It's also a game that revolves
around mechanised alien machines, a scientist sent to another world and a whole lot of shooting, but that's just a fast and loose summary of Axiom Verge's story, so here's a properly explanation.
Not exact matches
The Teop people were selected to test Grimalda's theories on human cooperation for the small size of their communities (populations of
around 50 inhabitants) and low levels of social complexity, though also because they present very different characteristics to those found in Western societies: they are horticulturists and gatherers; they use rudimentary tools to grow their food; they have no
mechanised industry; and retribution for manual labour is infrequent.
The game is filled with an almost overwhelming range of side missions that span everything from car races to hacking into communications towers, and on to taking insane «digital trips» that include bouncing
around the city on giant flowers or blowing everything up using a giant,
mechanised spider - tank.
That means I haven't yet got to grips with the badass
mechanised robots called Skells, which you can pilot
around Mira, or teamed up with other players for four - person online co-op larks.