Classrooms are organized in pods
around computer labs, allowing students to rotate from large - group instruction into individualized tutoring, small - group project work, online learning and independent study.
Not exact matches
Second Life, the creation of Linden
Lab in San Francisco, provides its active - user base of one million with a real - time experience on their personal
computer, in which they use digital characters called avatars to wander
around castles, deserted islands and other fantastic 3 - D environments.
Until recently, access to nascent quantum
computers was restricted to specialists in a few
labs around the world.
«I have got the infrastructure,
lab space,
computers, and highly motivated people working with and
around me,» he says.
For the Global Consciousness Project, scientists set up 36
computer programs running separately, in different
labs scattered
around the earth, whose job is to generate random numbers.
They are built on the ISTE (iste.org) student standards which are in place to ensure the following... - Practice safe, legal, and responsible use of information and technology - Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity - Demonstrate personal responsibility for lifelong learning - Exhibit leadership for digital citizenship They are an essential resource for a
computer lab or any classroom to prompt a discussion
around technology, ethics and respect.
If we're in a
lab setting, a crowd starts to form
around the
computer monitor very quickly.
Addressing this means beefing up effective technology - integration programs at schools of education, encouraging and enabling students to create media and to participate in collaborations with others
around the world, and making sure that every
computer lab — whether at a school or elsewhere — has a way for users to tap into an educational component.
Students in the TECH
Lab will explore modern technologies such as programming, 3D printing, and virtual environments while they learn to utilize
computers to create, design, and code for the world
around them.
Everything is built
around a central, three storey market place and includes an Internet Café with 30 Macs for use before and after school; a dedicated PC
lab with 60
computers; a Science Mega-
lab; The Cube Theatre with state of the art a / v equipment, Mac suites for art, TV and music departments; multimedia suites for photo editing; and Kindles and laptops available from the library.
Playing
around on the
computer one day, she finally found a way to tie all of the pieces together: Go back to MIT, this time to the Media
Lab.
Seventh - grade students are in groups — some students are
around a
computer conducting a virtual
lab, others are working with their teacher reading an informational text about the phases of the moon, and others are on the floor exploring interactive glossary terms with an iPad.
The fluid and ready access to technology tools, Internet access, and to each other changed the learning culture — it was easier for students to gather
around a workstation or deskspace to collaborate, and to move out into public spaces as needed, rather than as a special field trip to a
computer lab.
In
labs around the world, researchers looking for ways to help the sick and injured have stumbled onto techniques that enhance healthy animals — making them stronger, faster, smarter, and longer - lived — in some cases, even connecting their minds to robots and
computers across the Internet.
You need to use them to gain access to the Phobos
Lab, but remember hearing that the
computers were tied into all areas of the installation and that you never knew when the environment
around you would change.
At one point in time, one of the hottest games
around was 1977's Colossal Cave Adventure, a text adventure that could be found in just about any
computer lab across America and beyond.
Gone are the days that schools» entire digital strategy revolved
around a bunch of stationary desktops in a dusty old
computer lab.