Sentences with phrase «around the battlefield like»

knocking me around the battlefield like a crash - test dummy.
The description I gave may make it sound chaotic, but it doesn't take much time at all before you are racing around the battlefield like a crazy person
This ability lasts for a set period of time and can be directed around the battlefield like a tsunami of opponent - pwning - carnage, catapulting your multiplier into insane totals and often routing the foes of an entire area.

Not exact matches

I think especially in a battlefield like we're on today, the people that make it work are the ones that find work - arounds, because often there is no dictated solution.»
The sound design makes the maps in multiplayer feel like a real battlefield with the sounds of mortar strikes splashing down and deafening you and the sound of weapon fire echoing around you.
Battlefield 1's solemn campaign and over-the-top multiplayer may feel like polar opposites, but the complete package is all - around excellent.
When Battlefield 1942 came out, you were no longer running around like a lone gunman in confined areas, blowing people up left, right and center in traditional deathmatch variants.
It looks like you can push enemies around, and even outside the battlefield.
Last but not least for this section, the Weapon Triangle also shows it's face, which means while it's all well and good using the same character over and over again, it's not when you're on a tough to beat level and you insist on using a unit that is weak against the unit you are fighting like using Chrome against Hinoka, or Cordelia against Takumi as Archers can take down fliers in no time at all, but I have to admit, there really is nothing quite like flying around a battlefield, waiting to strike on an unsuspecting victim, even if that victim is an archer.
Like with all Warriors games, the whole idea is to travel around the battlefield, taking out thousands of soldiers while helping your team advance by taking out the officers that lead their own armies.
It feels like they took the entire concept of Battlefield and mixed it with the structure of Battlefront that was established last time around (menu choices, personalities, etc.).
Games like Strategery and Civilization Revolution — the former a hybrid game, the latter an iPad - optimized title — play much better on the iPad because its larger screen reveals more of the battlefield while still offering a simple touch mechanism for ordering around your units.
The only remotely different enemies are Jack «o Lanterns, Pumpkin headed scarecrows able to throw their heads like grenades, and Balverines, werewolves that are able to jump into the air, effectively teleporting around the battlefield.
And of course you can even play around with your armor color so that you can storm the battlefield wearing some fetching lime green and pink attire, like the true galactic hero you are.
War is a beautiful thing, and Battlefield 3 is easily the best multiplayer game on the consoles at the moment, offering a chaotic battleground that emphasis skill, teamplay and intelligence over quick reflexes and running around like an idiot.
Moving around the battlefield feels a little clumsy and cumbersome, like you're throwing a bag of potatoes with a gun around, occasionally leading to some frustration as it can feel like you're fighting the controls rather than working in tandem with them.
Everyone likes a good rumour, and the one about DICE doing Battlefield 2143 have been flying around the internet quicker than those bloody arrow to the knee jokes.
The game's environments are unfortunately not as feature - rich as I would have liked, but uniquely there are weapons scattered around the battlefields giving you an offensive option if you end up running out of ammo mid-mission, a feature I don't recall seeing before in a mech game (ammo pick - ups yes, but weapon pick - ups no).
If you're not familiar with Dynasty Warriors, it has the player take to an open battlefield to complete various objectives like capturing strategic points and keeping AI counterparts alive, all while running around obliterating hordes of extremely stupid enemies.
Gameplay wise The Bureau plays like any other third person shooter, with the exception of ordering your allies around the battlefield, which probably most closely resembles the similar mechanic in the Mass Effect series.
Additional Mario - themed elements like sewer pipes that transport you around the battlefield and chain chomps that take a bite out of the nearest character offer more wrinkles to the gameplay, and reinforce Kingdom Battle's unique identity.
You can then use those points to buy things mid-game like drones which you can control and drive (or fly) around the battlefield causing carnage.
There are a lot of platforming elements throughout the game, so things like wall - running and double jumping are key in making your way around the battlefield.
The Indie scene will never compete with games like StarCraft, Diablo or Battlefield around launch and they shouldn't even be trying to do that.
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Considering that October is becoming rather congested with games — and games that offer up fresh new ideas, at that — it's hard to imagine Battlefield: Hardline persuading gamers on a budget to part ways with $ 60 for a game that feels more like an expansion than an all - around new game.
The maps are fun to run around in, but they're a bit small and they, along with the new Conquest Domination game mode, feel less like proper Battlefield and more like — you guessed it — Call of Duty.
Personally, I found it tiring and more than a little bit depressing to see Link run around like Odysseus, tossing hundreds of Gorons in the air, only to listen to their mournful cries as their apparitions disappear from the battlefield.
Last but not least for this section, the Weapon Triangle also shows it's face, which means while it's all well and good using the same character over and over again, it's not when you're on a tough to beat level and you insist on using a unit that is weak against the unit you are fighting like using Chrome against Hinoka, or Cordelia against Takumi as Archers can take down fliers in no time at all, but I have to admit, there really is nothing quite like flying around a battlefield, waiting to strike on an unsuspecting victim, even if that victim is an archer.
Although the game feels so much like Battlefield, we had to get used to the fact that «X» was only a jump button this time around and not jump / clamber over obstacles.
By vehicular combat, I don't mean a game like Battlefield 4, which yes, technically you can ride around in vehicles and attack each other with them.
Iron Harvest looks like it's gameplay is very similar to Company of Heroes, with you controlling squads of men and vehicles, moving them around the battlefield, trying to take key strategic points.
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