Well this is because it isn't about sprinting
around small corridors killing a whole team by yourself, you must employ tactics and the aid of your team to play the objective.
Not exact matches
There's a
small chain of bookstores
around here, with three large locations spaced out along about a hundred - mile
corridor, plus a bunch of tiny stores at hospitals spread out even farther.
There are some very obvious clues to the game's limited budget, such as how levels are essentially
small, bite - sized locations made up almost entirely of
corridors that you wander
around, or how you just magically acquire a key for the door you need to get through after defeating the last enemy.
Though the idea seems good in theory, when playing through a combat encounter you'll quickly find that it's very difficult to maneuver characters
around each other in the
small corridors of the dungeon.