Sentences with phrase «around enemies while»

The dash ability let's Lachesis get around enemies while dealing out some damage.
In TEKKEN 7 — DLC3: NOCTIS LUCIS CAELUM PACK, players will be able to experience a new level of combat as they warp around the enemy while invoking Armiger, the power of kings!

Not exact matches

Though the camera angles can get a bit iffy while controlling non-Mario characters, it's beyond worth it for the ability to fly around as a long - standing enemy of Mario.
He is said to mope around the Department for Business, Innovation and Skills (BIS), while some Lib Dems believe he is setting himself up as a restraint inside the cabinet on his old enemy, George Osborne.
Effectively... for being entirely sincere, We wasn't expecting to find this kind of info by chance, while Used to do, simply because I simply discovered your blog submit whilst I was actually running a search within AOL, searching for a thing extremely near however, not the exact same... Nevertheless today I am more than happy to become here and I would like to bring that your understanding is extremely exciting although a little bit dubious to the identified... I might point out it is around controversy... nevertheless Now i'm worried to allow you to an enemy, haya, ha, haya... Nonetheless, in case you want to dicuss in detail regarding it, you should response to our remark and I am going to always register to ensure that I shall be recommended and come back for more... Your own hopeful buddy
Quiet, armed with her sniper rifle, invisibly creeped through the forest and trained her laser sight on enemy units while Big Boss sneaked around, taking out soldiers one - by - one.
All of this is handled while flying around the screen, dodging and darting between oncoming enemies.
Its simple gameplay involves rolling coloured spheres around mazes to eventually place them on their corresponding buttons while avoiding a handful of roaming enemies.
Missions involve guiding hero units around the map on seek and destroy sorties or establishing and maintaining bases in order to develop a strong, healthy war machine to fend off enemy hit and run attacks while attempting to destroy their base.
As a single player experience, Hell Warders is pretty frustrating as it is nearly impossible for one player to dash around the map and dispatch those enemies that have thwarted the defenses, all the while trying to collect power ups and healing items and move defensive units.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
Watson is scrambling to do the errands and find a job while Sherlock Holmes (Benedict Cumberbatch, The Last Enemy) sits around, apparently in deep contemplation.
In other words, Dishonored 2's gameplay is fantastic and while the range of enemy types is relatively limited, sneaking around the Steampunk - inspired environment is interesting and entertaining.
Lawrence continues to excel in a role that requires so much ambivalence, juggling her survival instinct with an almost maternal need to protect those around her while a third of the world considers her a hero, another third a revolutionary, and yet another an enemy of the state.
iBomber Defense uses a traditional and familiar tower defense style, with enemies following paths set out for them while towers can be positioned and upgraded at fixed locations around the level.
Dandara isn't quite what you'd expect from a Metroidvania game as you don't run around a massive map while slicing up enemies.
Swarm is the game's Horde or Firefight mode — it centers around protecting one central area while enemies attack from all directions.
As the name implies, the stylus becomes your sword, used to aim and attack enemies on screen while moving around the arena freely with the Circle Pad.
The evolution of the battle system from I am Setsuna means you can now freely move around in the battle field and this lets you strategically position your party around the enemies so you can take them down as quickly as possible while receiving the least amount of damage from them.
The combination of running around the map while setting up turrets, taking out enemies, protecting your minions, and destroying enemy minions is spot - on for multiplayer mayhem.
Bosconian is an interesting space shooter where you freely roam around stages while simultaneously shooting forwards and backwards at enemies and taking out large bases.
There's something about playing as your favourite hero from a formidable cast of 25 that makes running around massive stages while battling hordes of enemies extremely enjoyable.
You slide him around a rectangular play area while avoiding enemies and hazards and collecting fruit in order to explode nearby foes and other pieces of fruit.
While Extinction doesn't feature squadrons of squishy little humans using omni - directional mobility gear to catapult themselves around the city, instead we have a single warrior who can run up buildings and enemies alike, bounce off canopies, grapple around the place and soar through the air in a controlled glide.
The issue is there is no middle - ground, so you can either have your troops standing around like idiots while your frontlines are massacred or you can lose most of your army because they followed the enemy home.
The gameplay is like any other first - person shooter except that enemies can come at you from every possible direction while you're floating around chunks of the disembodied Moon that's orbiting Earth.
Enemies will frequently drop new gear while a multitude of chests are generously strewn around the environment, often giving you a reason to head off the beaten track in the hopes of gaining something powerful or rare.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
It takes a while to unlock this, but once you do you can sabotage the RPG / ammo stations around the map so when an enemy tries to grab one.
Splitting your party into two allows you more room to maneuver around enemies and confuse them, while the actions that you take while controlling your Lumini will allow you to gain new and surprising powers.
One noticeable issue was that I had several incidences of accidental clicks, because your fingers are holding the mouse and also placed right above the buttons, so it was inevitable that you will mis - click while spinning around on an enemy.
Gameplay: 7 While the minigames are fun and the enemies slightly varied there are a few flaws such as the repetitive boss combat and general shortness of the game, lasting only around 45 minutes to clear every stage.
While moving around the map you'll find that most mines, resources and artifacts are guarded by groups of creatures that you need to battle, and of course you'll occasionally run into enemy heroes and their armies.
A tap of the X button swings whatever stick thing you have equipped, while B parries attacks, Y breaks an enemy's defenses and A sends Roy rolling around to dodge enemy blows.
The Mass Effect series has never been known for having smart enemies or allies and while Mass Effect 3 has indeed seen a bit of an improvement they're still a pretty stupid bunch all around.
To put it simply combat is cumbersome, and the only way it provides a challenge is through the sheer number of enemies attempting to mash you into a pulp, usually resulting in you rolling madly around the place while guzzling potions of healing and throwing ice spells about the place, because frozen enemies take extra damage and it's an easy piece of magic to spam.
To win while playing as a hapless goon you need to lower the enemy team's reinforcement count to zero, done by killing enemies and capturing the three points around the map.
Watch your step, as you'll be slipping and sliding around while collecting presents and fighting enemies in this festive mode!
Hashimoto also took the time out to elaborate a bit more on the newly introduced werehog Sonic; while in this form, the Blue Blur will lose some of his trademark speed but gains some strength, letting him toss enemies and objects around like nothing.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Drones can be acquired to fight for you that can be found at different locations including the Focused Infra - Blaster which is capable of firing an energy projectile at range, while the Emergency Coolant Vent produces coolant around the enemy to reduce movement and attack speed, alongside the Flamethrower Tank that burns nearby enemies as well as more unique drone models with their own unique attacks and power consumption statistics.
Also the aura shows how the enemy is about to attack while the others wait around in DmC, the enemies instead of having an aura show their weapons signifying an impending attack and hold it up where the weapon shines (take the video LordMe uses as an example but play the game or the demo to see what I mean)
In Dizzy Knight you see how long you can survive while fighting enemies of increasing difficulty - Exclusively by spinning around.
Jane Frey is an assault ops specialist with her primary weapon of choice being a shotgun and a revolver as a secondary weapon, while her special abilities include Leash which holds enemies within a gravitational anomaly; Void knocks down enemies in the path of a powerful bolt of energy; Choose of Slain allows Jane to pull an enemy closer as other enemies are pushed away; and Equinox forms a kinetic shield around Jane that protects her from incoming damage by reflecting incoming projectiles.
Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a primary weapon and an Eclypse Katana as a secondary weapon, while his special abilities include Pull Enemy that utilises a telekinetic ability to pull closely situated enemies toward him while inflicting damage and incapacitating enemies for a period of time; Throw Enemy is a powerful telekinetic attack that inflicts serious damage to enemies and flings them away; Devastation causes a massive amount of damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura around Kay.
The range of ground enemies requires a plethora of tactical advances, such as skirting around armoured foes to strike weak points on their back, to sniping fearsome creatures at a safe distance, while melee combos are basic, but dish out heavy damage if you manage to get close enough.
Strategies on this enemy include: rolling around and attacking the back side, deflecting a bite attack and striking, or thrusting while they charge up an attack.
These encompass a variety of objectives; some are centered around taking out waves of enemies while others are grueling stealth missions that fail the second you or your partner alert a guard.
It throws players into a 12 vs 12 on a battlefield where AI roam free while they fight for control of multiple bases around the map with the goal of getting 1000 points or destroying the enemy core.
The way points are captured has also been altered; now there is a zone around each capture point, and to capture it you must move friendly troops into this zone while it is also clear of enemy forces.
a b c d e f g h i j k l m n o p q r s t u v w x y z