@transframer — With all due respect, you didn't really address the issues raised regarding: 1) actual # of extant vertebrate species; 2) the fact that land inverts «breath air» and would have drowned if not accounted for on the ark; 3) that the dino genera
identified in the wiki link far exceeds 50; 4) the
need to account for extinct land vertebrates in addition to those still
around; 5) that many marine fish would have died as their habitat's salinity dropped; 6) that your % allotments for food / water don't reflect the fact that many forms require fresh meat and / or eat disproportionately to their sizes; 7) the
specific dietary / environmental constraints involved in the migration to the Ark and the return trips from Mt. Ararat.
Typically, learning practitioners go through the motions of
identifying specific needs, designing
around those
needs, deploying the solution, and finally, hope employees and leaders are happy with the outcomes.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what
needed to be placed on the map — Groups were created out of the over 300 devs to work on
specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go
around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that
identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses
need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Health and community professionals can contribute to this process by helping to
identify the child's strengths and
specific support
needs, as well as provide advice
around curriculum planning, environmental supports and maximizing engagement.