Not exact matches
Some
areas are difficult or impossible to even reach without the ease of travel offered by a Skell's mobility, and there are enemies that can not be defeated without the attack boost that the
fighting robots can offer.
The latter was very obvious during the Shockwave boss
fight, where you had to effectively do a form of
robot parkour to get to each
area that the boss had relocated to.
Assigned the task of combating the rebels and smoothing over the droves of enemies including armored troops and
robots, you get to
fight your way through a multitude of quagmires utilizing your assault rifle to punch your way toward the end of each
area.
Outside of the numerous boss battles, each
area of the game finds Hiryu
fighting some variation of soldier, sewer rat, or
robot.
Players can dynamically swap out actives guns in the middle of the action, but choosing the right load - out for each
area is key as you traverse a post-apocalyptic wasteland, lush prehistoric jungle, futuristic city or icy tundra and
fight against enemies such as dinosaurs, monsters,
robots and zombies.
Players can dynamically swap out active guns in the middle of the action; but choosing the right load - out for each
area is key as you traverse a post-apocalyptic wasteland, lush prehistoric jungle, futuristic city or icy tundra and
fight against enemies such as dinosaurs, monsters,
robots and zombies.