Sentences with phrase «arena game like»

Say you have an online battle arena game like League of Legends or EVE Online.
Right now, the most popular esports are online battle arena games like Dota 2 and League of Legends, and first - person shooters like Halo 5: Guardians, Overwatch, and Counter-Strike: Global Offensive.
Western publisher funding for MMORPGs has also dried up, with companies like Nexon just funding F2P games, and now preferring arena games like Dirty Bomb or MOBAs like DOTA.
Plenty of people have likened it to Valve's Team Fortress 2, or multiplayer online battle arena games like League of Legends and Dota 2.

Not exact matches

When you think like this, you're entering the arena of incumbent firms and trying to beat them at their own game.
OAKLAND, Calif. — Oracle Arena doesn't buzz like the cliché loud arena before a postseason game.
There are other ways too: Like getting an NBA team to play in an exhibition game in Europe or even in the NBA arena.
It didn't work in a corporate arena before the NBA All - Star Game, and I'm not sure it could ever really work in any universe where, like, Joel Embiid exists.
England faced Germany on May 15th, 1938 amidst a growing tension between the two nations, like Mussolini, Hitler's Nazi re3gime understood the symbolic power of sport and the game against Engald provided an ideal arena for their propaganda machine.
Slow gameplay (although not as much as games like CoD), there's reload (it's horrible to reload in a fps arena)... and generally, there are some bad points.
If you are an action - RPG fan, you're gonna like Fight the Dragon, a game with all the classic elements of the genre in their place, some nice additions (the editor, the mega-dragon arena) and a limited but pleasant technical sector.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The franchise mode is particularly standout with added depth of player control over things like concession pricing, arena maintenance, budget guidelines, and of course management of both Pro and minor league teams - with the ability to take control a play a game at any time for either of them.
Instead of having an arena setup like past games, the battle mode now takes place on a selection of race tracks.
Amped - Up Scope And Scale In the first film, the arena where the games are held seemed like a magically science fiction - y realm, where it seemed like the godlike architects of the games (alongside the nefarious President Snow) could reconfigure land, sea, and air, almost on a whim.
Running around an arena while avoiding different coloured lasers sounds like a pretty basic concept for a game and it is.
With the attention to detail found elsewhere, it's strange that the game would ship with so little to do — with no campaign and so few arenas and weapons, Shattered Horizon almost feels like an expensive demo for something far greater.
With extras like a new dungeon, a new ending, and a monster arena, the classic game is sure to fly off shelves.
Like past Digimon World games, your Digimon will roam the battle arena and attack when they're ready.
Actually there is no single system Co-op like Tri's arena, the only Local Co-op is playing locally with up to 3 others using 3DSs (each must have their own game as well).
I'm also not a massive fan of the Battle Arenas game mode, as the options within seem like tacked on additions, given how there's not much to them.
And while I'd like Kobo to step up its game in this arena, see above commentary.
When I watched «The Wheel» trailer for Game of Thrones Season 5, I liked the rich yellows and golds of Daenerys» opponents in the arena, but I noticed an overly green tinge to the snows of the frozen north.
To succeed, not only powerful weapons and magic spells are important but a good understanding of the unique mechanics of the game, the ability to think strategically about the best way to conquer the arena and bringing together a group of like - minded players to team up with is crucial.
The game is going to take bits from the comics and from the film and cram them into an open world arena much like the Spider - Man games have done so well, but with more explosions, destruction and the ability to fly.
More specifically there is nothing like Halo MP, no other popular game right now lets you play PvP, PvE, PvPvE, create your own MP maps, create your own custom games, host your custom creations in a browser, have such a diverse variety of playlists, and give you competitive and casual arena gameplay with such balanced controls.
Kind of like a Musou game, actually, but on a smaller scale with the stages not being huge fortress - based arenas.
The game does have some good things going for like great graphics with a cool style and one or two cool levels, and online four player co-op (avoid the arena mode at all costs) but the game is just so boring I really don't recommend this to any gamer, which is sad because this could have been great, hopefully a sequel will be made that gets it right.
Sequel to Ludum dare 24 - hour gamejam, more worlds, large collection of unlockable weapons, a single screen arena action packed chaotic game a bit like most Orangepixel games but different and new and fresh and just awesome... like..
Like every other online battle arena game to date, 300 Heroes doesn't change the formula up much.
Like in the previous games, gamers will try once again build their rock god status, and play at small clubs to large arenas around the world.
Independent video game development studio, BetaDwarf, today announced FORCED 2: The Rush, a Rogue - like sequel to the popular tactical arena co-op title, FO...
I liked the variety in level design, with the game offering 20 different arenas.
Monster - battling game Moonrise entered early access and promises Pokémon - like online arena battles.
Accompanying elements like virtual reality platforms, retro gaming consoles and a comprehensive menu by world - renowned chef José Andrés set the arena apart as an unrivaled esports entertainment experience for both casual and professional gamers, or even non-gamers who want an insider's look at what's quickly becoming one of the world's most popular spectator sports.
What's even more sad is dropping full price on a game with less than 5 hours of actual gameplay (the rest of the campaign consist of story sequences and QTE events that barely count as gameplay) with no bonus modes like online or an arena horde like mode.
Some of these add new locations to the game, like battle arenas, while others open up new items.
The game features many of your favorite Clash of Clans characters, but this time they are battling it out in an arena - like setting with you as their commander.
The real jewel in the crown in Obliteracers is it's multiplayer, it is definitely geared more to be a party game than a racing game with the full pack of racers being followed at one time, this gives it an arena feel rather than an actual straight up racing game, you still have to try and lead the pack (at times) although that's only to knock other racers out as the main aim is to destroy your enemy, within multiplayer you can customize your game to suit your preferences from turning certain or all weapons off, reversed controls, ice skating which is an extremely slippery track speed boosts etc etc, i'd liked to have listed them all in this review but with so many you'll have to take a look yourself.
This is reflected in the landscapes which are more complex than those in the third game, offering numerous ledges and cliffs and generally making the environment feel more like a real world to be explored rather than elaborately disguised battle arenas.
The audience look like audiences from last generation games and the arenas are boring and predictable.
Touhou Genso Rondo is unique in that it's structured like a one - on - one arena style fighting game, but the combat mechanics are lifted right from a classic bullet hell.
Arena mode is very similar, as in it has multiple game types to play through, but instead of maps that scroll — like those in Party mode — here players standoff in arena situations purely looking to lay the smackdown on their opponents, earning points whilst utilising things like power - ups that bring bombs, boxing gloves and more to help you get the job done.
There are also other game modes to play, like «Boss - Rush», where you fight all 7 bosses one after the other; a dodgeball game; a free - for - all arena battle and also a zombie mode if you do your research, something which people can't seem to get enough of these days.
Touhou Kobuto V: Burst Battle isn't like your ordinary 3D fighting games, it tries to take what Touhou games are well known for (their music, difficulty and bullet - hell gameplay) and deliver this as a 3D arena battle game which wouldn't look out of place on the PS3, maybe even the PS2.
The gameplay builds on the chess - like combat of previous Fire Emblem games, adding new weapon mechanics as well as the ability to build up your own home castle filled with shops and arenas.
There are three main types of strategy games that have been flooding the scene these past few years: real - time strategy, which provides a war - like scenario in real time (StarCraft, Age of Mythology, Star Wars Empire at War), similar to these are arena strategy games (League of Legends, DotA, Smite).
It plays a bit like an arena shooter, like Geometry Wars, but with the wrap - around scrolling of a game like Asteroids.
I liked the idea of building self - contained missions and multiplayer arenas with assets from not just Far Cry 5, but also from other Ubisoft titles such as previous Far Cry, Assassin's Creed, and Watch Dogs games.
On the next page: competitive games and arena brawlers like Nidhogg, Towerfall Ascension, and Videoball.
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