sports Rivals; skyping IMHO the Xbox experience
is only half as good without Kinect
The Transformers franchise hasn't had it
easy —
games haven't
been brilliant, we don't even talk about the films
anymore, but High Moon Studio's War of Cybertron
was a great example of how you could take a really fun IP, not tie it to anything, and simply focus on making a great
game... and then making an even better
game.
But Zelda
games don't worry about the controls as much
anymore, which
is why the difficulty of Skyward Sword
is laughably
easy.
The
game doesn't become
easy anymore only because now your teammate doesn't have unlimited respawn or
AI patterns everything
is crucial.
I don't think it
's really
easy to classify a
game as a «Survival Horror» title
anymore.
You'll
be surprised how many people who play video
games like
easier games, and don't like the challenge of a video
game anymore.