knocking
me around the battlefield like a crash - test dummy.
The description I gave may make it sound chaotic, but it doesn't take much time at all before you are racing
around the battlefield like a crazy person
This ability lasts for a set period of time and can be directed
around the battlefield like a tsunami of opponent - pwning - carnage, catapulting your multiplier into insane totals and often routing the foes of an entire area.
Not exact matches
I think especially in a
battlefield like we're on today, the people that make it work are the ones that find work -
arounds, because often there is no dictated solution.»
The sound design makes the maps in multiplayer feel
like a real
battlefield with the sounds of mortar strikes splashing down and deafening you and the sound of weapon fire echoing
around you.
Battlefield 1's solemn campaign and over-the-top multiplayer may feel
like polar opposites, but the complete package is all -
around excellent.
When
Battlefield 1942 came out, you were no longer running
around like a lone gunman in confined areas, blowing people up left, right and center in traditional deathmatch variants.
It looks
like you can push enemies
around, and even outside the
battlefield.
Last but not least for this section, the Weapon Triangle also shows it's face, which means while it's all well and good using the same character over and over again, it's not when you're on a tough to beat level and you insist on using a unit that is weak against the unit you are fighting
like using Chrome against Hinoka, or Cordelia against Takumi as Archers can take down fliers in no time at all, but I have to admit, there really is nothing quite
like flying
around a
battlefield, waiting to strike on an unsuspecting victim, even if that victim is an archer.
Like with all Warriors games, the whole idea is to travel
around the
battlefield, taking out thousands of soldiers while helping your team advance by taking out the officers that lead their own armies.
It feels
like they took the entire concept of
Battlefield and mixed it with the structure of Battlefront that was established last time
around (menu choices, personalities, etc.).
Games
like Strategery and Civilization Revolution — the former a hybrid game, the latter an iPad - optimized title — play much better on the iPad because its larger screen reveals more of the
battlefield while still offering a simple touch mechanism for ordering
around your units.
The only remotely different enemies are Jack «o Lanterns, Pumpkin headed scarecrows able to throw their heads
like grenades, and Balverines, werewolves that are able to jump into the air, effectively teleporting
around the
battlefield.
And of course you can even play
around with your armor color so that you can storm the
battlefield wearing some fetching lime green and pink attire,
like the true galactic hero you are.
War is a beautiful thing, and
Battlefield 3 is easily the best multiplayer game on the consoles at the moment, offering a chaotic battleground that emphasis skill, teamplay and intelligence over quick reflexes and running
around like an idiot.
Moving
around the
battlefield feels a little clumsy and cumbersome,
like you're throwing a bag of potatoes with a gun
around, occasionally leading to some frustration as it can feel
like you're fighting the controls rather than working in tandem with them.
Everyone
likes a good rumour, and the one about DICE doing
Battlefield 2143 have been flying
around the internet quicker than those bloody arrow to the knee jokes.
The game's environments are unfortunately not as feature - rich as I would have
liked, but uniquely there are weapons scattered
around the
battlefields giving you an offensive option if you end up running out of ammo mid-mission, a feature I don't recall seeing before in a mech game (ammo pick - ups yes, but weapon pick - ups no).
If you're not familiar with Dynasty Warriors, it has the player take to an open
battlefield to complete various objectives
like capturing strategic points and keeping AI counterparts alive, all while running
around obliterating hordes of extremely stupid enemies.
Gameplay wise The Bureau plays
like any other third person shooter, with the exception of ordering your allies
around the
battlefield, which probably most closely resembles the similar mechanic in the Mass Effect series.
Additional Mario - themed elements
like sewer pipes that transport you
around the
battlefield and chain chomps that take a bite out of the nearest character offer more wrinkles to the gameplay, and reinforce Kingdom Battle's unique identity.
You can then use those points to buy things mid-game
like drones which you can control and drive (or fly)
around the
battlefield causing carnage.
There are a lot of platforming elements throughout the game, so things
like wall - running and double jumping are key in making your way
around the
battlefield.
The Indie scene will never compete with games
like StarCraft, Diablo or
Battlefield around launch and they shouldn't even be trying to do that.
FEATURES — Become the ultimate soldier through fierce combat on the
battlefield — Immerse yourself in a first person shooter with amazing graphics and epic campaign — Play with players from
around the world in PvP mode — Battle your way to the top of the rankings and be bestowed with riches — Assemble the ultimate squad to take on Pi Corp \'s forces and win the war — Unlock and upgrade powerful weapons that can mow down enemy infantry — Take out powerful bosses and gain superiority using Heavy Weapons — Use superior tactics to battle against the violent and savage Mecha Kong, Apocalypse Tank, Hercules and Destructoid — Battle anywhere, anytime Official Website: http://play.37.com/fw
LIKE: https://www.facebook.com/FusionWar.37Games/ PLEASE NOTE!
Considering that October is becoming rather congested with games — and games that offer up fresh new ideas, at that — it's hard to imagine
Battlefield: Hardline persuading gamers on a budget to part ways with $ 60 for a game that feels more
like an expansion than an all -
around new game.
The maps are fun to run
around in, but they're a bit small and they, along with the new Conquest Domination game mode, feel less
like proper
Battlefield and more
like — you guessed it — Call of Duty.
Personally, I found it tiring and more than a little bit depressing to see Link run
around like Odysseus, tossing hundreds of Gorons in the air, only to listen to their mournful cries as their apparitions disappear from the
battlefield.
Last but not least for this section, the Weapon Triangle also shows it's face, which means while it's all well and good using the same character over and over again, it's not when you're on a tough to beat level and you insist on using a unit that is weak against the unit you are fighting
like using Chrome against Hinoka, or Cordelia against Takumi as Archers can take down fliers in no time at all, but I have to admit, there really is nothing quite
like flying
around a
battlefield, waiting to strike on an unsuspecting victim, even if that victim is an archer.
Although the game feels so much
like Battlefield, we had to get used to the fact that «X» was only a jump button this time
around and not jump / clamber over obstacles.
By vehicular combat, I don't mean a game
like Battlefield 4, which yes, technically you can ride
around in vehicles and attack each other with them.
Iron Harvest looks
like it's gameplay is very similar to Company of Heroes, with you controlling squads of men and vehicles, moving them
around the
battlefield, trying to take key strategic points.