Sentences with phrase «area of the game»

I also can't believe there is so little in areas of the game as well.
But while some of the new mechanics are welcome additions, the lack of refinement in other areas of the game feel like a disappointment thus far.
Another new gameplay mechanic I love is the way in which certain areas of the game changes play styles.
This guide will list out the moves available in different areas of the game world.
Academic research may also potentially take up the slack in experimental games by finding areas of game design that commercial games are not addressing.
To put it simply, the first area of the game feels like one big, bland appetizer when all you want is the main course.
I have improved in a lot of areas of the game.
Another exciting moment was when I told them that when they completed all the activities in the level that it would unlock a whole new area of games.
Candidate would be expected to work in several areas of game development, however would be primarily tasked with gameplay related functionality.
There are also many areas of the game where you can't see below you.
The guide even offers tips for areas of the game where you'd normally need to read the text.
This is by far one area of the game where I could see the benefit of not going alone on this adventure.
I'm subscribing to a «tough but fair» philosophy for most areas of the game, with optional areas that may be a bit harder.
What area of the games industry needs more «investment»?
It'll include my thoughts on the final areas of the game, the ending itself, and my overall impression of the first «Souls» game.
This applies to other areas of the game as well, such as upgrading your skills, modifying your weapons, or even just selecting a story mission from the map.
The demo shows two different areas of the game with radically different combat scenarios for you to survive.
And on this subject, I believe there are four main areas of his game that needs work.
Because the fact is, you will see all of the six map areas of the game so many times you could draw them in your sleep.
I've always loved the large open areas of these games as each tells some old story in their own way.
All this work has gone into various areas of the game, but there is an undeniable sense that the released product is not finished.
This is by far one of the weakest areas of the game and I have to admit I really just got no satisfaction playing the field.
The most difficult areas of the game can act as puzzles that sometimes require taking a breath, assessing your options, and proceeding cautiously.
While the beginning area of the game look great, it isn't til later that the vistas open up and you behold how powerful a medium gaming can truly be.
I always had a soft spot for two major areas of their games: The Mortal Kombat series, and their arcade classics.
In one of the last areas of the game I was up against 10 + enemies and had limited ammunition (from my own poor shooting).
Game producers have extensive experience in multiple areas of game design.
In later areas of the game, large groups of enemies will engage you all at once and the combat system in such scenarios doesn't hold up well.
One of the most challenging areas of the game were the boss battles.
These are all keys that serve a purpose for a particular area of the game.
I also found the core area of the game's turn based fight systems which is turn based to be rather boring.
The available safe area of the game's world decreases in size over a match, directing surviving players into tighter areas to force encounters.
One such area of the game was the game's music.
He brings more of an analytical approach to disc golf, always looking to learn something new or expand on often overlooked areas of the game.
The demo lets you explore the early areas of the game, including the first dungeon and boss.
Has resolved the main problem area of his game, namely lack of goals, in recent seasons.
He's improved in many areas of his game year on year and I fully expect that his finishing will improve as he keeps working on it.
But the other aspects of the gameplay are nothing but great: level design shines in every single area of the game; the pace is engaging, the progression linear but always entertaining.
This function is entirely optional, but I found it quite handy in some of the more confusing areas of the game.
At least other areas of the game encourage a small degree of teamwork.
The soundtrack is one of the standout areas of the game, playing host to a chip - tune style sound.
Want the starters from every version to roam freely around one special area of your game?
Use your full array of regular weapons as well as eight special weapons to clear the 12 intense areas of the game.
On top of this, each of mapped areas of the game are tailored in a way that you'll eventually find the way out even If you're lost.
These skills are also required in some puzzle solving areas of the game.
There are even puzzles again, with a couple areas of the game specifically dedicated to them.
If you have played previous entries in the Persona series, then you will know that the dungeon areas of the game have a variety of rare monsters hidden in their depths.
What makes matters worse is the «Uncharted» style areas of the game.
Now I'm for some and against others in this awfully grey area of games development but that's all down to my personal preference.

Phrases with «area of the game»

a b c d e f g h i j k l m n o p q r s t u v w x y z