The two even stronger ship weapons are
area effect attacks that are aimed by dragging the targeting reticule that appears on screen when they are activated.
They may come in the form of various power - based attacks but they boil down to grenades, long - range shots, standard shots, heavy shots and a devastating
area effect attack.
Not exact matches
But ultimately she was both too new to the
area and too liberal for much of the district — even though a portion of it featured some of Teachout's best results during her 2014 gubernatorial bid — and
attack ads may have had a larger
effect on her than on a longtime resident and political figure in Faso.
«To mitigate the
effects of climate change, we can talk about two types of options: to
attack it at its origin, by eliminating or reducing the human factors that contribute to it (such as, reducing emissions, controlling pollution, etc.) or developing strategies that allow for its
effects to be reduced, such as, in the case that concerns us, increasing green
areas in cities, using, for example, the tops of buildings as green roofs,» states the University of Seville researcher, Luis Pérez Urrestarazu.
Those Trenches can also be outfitted with one of three classes of legs: sprinting for speed, tripod (which grants you a weapon reloading bonus) or quadruped (capable of deploying an
area of
effect melee
attack).
It gives you more
attacking range than you would expect, but that extra reach will be appreciated as the enemies I encountered
attacked with both projectiles and
area of
effect damage that could be difficult to avoid if you are overzealous.
The other big addition found in Chrono Trigger is the combination of
area - of -
effect attacks and monsters that move about the screen.
Battle itself takes place on a grid, which is divided into the player's half and the enemy's half, with the
area of
effects of
attacks stretching into the other side's field of battle.
Each
attack has its own
area of
effect, and each character also has access to a «vulcosuit,» which lets them suit up in a mech during battle to access more powerful
attacks.
When taking a character's turn, they can move around the arena of battle freely, which becomes important when considering that all
attacks now have an
area of
effect, whether directly next to a character and their sweeping blade, or with large magical abilities.
Elsewhere, Cranky Kong's cane, known as a Boombow, is a close - range, wide - spread weapon, and his secondary Barrel Bolt
attack can fire over cover to do
area - of -
effect - style damage to multiple opponents.
The drunkard class, for example, can be a critical component to a team battle; he can provide constant healing with the beer keg he carries around and unleash a devastating
area of
effect attack on a tight spot.
The biggest thing that carries across all the fights is the close - combat sequences where guns and ranged weapons are put aside, bringing everything down to quick parries and
area of
effect attacks.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore
areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride
attacks even if it's weak - defeat as many as monsters as you want as long as the
effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride
attacks can defeat enemies without even triggering a battle - each monster has its own ride
attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
Circular discs will add costumes,
Area of
Effect attacks and team - ups.
* Bugfixes - Super Armor
effect: Fixed bug where characters» white glow disappeared for a moment before fading out once the
effect ends - Fixed shuddering
effect when killed while incapacitated by a spin - Brynhildr (Character Special Ability): Fixed cancel
effect while doing a wheelie in Overdrive mode - Brynhildr (Special Move 2): Fixed bug where the cancel
effect remained in place while keeping an opponent in the air with
attacks - Odin (Ranged mode, Special Move 2): Fixed bug where the marker would appear out of bounds when using move near a border - Odin (Ravens): Fixed bug where Odin would stick to the ceiling upon hitting it and be unable to move up or down - Odin (Ranged
Attack): Fixed bug where the hitboxes for the Ravens» shots were reversed if you changed lock - on targets immediately after launching Ranged
Attack - Odin (Sweep mode, Special Move 2): Fixed bug where satellite - cannon shots would land on the ground even in
areas with roofs.
Stun Mode is similar to
Attack Mode, but lets the OWL use up its energy to create an
area - of -
effect shock blast that turns off all nearby electronics and stuns humanoid enemies within range.
If he flies towards the ground, he can perform an
area of
effect attack by pounding the floor.
His special
attack summons lesser robot versions of himself (two by default, but it can be upgraded to four) who
attack nearby enemies before exploding in a large
area of
effect attack.
It's essentially an expansion of the turn - based positional combat of Trails of the Sky; you equip «Orbments» that grant spells and status buffs and go to town with
area - of -
effect attacks and special moves.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target,
attacks ground and air units - Cannon: Single target splash damage,
attacks ground units only - Splash:
Area of
Effect (AoE)
attack in radius around tower,
attacks ground units only - Air: Single target shot that splits into two new projectiles,
attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow
attack, long range, costly, applies slow to enemies - Fire: Fast
attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
However, the game does try to mix things up with a variety of abilities that you can use that may let you do things like
area of
effect attacks, punch through defenses better or provide other benefits.
One applies a special
effect to your melee
attack, another is your grenade, and the third varies by class: Hunters have a dodge, Titans a deployable shield, and Warlocks an
area - of -
effect buff.
There's a rock - paper - scissors sort of balance going on with characters that specialize in melee, ranged
attacks,
area - of -
effect, and so on.
The game is also many things with in its self, mainly it is a exploration and turn based RPG with tactical elements similar to those seen in the banner saga where you can move in a restricted range, however special
attacks have arcs and
effect areas that reach beyond this, but require stamina and for the
effect to be targeted at the enemies manually (mostly anyway).
Wolf Link also features the unique ability to charge an
attack and release it to instantly kill nearly any enemy caught in the
area of
effect.
The combat is simplistic enough, there are two types of
attacks — a single target
attack and a special
area of
effect attack, the latter of which uses Pablo as the weapon.
The energy leash, for instance, can be upgraded to «thump» guys off the ground in an
area -
attack effect, and juggle multiple enemies into the air.
These little guys allow you to use
area - of -
effect skills to
attack enemies.
This is an
area of
effect attack where The Emperor (Toad King) will smash the ground with his might fists which is quite painful and slows you down.
Commanders have three abilities which define their playstyle, and are inspired by real history - Vercingetorix, who would burn his own people's villages so the Romans couldn't use them to resupply, has an
area - of -
effect fire
attack.
Child of Light makes a few changes to the basic Grandia system — you only have 2 characters at any one time (Grandia had a 4 person party) but you can swap characters in and out mid-battle with ease, there is no positioning aspect (in Grandia, allies & enemies moved around the battlefield & different
attacks had different ranges &
areas of
effect), ALL
attacks can interrupt enemies (in Grandia, only specifically marked interrupt abilities did this), and you have a firefly friend who can slow enemies down.
He also appears to have some sort of fire based
area of
effect attack that he activates by slamming on the ground.
Make sure to use the charge
attack on the turret, as its
area of
effect is pretty incredible.
If he finds himself surrounded in combat his special
attack will do
area of
effect damage around him to all enemies.
As another example, my entire party might've just been hit by an
area of
effect attack, and I need to quickly shift to Sentinels and Medics in order to keep myself alive.
A while later you get the third and final class, the Nymph, a fire spirit who deals damage with flaming projectiles and
area - of -
effect attacks.
will trigger a down screen animation that shows the
attack on the arena be in a specific target
attack or a large
area of
effect.
For Darkhawk's disc, his animation is combined with the special
area of
effect attack.
The example given is a specific enemy creates an
area of
effect attack that launches the rest of the enemies in the air
Add in
attacks based on height,
area of
effect and combo - building potential, and the battle system has plenty of flexibility, although you don't need meticulously crafted combos to succeed, at least on lower - difficulty levels.
I also love how each class has their own variation of grenade, with the Warlock's void grenade — which creates a sort of
area - of -
effect black hole that draws in and damages enemies in its
attack radius — being my personal favorite.
However, the game is not merely a hack and slash fest, you can use ranged
attacks and bring various angelic and demonic magical
attacks into battle with status
effect spells to reduce damage from enemies, mid-range magic projectiles and
area effect magic
attacks.
These represent your light, heavy and
area of
effect attacks respectively.
Just knowing I could target this beast at the lowly level of 3, wait for it to twitch slightly and be wiped out made me appreciate what I was seeing, and also being mindful of my
area - of -
effect attacks....
Moon Diver also features «MoonSault Combinations» which are upgradeable and cooperatively combinable character special abilities that include
area - of -
effect attacks, passive power boosts, invisibility, and more.
For instance, if a player has a hard time playing a witch doctor because a lot of his abilities seem to require timing, the player could play as a monk instead: charge in, let everybody surround the monk, and then blast them with
area of
effect attacks.
The final boss in Dragon Age: Inquisition was, for me, one of these, finishing a game about nuanced approaches to issues and political tightrope walking with a JRPG - style boss with a billion hit points and irritating
area of
effect attacks.
When preparing your
attacks in LS you are given the opportunity to reposition your character on screen allowing you to position
area of
effect spells and
attacks for maximum damage.
However, as showcased in the video, lining up characters in a row can also be detrimental, given that one person can step in front of the row and unleash a massive
area of
effect attack that can damage everyone lined up behind one another.