A tiny model may be hard to spot, but when the movie shifts to the underground labs of
Area 51, the hangar storing the captured alien
spaceship is marked so clearly, fans may wonder how they missed the massive «R» and «2»
on the facility's walls.
[17] To keep the same level of authenticity, concept artist Syd Mead, who collaborated with Cameron
on the film to design the Sulaco, was hired to recreate its «mechanical mood» and design
areas of the
spaceship that did not appear in the film but would be used in the game.