Sentences with phrase «areas of weapons systems»

Not exact matches

It's filled with content (almost 15 hours to get to the optional fifth boss), new weapons and more variety in the combat system, and even new fascinating areas of Yarnham.
Leigh said the game will include new areas, new psychos, use new combo weapons as well as a new save system that automatically checkpoints a player's progress when they enter new areas, reach key story points or get to the start of a boss battle.
State and federal law require each public school district and each approved private school to report to OSPI all known incidents involving the possession of weapons on school premises, transportation systems, or in areas of facilities while being used exclusively by public or private schools.
General Dynamics Corporation is one of the largest defense and aerospace contractors in the United States, with business areas in military and business aviation, combat vehicles, shipbuilding, weapons systems, and information technology systems.
The tactical system, and the way the weapons work, have a bit more of an Advance Wars feel — indirect launchers, area effect, EMP grenades, etc..
The replayability for the Vita release of Neon Chrome stems from important areas of gameplay such as the procedurally generated destructible environments, an incredibly in - depth upgrades system as well as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of gameplay in regards to your character or your surrounding enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time on both Vita and PS4.
Each area theme (ranging from slippery ice plateaus to scrapyards and bejewelled cave systems) spans a fixed number of levels, boss encounters crop up at the same point in the sequence every time, and each layout is home to a certain number of weapon and ammo crates.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
We will also try to make our contribution to the genre by proposing our own vision of key gameplay features like our advanced weapons improvement system or our association of a world map you can explore and very larges open areas.
With new areas, new strikes, a whole bunch of new weapons to loot, and the removal of the Light level system, Bungie are essentially using it as a platform to relaunch the game after a divisive first year.
There's an impressively layered RPG progression system too which includes unlocking characters, unlocking their weapons to purchase, unlocking each character's skill trees for additional abilities, and learning skills to access all areas of the maps and it all happens in a well - paced way as the challenge of the game ramps up in difficulty.
The good of the nostalgia is throwing back to older villages and areas, but the bad comes in a flawed weapon upgrade system that is overly complex and ultimately less satisfying.
Darpa, created after the Soviet Union launched Sputnik in 1957, was set up outside the sway of Congress to provide advances in areas like weapons, surveillance and defensive systems.
He concentrates on the legal issues facing a corporation doing business with the government or its prime contractors in the areas of construction, high technology, major weapons systems, and information ⁄ communication technology.
... The development of new types of weapons, such as Lethal Autonomous Weapon Systems (LAWS) remains an area of concern for the international community.
These include design aspects, such as how certain features may be encoded as target objects; how the area or boundary of operation may be fixed; the time period over which a system may operate; and, any possibility of human intervention to terminate the operation and recall the weapon system.
South Africa welcomes the outcomes of the Fifth Review Conference of the CCW that took place in December 2016 particularly the decision to convene a Meeting of the High Contracting Parties to the Convention, and to establish an open - ended Group of Governmental Experts (GGE) to discuss emerging technologies in the area of lethal autonomous weapons systems (LAWS).
At «informal consultations» on Monday 11 November, France — as chair of this week's Convention on Conventional Weapons meeting — proposed a mandate to «discuss questions related to emerging technologies» in the area of «lethal autonomous weapons systems
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