Moving
around the battlefield feels a little clumsy and cumbersome, like you're throwing a bag of potatoes with a gun around, occasionally leading to some frustration as it can feel like you're fighting the controls rather than working in tandem with them.
Not exact matches
Oh yes, the area
around my nose is a
battlefield right now — so icky and dry I'm actually starting to
feel better.
The sound design makes the maps in multiplayer
feel like a real
battlefield with the sounds of mortar strikes splashing down and deafening you and the sound of weapon fire echoing
around you.
Battlefield 1's solemn campaign and over-the-top multiplayer may
feel like polar opposites, but the complete package is all -
around excellent.
It
feels like they took the entire concept of
Battlefield and mixed it with the structure of Battlefront that was established last time
around (menu choices, personalities, etc.).
Of course, if you're
feeling a bit brutal yourself you can now shoot out their legs and leave them to crawl
around the
battlefield screaming for help.
EA wasn't fooling
around when they tapped DICE to handle this, even if the modes offer a completely different look and
feel can give gamers a sense of disconnect between the two, as the character models, weapons, environments, and what not, have that «
Battlefield «look and
feel to them.
Considering that October is becoming rather congested with games — and games that offer up fresh new ideas, at that — it's hard to imagine
Battlefield: Hardline persuading gamers on a budget to part ways with $ 60 for a game that
feels more like an expansion than an all -
around new game.
Noctis» ability to summon weapons from mid-air, switch them out at any moment and zip
around the
battlefield by way of warp - striking is fast - paced and empowering, and that the development team have created an action - based battle system that still
feels true to the Final Fantasy spirit is an achievement in itself.
The maps are fun to run
around in, but they're a bit small and they, along with the new Conquest Domination game mode,
feel less like proper
Battlefield and more like — you guessed it — Call of Duty.
«Certainly you see the reception
around Battlefield 1 — we
feel very good about that.»
Although the game
feels so much like
Battlefield, we had to get used to the fact that «X» was only a jump button this time
around and not jump / clamber over obstacles.
XCOM 2 has added a layer of versatility that makes the
battlefield feel more expansive this time
around.
Surprisingly, while Call of Duty usually
feels the best version of a first - person shooter, this time
around it
feels rather sluggish and boring in comparison to both
Battlefield 1 and Titanfall 2.
Playing as each of the different Locust characters
feels different, too, as some of the bulkier classes move
around the
battlefield sluggishly and rely on powerful melee attacks to take out opponents.
Now you can literally get into the
battlefield and
feel the action all
around you, hear the bullets fly by above your head and
feel the explosions and the intensity of the battle in such an immersive way you haven't
felt before.
With a variety of weapons at their disposal and complete freedom to move
around the
battlefield as they wish, making anything count as cover, players will
feel their heart rate rising.