Sentences with phrase «around the enemies so»

The evolution of the battle system from I am Setsuna means you can now freely move around in the battle field and this lets you strategically position your party around the enemies so you can take them down as quickly as possible while receiving the least amount of damage from them.

Not exact matches

The orbit of the sun around the Earth was supposedly stopped so that the Israelites could kill their enemies.
Knowledge and who we «feel» is not going to get us into heaven, but the truth will... One day everybody, will have to give an account to God why we choose to reject him, and we won't have an excues... I didn't know, I wanted to, and all the others we come up with... You've heard who Jesus is, and still choose to wall away... Jesus came so that everybody would be saved, he doesn't want to lose not one but we need to listen to his voice and choose to follow him... The enemy walks around like a roaring lion seeking who he may destory, and unfortunatley he's caught some of us but until you take your last breath it's never too late to choose Christ...
Apparently, Jesus had told the disciples to journey directly into enemy territory, when most Jews would have taken an extra nine hours or so to go around Samaria, which was unclean, enemy territory.
We are not powerless and fearful, not us: and so I pray and I work; I make coffee in the morning and hot meals to gather around the table at suppertime; I worship and sing out words of promise and praise; I raise children and read good books; I pray for my enemies and write letters and send money and show up to fold clothes and drop off meals with an extra bag of groceries; I advocate with the marginalized and amplify the oppressed and antagonize the Empire with a grin on my face; I will honour those who get after the work of the Kingdom and celebrate; I learn how to listen to those with whom I disagree; I abandon the idea that we can baptize sinful practices in the name of sacred purposes; I will stand in the middle of the field near my house with my face turned up to the rain and consider it a minor baptism.
A stay - at - home defenseman, Arbour may not have invented clutching and grabbing, but he was towed around his own zone so often by enemy forwards that it seemed the league was furnishing him with Seeing Eye dogs.
Wenger his own worst enemy ny staying so long and also in part his stubborness... Maybe just mayne if we get Auba and a good CDM and CB then he can turn it around..
Perhaps not surprisingly for animals that spend so much of their lives sniffing around, mice have evolved more smell genes, for identifying food, mates and enemies.
The combat is intense as you can boost your speed up so that you're zooming around your enemies, harrying them with shots, or closing in for the kill.
The enemies are preset around the map and before the chapter starts you are allowed to map your route so that you can go down a path that you believe your convoy is prepared for.
What made this game so addictively entertaining is that there's always something happening in the game which gives you a good incentive of finishing the game, whether it's for powerups, weapon upgrades or new enemies, you just don't know what's around that corner.
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows for a greater level of simulation depth, If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
So players would cut out the ground around an enemy, and the enemy would «fall out of the game,» at which point players would «unlock» them and be able to make them in papercraft form outside the game.
Waving the torch around and watching your enemies burn as they continue to pursue you is initially a lot of fun, but even this gets old after an hour or so.
Even so, the set pieces find time to slow things down, letting both Lorraine and her enemies stumble around breathless at the end of each huffing, puffing marathon of pain.
Jake Gyllenhaal has really turned around his career over the past few years with character - driven films like «Nightcrawler,» «Enemy» and «Prisoners,» so it only seems natural that he would want to collaborate with Jean - Marc Vallée, the Canadian - born director who led Matthew McConaughey to Oscar gold in «Dallas Buyers Club» and helped revive Reese Witherspoon's career with «Wild.»
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
You have the ability to fly with some of the characters so you can easily come across treasure, some tough enemy encounters or optional dungeons, as you make your way around the world map.
Lawrence continues to excel in a role that requires so much ambivalence, juggling her survival instinct with an almost maternal need to protect those around her while a third of the world considers her a hero, another third a revolutionary, and yet another an enemy of the state.
It is a turn - based strategy game where you must move your units around a map per so many squares and defeat all of the enemy units before they eliminate all of yours, think chess meets Warhammer.
Fortunately, the enemies are so stupid they won't figure out that they could walk around the side of the gate to attack you.
Nothing is more annoying than wading through a group of enemies — advancing slowly so as to kill them all in one pass — only to turn around and see dozens that were somehow missed.
There are no enemies or bosses so the entire campaign merely consists of just slithering around in order to collect Keystones and place them at their respective goals.
I'm not going to spoil any of the game's strange twists — but suffice it to say that the level and enemy design is based around an «everything but the kitchen sink» concept which would seem sloppy and desperate in a less entertaining and technically accomplished title (koff... Comic Jumper... koff), but here it just feels like the developers had so many great ideas that they couldn't bear to leave one out of the game.
The manga revolves around the titular super hero who has trained so hard that his hair has fallen out, and who can overcome any enemy with one punch.
This was around the late Middle Ages, when both figures were warring with the same enemies, so mashing them together, I feel, is entirely possible.
Caring about your shield facing, your weapon facing, your firing arcs, there is just a huge plethora of strategies that you can employ, I mean you can send in a teamate doing really high DPS or your guy in your olympic class science vessel dropping enemy shields left and right, so yes these are large ships that are not zooming around, but there is a ton of action.
There's no enemy commander attempting to navigate the galaxy, either, trying to capture your planets, so ultimately what's the point of having a map to move around?
The issue is there is no middle - ground, so you can either have your troops standing around like idiots while your frontlines are massacred or you can lose most of your army because they followed the enemy home.
So that means that enemy worms have a nasty habit of standing around and doing nothing, shooting at walls for no reason, running away for no reason or suddenly becoming the worlds greatest marksman and hitting you from across the map with a shotgun.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
It takes a while to unlock this, but once you do you can sabotage the RPG / ammo stations around the map so when an enemy tries to grab one.
Doing so will cost you a chunk of your remaining rage, but that's better than just running it all out with no enemies around.
The races take place on enemy territory, so players will be dodging enemy fire and maneuvering around and through obstacles during each course.
One noticeable issue was that I had several incidences of accidental clicks, because your fingers are holding the mouse and also placed right above the buttons, so it was inevitable that you will mis - click while spinning around on an enemy.
The things I disliked about the 3DS version, I still dislike in this one (examples being the underwater levels or the fact that you always have a CPU controlled partner following you around even though they are worthless and they will shoot at enemies but I've never once witnessed them actually killing an enemy), but they were just how the game was designed to be, so I didn't expect those things to be fixed.
These levels (also known as Ground Assault) see you running around a vast area destroying enemy bases so you can construct your own buildings by using Studs.
The same goes for the microphone which doesn't seem to have any noise cancellation going on at all, so friends and enemies alike will be able to hear any children running around the place, dogs barking, wives yelling or murders being committed by irate gamers who forgot the mute the damn mic.
It's these Predator areas that capture the power fantasy of being Batman so perfectly, allowing you to stalk your prey from the shadows using a variety of takedown moves to thin the herd, striking from around corners, grabbing enemies through windows, laying traps using explosive gel and stringing thugs up from the rafters.
You walk around Hyrule loaded to the brim with high level equipment that no amount of enemies can stop you; your Dash in Castlevania is so powerful you can whip through each room at hyper speed and still kill enemies.
Not only does it slap everyone silly but its launcher can send multiple enemies in a straight line up into the air so all you need to do is run around until they're all in a straight line and send them flying.
The nice thing about setting a path in Wayfarer of Time is that you can pick multiple destination points, so if you need to move in a wide arc around an obstacle or strong enemy you can set a path that keeps your character out of harm's way.
Action is faster this time around, so moving around and slicing up enemies is fast, furious, and very enjoyable.
It adds an emphasis on moving your character around more in order to actually be able to target an enemy, which isn't only more difficult in general but can also see you put into an awkward situation when cornered by foes — Iron Crypticle is already a pretty tough game, so having the gameplay mechanics working against you doesn't help.
Nothing is more annoying than wading through a group of enemies — advancing slowly so as to kill them all in one pass — only to turn around and see dozens that were somehow missed.
Enemies don't drop them unless they've got a bow, grass and bushes don't hold them like in past games, and while shops do sell them, their supplies are usually limited, and cap off at around the 200 mark or so.
The Ruins are filled with lightning - firing enemies, which can quickly overwhelm you, so we recommend heading around the western edge and approaching from there for a better chance of survival.
Falling obstacles can stop forward motion while enemies creep up so keep an eye all around you and your friends.
The camera seems to focus on the enemies, so when rolling and dodging attacks, the camera automatically circles around in order to focus on Crom's foes.
I began sliding around in circles, attacking enemies as I did so to add more and more blood.
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