Sentences with phrase «around game studies»

There are also those efforts to create a language around game studies, partly I think try to legitimatize it in the eyes of the academy.

Not exact matches

Around that same time, a study came out that revealed that black head coaches, despite winning a higher percentage of games, were less likely to be hired (and more likely fired) than their white counterparts.
We live in a technological age where almost everything revolves around the computers, gadgets and smartphones; playing games, studying,...
Ankles were taped, and the players sat around studying game programs, looking for some meaning in the weights and measures.
When I finally had a chance to speak, we were already running over the 2 1/2 hours allotted for the roundtable, so I was only able to briefly touch on two of my many message points: one, that the game can be and is being made safer, and two, that, based on my experience following a high school football team in Oklahoma this past season - which will be the subject of a MomsTEAM documentary to be released in early 2013 called The Smartest Team - I saw the use of hit sensors in football helmets as offering an exciting technological «end around» the problem of chronic under - reporting of concussions that continues to plague the sport and remains a major impediment, in my view, to keeping kids safe (the reasons: if an athlete is allowed to keep playing with a concussion, studies show that their recovery is likely to take longer, and they are at increased risk of long - term problems (e.g. early dementia, depression, more rapid aging of the brain, and in rare cases, chronic traumatic encephalopathy, and in extremely rare instances, catastrophic injury or death.)
Dance around the living room, play a rousing game of hide - and - seek, pick up a shovel and go dig in the sandbox with the kids, as any movement will make a difference, according to this study.
As in the first study, some participants were told to play the game violently while others were told to just drive around the city.
Limitations For all of the enthusiasm around games and learning, very few studies have examined whether video games improve classroom performance and academic achievement, says Emma Blakey, PhD researcher in developmental psychology at the University of Sheffield in England.
Paul Schrader blends lethargic self - referentiality with anemic political jabs in The Walker, a murky, lead - footed character study - cum - murder mystery concerning Carter Page III (Woody Harrelson), a D.C. dandy who spends his days and nights escorting politicos» wives around town and dishing dirt with them over games of canasta.
The following model is based around platform games and has incorporated within it Blooms taxonomy to promote stretch and challenge and differentiation, Hattie's and William and Blacks theories and studies on assessment for learning as well as some collaborative and independent learning strategies taken from The Teachers Tool Kit by Paul Ginnis and Teaching Today by Geoff Petty.
However, what mattered most was the fact that, by way of this game, the existing learning process (jokingly referred to by our Navy friends as «GSAT: Guys Sitting Around the Table») was transformed into a compelling, context - driven, self - reinforcing learning experience that allowed the learners to explore a multi-dimensional slice of reality instead of simply reviewing a case study book.
A new study commissioned by the Content Delivery and Storage Association (CDSA) and the Entertainment Merchants Association (EMA) and conducted by The NPD Group, who I'm sure love to do studies that will get obvious results, shows that while 88 percent of people keep their DVD cases and game boxes around most of them (54 percent) only do it so that they can get more money when they trade it in.
All of these items are in the game and unlockable using play coins to fund further study in the real estate business (you need around 30 coins to unlock everything) but you don't have to perfect sneaking up on 426 elephant beetles to upgrade your home.
«Video games are enjoyed around the world and numerous authorities and reputable scientific studies have found no connection between games and real - life violence.
Preliminary studies from trophy reports revealed that most people played through the Good karmic side of inFamous 2 but never got around to playing the Evil half of the game.
The Daily Fail Mail has published the results of a tenuous new study that purports to link (once again) violent games with violent behavior... but this time around, it's sports titles that have come under the pseudoscientific spotlight.
The Dutch gambling commission took things a step further by conducting a study on 10 of the most popular games featuring loot boxes, and the study found that four of the 10 games featured monetary systems that violated the Betting and Gambling Act, which centers around the concept of betting and gambling real money on items that can be traded outside of the game.
Besides my own experiences, it will include case studies from people around the U.S. now designing classes as games in a variety of fields and age groups.
The reminiscence and nostalgia was evident on his face as he studied the game from a distance this time around.
Video games are enjoyed around the world and numerous authorities and reputable scientific studies have found no connection between games and real - life violence.
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