While adding new mechanics such as weapons and
armor types do offer a nice little change, it just isn't enough to justify your invested time or money in a game such as this.
Not exact matches
Can you imagine how much we could cut the military budget if we didn't have to order thousands of
armored vehicles, big jets and other
types of «snooping» aircraft??
Meanwhile, The Big Journey [$ 1.99] from Catfishbox and
Armor Games is the latest platformer starring a cast of cuddly fat cats.Thankfully, The Big Journey
does justice to our cat overlords with an excellent soundtrack, gorgeous visuals and gameplay that offers something for every
type of gamer.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two
types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and
Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super
armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Scouts, shocktroopers, etc — the only new thing worth noting is that leveling up a class also levels up all advanced
types of this class, meaning that leveling up scouts
does in fact still give boosts to your snipers, or that leveling up
Armored Techs will also make your Fencers even stronger.
Glo is the
type of game that probably would have
done really well on flash game sites, like Newgrounds and
Armored Games, a good 5 — 10 years ago.
Smaller, new features include a new
type of pet (though it isn't nearly as charming as the Wolf and Lynx), a new
armor set for each of the three characters, and a few more random quests that don't tie in to the overall story arch.
Actually, speaking of that, while it is completely understandable that the art - team couldn't sit down and design thousands of styles of
armor, you
do start to see the same
types of gear popping up over and over earlier in the game than I would have liked.
If you fighting a barroth, for me use water
type weapon, that is the royal ludroth weapon hammer and put fire attack on cha - cha, because getting fire weapon is very hard except if you know how to get flintstone from the peco, and put water attack on cha - cha and the most great
armor set is the ludroth because barroth don't have any element and focus on defence and barroth will throw mud and you need much more water resistance, for me, i'm using a hammer because it is easy to cut everything from the barroth, the tail, arm and head,
Kill the horde of Skull warriors and collect the ectoplasm to set up towers and defenses whenever the magic stones light up: CATAPULTS, to throw flame to the enemy; BARRICADES, to block the attackers in their path; BARRELS, to shoot fire arrows and explode them in the middle of a skeleton legion; POISON PLANTS, to hit the warriors and slay them slowly while they walk... There are diverse
types of magic energy to use at war: LIGHTNING, to defeat targets with metal or steel
armor; FIRE, to burn light
armor troops and blow up the exploding barrels; ICE, to turn your victims into ice cubes and slow them down; POISON, just one drop and the victim will succumb little by little to its toxic effects; STUN, to shoot and make their heads spin and leave them stupefied; EXPLOSIVE, to send everything flying with its strong TNT head... Use all with the different kind of arrows and
do individual, radius or multiple damage.