Sentences with phrase «around his enemies time»

With his classic flame, charge and head - butt attacks, he ran rings around his enemies time and time again in his PSone days, so a dragon has got to be a valuable addition to any team (even if he is kind of small and... purple).

Not exact matches

These prayers, written down ahead of time, often first spoken long before my birth, remind me to turn my thoughts toward the people I love, to forgive and ask forgiveness, to pray for my enemies, to plead for mercy for «the things I have done and the things I have left undone,» to remember the hungry and the suffering, to «bless the congregation of the poor,» to worship, to thank, to intercede, and to join with the whole community of saints who — this very hour, all around the world, and for centuries past and to come — are praying these prayers with me today.
The enemies may be somewhat different this time around, even if their...
To name but a few: I've had mercs spotted through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics), enemy AI is appalling (you can eliminate a building full of enemies but just running a merc around the perimeter of the building, thus alerting the enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
As Afro, you can slow down time around you to make precision sword slices to dismember enemies to pieces, and what a bloody show it is.
Of course, superfans of the fourth wall - breaking Marvel Comics character will be delighted to see Ryan Reynolds» Merc with a Mouth back on the big screen, slicing up baddies and roasting everyone from his enemies (this time around it's futuristic soldier Cable) to his frenemies (Hugh Jackman's Wolverine) to his own studio, 20th Century Fox, just as he did in 2016's surprise smash «Deadpool.»
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way.
You've killed a million enemies like this before, and the only real differences this time around are aesthetic.
For starters, it's the first time Kirby has turned enemy tech against his foes, rocking around in a mech suit of some kind.
Survival mode is at the same time subdivided in different categories of gameplay that you unlock in the Quest mode, and lets you play with certain conditions such as only being able to pick up power ups in order to kill enemies or to have one clip per weapon but have weapon pickups periodically pop up around the battlefield.
Yet it still took getting domed 3 - 4 times by enemy snipers hiding around objectives to make me stop and reevaluate my playstyle.
Even so, the set pieces find time to slow things down, letting both Lorraine and her enemies stumble around breathless at the end of each huffing, puffing marathon of pain.
This time around, he can also pluck certain objects from the ground, as well as pick up certain enemies to throw them at others.
One change that was made in the battle system this time around is that light and dark attacks often do damage and if you're in the smirked state, they have a high chance of causing instant death on the targeted enemy.
A standard tower defence game at its core set in a network of broken, floating islands in a place known as the «Ink», enemies wander in from entry points dotted around the map, amble along a predetermined path towards the player's home base — a portal into their home realm in this instance — and if enough of the belligerent sods make it through without being squished into a fine paste along the way it's time for a level restart.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
As always, the Pikmin follow Olimar around, but this time you tap the touch screen to throw the critters, who will quickly get to work interacting with the nearest object to them, whether it's pieces of a bridge, enemies, or a treasure.
Enemies and maps will flicker in and out at times, making you unable to tell what is around you.
Much like the cinematic trailer that released last year around the time of The Elder Scrolls Online's Morrowind expansion, this trailer shows new characters and enemies from the latest locale — the Isle of Summerset.
This time around the map is expanded (thus the name) and it features a slew of enemies and side quests with it.
This time around, you can choose from a mage, warrior, or monk and take on hordes of enemies and power up your characters and equip them with all the loot you pick up.
Having a liquid emergency fund allows you to quickly stabilize the situation and gives you walking around money for those times where the banking system becomes your enemy for a time.
Currently, there are around 3,200 manatees living in the United States — a group of calm herbivores that do not have a known natural enemy and spend most of their time eating, sleeping and traveling.»
Out on the battlefield, the control scheme reflects the fast - paced action of the single - player, as in aiming is tighter than last time around, and enemies won't take quite as many hits.
Money making is quite easy, as money can be found in chests around the level and leveraged out of enemies when you break them for a short period of time.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Like previous games in the series, you'll be hacking and slashing your way through scores of enemies and over-the-top bosses with your phallic Beam Katana, but this time around Travis will also be barging into other popular game worlds.
Time warping abilities are the cream of the action, being able to create time shields, cast time bubbles to pause your enemies and time dodge around to flank them makes it a fun experieTime warping abilities are the cream of the action, being able to create time shields, cast time bubbles to pause your enemies and time dodge around to flank them makes it a fun experietime shields, cast time bubbles to pause your enemies and time dodge around to flank them makes it a fun experietime bubbles to pause your enemies and time dodge around to flank them makes it a fun experietime dodge around to flank them makes it a fun experience.
But the game just clicks with me: I've spent a stupid amount of time wandering around, beating up enemies and completing quests, carefully amassing an armory that could equip a fairly large army as I went.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
At other times you might die to a scripted RPG blast that you just happened to be too close to, or an enemy who you're about to knife might suddenly turn around and stab you in the guts.
Attempting to hunt down bugs within a time limit is another rather dull task, and another mission riding around on a motorbike attempting to run over enemies is downright annoying thanks to clumsy and unresponsive controls.
I admit that it has taken me a long time to become competent at tracking enemies and nailing them, especially in the zero - g areas where a player who has really gotten the hang of moving around can be a pain in the ass to take out.
On one level the enemy that were supposed to be fleeing from some vehicles as you called in a jet to dispose of them simple didn't appear on the screen, at another time some enemies turned around and shot me during a locked in animation where I had to stab a guard.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
I literally picked up XCOM: Enemy Unknown as I was in the middle of writing up this list, a process which took me an absurd amount of time due to my indecisive and often manic personality switching around what games went where roughly ever five minutes.
I've amused myself for hours and hours simple going around and tackling different pirate ridden camps in different ways, happily taking enemies down with stealth, setting fires, fighting the local wildlife and enjoying the interaction all the different game systems can have, like the time a tiger charged in, killed some pirates and turned on me.
In reality Bound by Flame is really an action game with light RPG elements, the focus squarely on combat with around 90 % of your time spent fighting various enemies.
Still, it's not a perfect experience as there are a good number of glitches that I encountered in my time with the multiplayer, such as randomly floating into the air, unable to move, invincible enemies and the occasional foe who would get trapped in parts of the environment resulting my team having to stumble around the map looking for him, the cheeky bugger.
Let's begin with what you're going to be spending the majority of your time doing; screaming around the desert in the Magnum Opus, stopping off to tackle enemy camps and battle other cars.
There were numerous times when I was able to unload half a clip of ammo into an enemy only for them to spin around and kill me with the regular amount of rounds.
This time around High Moon Studios sought to add a little more variety to the gameplay, throwing in a few new things such as a stealth level that has you utilising cloaking and basic stealth skills to evade enemies as well as your vehicle form to slip through ventilation tunnels.
At two minutes the reinforcement timer is actually quite generous because of the small level designs, and thus after killing an enemy and stealing his costume levels become less about carefully timing your movements and more about dancing around cones of vision.
At other times the pacing becomes just a bit odd with around five battles in a row demanding you use the Rage meter, which sees you pummeling endless enemies until you can charge it up, and then after that you won't get to use it for a few hours again.
Hashimoto also took the time out to elaborate a bit more on the newly introduced werehog Sonic; while in this form, the Blue Blur will lose some of his trademark speed but gains some strength, letting him toss enemies and objects around like nothing.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Enemy characters have been fully rendered this time around, giving some much - needed life to the battle sequences, and the new orchestrated soundtrack features some of the best compositions in the entire series.
«Enemy characters have been fully rendered this time around, giving some much - needed life to the battle sequences.»
The nice thing about setting a path in Wayfarer of Time is that you can pick multiple destination points, so if you need to move in a wide arc around an obstacle or strong enemy you can set a path that keeps your character out of harm's way.
I love the flying around, and upgrading of ships and your base, but what I must be looking for is an experience where I am piloting one of those individual ships, working with others to upgrade our base over time, fighting off random enemy ships in the sector, and upgrading my own ship as I go along.
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