Sentences with phrase «around one's enemies»

Your means of getting around these enemies is your own logic and what each level provides you.
Players position party members around an enemy in from the flank, front or rear.
The controls feel tight and precise when it comes to aiming and you can fly in circles around enemy planes to target them, which feels great.
This puts some pressure on finishing, plus some excitement, if only for the fact you can't run around the enemy forever.
By 10 hours in, I was dancing around enemies and strategically taking them out in packs.
There are subtle assists when taking aim but the control scheme, damage system and hit boxes around enemies all feel reasonable.
This alternative approach to combat is nice, and stealth - sneaking your way around the enemies is fun, even with the added pressure of being killed in one hit.
Once you get behind an enemy and at a close enough range you'll see a circle appear around your enemy.
You control your character with a stick of the eponymous substance and draw around your enemies, or between big colored dots in order to defeat them.
When you go for a kill, you have to ensure that you know the area around your enemy.
This mode isn't just taking existing levels and swapping around enemy placements — it generates entirely new base layouts.
Most battles allow you to have four characters on the field which you can control, allowing you to balance a team around the enemy situation.
These groups are placed in any of the four spots around the enemy.
While in most cases you can go around the enemy in some way to avoid a confrontation, there are boss fights and other unavoidable battles throughout the game.
Various objects can also be thrown around enemies to cause distraction.
No matter how hard the game got, I found myself trying different tactics to get around enemies.
Of course, simply running around the enemy is also an option, and a successful escape will elicit a vocal response from a party member.
I would dance around enemies, killing them in no time.
Cutting off orc heads, sneaking around enemy bases and saving the human slaves you run into are just a few of the fun things this game throw at you.
The steering and combat controls take some getting used to; I found myself relying heavily on auto - targeting with the guns early on while I tried awkwardly maneuvering around enemy ships on my tail.
This will see you moving around enemies in real time, approaching as they stagger to do damage, using healing spells and offensive spells from a distance, and using the small sprites that accompany you on the battlefield, offering buffs.
When you blow up an exploding barrel that was next to a caged bear and now a flaming bear is rampaging around the enemy base doing most of your work for you.
Other abilities such as creating time bubbles around enemies and releasing all the bullets at once or creating a time shield are equally fun, however the only problem I had with gameplay was that Quantum Break seemed to show all its cards so early that it gave me the feeling that not many tricks will be left for the latter half of the game.
Using the d - pad is a little better, but still felt slow and it forces you to buy time taking extra steps around the enemy so you can select the specific weapon you want at the moment.
To quote from the original paper defining the B.G.P.: «[Imagine] a group of generals of the Byzantine army camped with their troops around an enemy city.
In a style similar to most MMORPG games, players are free to enter and leave battles at will as they initiate special attacks and struggle to maintain advantages in position around the enemy.
But we \'re not playing Animal Crossing here — when Tortimer \'s Island loads up in Smash Bros. you get to knock and sock around your enemies all across the island.
But we \'re not playing Animal Crossing here — when Tortimer \'s Island loads up in Smash Bros. you get to knock and sock around your enemies all across the island.
The evolution of the battle system from I am Setsuna means you can now freely move around in the battle field and this lets you strategically position your party around the enemies so you can take them down as quickly as possible while receiving the least amount of damage from them.
You can't strafe around enemies or block attacks or roll, and you can only use one character at a time, with AI poorly controlling the one not in use.
There were many times where I'd make my way through a building or facility, ducking and dodging around enemy patrols, only to reach my objective and discover an air shaft in there that leads directly out of the building.
Fans can hone their flying skills in the cockpit with Starfighters from all eras, whether the goal is to turn Rebellion X-Wings into stardust with a TIE / LN or hop into the Millennium Falcon to fly circles around enemy starfighters.
The dash ability let's Lachesis get around enemies while dealing out some damage.
Dash really is the fastest kid on the block, he is able to literally run circles around his enemies with his super human speed and incredible ability to do zip manoeuvres and rapid speed attacks!
With his classic flame, charge and head - butt attacks, he ran rings around his enemies time and time again in his PSone days, so a dragon has got to be a valuable addition to any team (even if he is kind of small and... purple).
Players can attack, guard or dash around enemies.
By summoning, you will see some sort of reference to the game, like in Octomania's case various color octopus's which appear around the enemy doing damage.
You have no way of knowing if they are just fine sneaking around enemy harbors getting ready to attack or if they are all sunk.
The combat is intense as you can boost your speed up so that you're zooming around your enemies, harrying them with shots, or closing in for the kill.
So players would cut out the ground around an enemy, and the enemy would «fall out of the game,» at which point players would «unlock» them and be able to make them in papercraft form outside the game.
There are eventually other weapons in the game, such as the hand cannon and shotgun, but the real goal is to get around enemies without being seen.
Nor can you effectively manoeuver around enemies because the sticky camera, which we'll get to later, often forces your character into a slow walk or stops you from making a quick get away altogether.
Apart from using cheap sandbag walls to protect your own base, you can wall off important passages, or even build a wall around the enemy base, locking his Harvester in or out as well as all of his units.
First there's the combat approach, then the stealth, and finally the exploration, where players can clamber over objects to find new routes around the enemy.
If you've never played God Eater before, the concept behind the game centres around an enemy known as the Aragami, which in Japanese translates to «violent (ara) god (gami)», who consume everything in their path.
Except, instead of a Triforce - powered sword slashing, the Nook gang builds a house around your enemies and blows them away.
Sneaking around enemy fortresses and encampments is now a must if you want to survive.
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