Sentences with phrase «around the enemy doing»

By summoning, you will see some sort of reference to the game, like in Octomania's case various color octopus's which appear around the enemy doing damage.

Not exact matches

They call me the King of Darkness, when I offer you no pain Why would they label me heartless, when your love is my cocaine And your soul is my Rogaine, I have a thirst to know your brain When you enter my domain got ta take this number for your name But you don't have to drink cyanide, I'm gonna be right by ya side If we got ta take that riot ride, on the enemy and defy your side Fight for the place we're building, for the reproduction of more children Trying to get that number back around 6 billion, I'm gonna rule until then Founded this colony like a pilgrim, anybody try to penetrate this section or threaten we KILL THEM
Kauffman pointed out that «Jesus talks about loving our enemies and praying for our enemies and doing good to those who do evil to us»; more than this, on the cross «Jesus allowed himself to die, and absorbed in his own being the violence around him, rather than countering that violence.»
Knowledge and who we «feel» is not going to get us into heaven, but the truth will... One day everybody, will have to give an account to God why we choose to reject him, and we won't have an excues... I didn't know, I wanted to, and all the others we come up with... You've heard who Jesus is, and still choose to wall away... Jesus came so that everybody would be saved, he doesn't want to lose not one but we need to listen to his voice and choose to follow him... The enemy walks around like a roaring lion seeking who he may destory, and unfortunatley he's caught some of us but until you take your last breath it's never too late to choose Christ...
To LOVE your enemies does NOT mean to float around dopey and starry eyed, smiling in the face of your enemy.
Maybe it is someone you don't necessarily think of as an enemy, but you just can't stand to be around them.
These prayers, written down ahead of time, often first spoken long before my birth, remind me to turn my thoughts toward the people I love, to forgive and ask forgiveness, to pray for my enemies, to plead for mercy for «the things I have done and the things I have left undone,» to remember the hungry and the suffering, to «bless the congregation of the poor,» to worship, to thank, to intercede, and to join with the whole community of saints who — this very hour, all around the world, and for centuries past and to come — are praying these prayers with me today.
By the way, I agree with your comment on jc knowing the prophecies, and the NT being written, around 200bce, 1st, and 2nd centuries to «seem» to coincide with the OT books, is exactly what the jewish writers did not realistically (jc) compared jc to horus, and isis the zodiac sun gods (Egyptian stuff), but they the hellenistic jewish writers twisted a few things, changing the OT, adding, and taking away, which was warned to us not to do in Deut.4: 1 - 4, but these are YHWH enemies taught in Psalms 83.
Listening to others who have survived and been able to turen their life around from what the enemy has done to harm to what God has turned into good has been an inspiration!
According to the Oluwo - Oke in a 33 - paragraph affidavit, Oba Akanbi had displayed characters that did not befit a person of his status and calibre «as he is used to carrying armed thugs, miscreants and hoodlums around to harass, intimidate, molest and attacked persons whom he perceived as his enemies».
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At first I liked it, but after completing the first chapter (which I did enjoy) I got extremely bored just walking around and waiting for an enemy to try and kill me.
Of course, superfans of the fourth wall - breaking Marvel Comics character will be delighted to see Ryan Reynolds» Merc with a Mouth back on the big screen, slicing up baddies and roasting everyone from his enemies (this time around it's futuristic soldier Cable) to his frenemies (Hugh Jackman's Wolverine) to his own studio, 20th Century Fox, just as he did in 2016's surprise smash «Deadpool.»
No immersion, very little teamwork (everyone is just running around doing their «thing»), weapons are unrealistic (nothing but giant, over embellished chunks of metal with exaggerated functions), player team models make no sense (a mix of future U.S. Army soldiers, English soldiers, terrorists with masks, and this ape thing)-- the enemy has the same models too, too many screen markers
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way.
What made this game so addictively entertaining is that there's always something happening in the game which gives you a good incentive of finishing the game, whether it's for powerups, weapon upgrades or new enemies, you just don't know what's around that corner.
The combat doesn't solely revolve around you skills to slash and kill as many enemies as possible.
Even the enemy groups don't throw you for much of a loop, simply combining straightforward attackers rather than playing around with any actual complementary tactics.
To do this, he must stealthily sneak his way around the enemies, using an array of «Ninpo» to stun or trick enemies in the event that he gets caught.
A near walking corpse, with an odd, dark fire in his eyes and a strangely low body temperature and heartbeat, Devlin doesn't know what to do with the rest of his life, however long that may be — he's got enemies still walking around who would like to finish the job, and neither the doctor nor the priest can tell him how long he might live.
You will probably notice that these enemies just don't seem to know how to fight and therefore stand around a lot and don't do a whole lot.
One change that was made in the battle system this time around is that light and dark attacks often do damage and if you're in the smirked state, they have a high chance of causing instant death on the targeted enemy.
You have an AP sensor that will buzz when you're near an enemy but doesn't tell you where exactly they are; you have a motion detector that sweeps round in a circle around you highlighting pinpoints of movement, but is no use against a stationary enemy; and you have a sonar that you can use to ping out a pulse and detect enemy object locations (though potentially be found out from the noise).
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
Watson is scrambling to do the errands and find a job while Sherlock Holmes (Benedict Cumberbatch, The Last Enemy) sits around, apparently in deep contemplation.
Do you like swinging a sword around wildly killing as many enemies as you can?
If doing missions isn't what you're looking for then there are enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking around or by loudly shooting your way in which will sound the alarm and cause reinforcements to arrive.
There were moments in The Avengers set where my jaw dropped open as enemies tossed cars around like they were cardboard and errant blasts tore chunks out of buildings, giving the whole experience a truly super-heroic epic scale that I didn't expect.
All you do is fly around, dodge bullets, shoot enemies, and unleash charged attacks or a bomb every now and then.
Dandara isn't quite what you'd expect from a Metroidvania game as you don't run around a massive map while slicing up enemies.
While Extinction doesn't feature squadrons of squishy little humans using omni - directional mobility gear to catapult themselves around the city, instead we have a single warrior who can run up buildings and enemies alike, bounce off canopies, grapple around the place and soar through the air in a controlled glide.
My enemy would follow me around everywhere I went, almost forcing me to make bad choices, only to feel great when I went and did the wrong thing (s) in life.
Currently, there are around 3,200 manatees living in the United States — a group of calm herbivores that do not have a known natural enemy and spend most of their time eating, sleeping and traveling.»
Caring about your shield facing, your weapon facing, your firing arcs, there is just a huge plethora of strategies that you can employ, I mean you can send in a teamate doing really high DPS or your guy in your olympic class science vessel dropping enemy shields left and right, so yes these are large ships that are not zooming around, but there is a ton of action.
So that means that enemy worms have a nasty habit of standing around and doing nothing, shooting at walls for no reason, running away for no reason or suddenly becoming the worlds greatest marksman and hitting you from across the map with a shotgun.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
It is also a shame that the game doesn't auto - balance the amount of enemies based on how many players there are in the game, which is a real shame because the game does actually allow you to play the multiplayer on your own, but with the same amount of enemies running around the place it's certainly....
Some people have struggled to get a feel for it, but having been playing arcade racers all my life I didn't have a problem, and quickly fell in love with it, especially relishing chasing enemy APCs around the streets.
The jester ball acts like the Bomb copy ability; it can be aimed, kicked forward (Marx doesn't have hands), and dropped, bouncing around until it blows up an enemy or eventually explodes.
The enemy aren't the smartest bunch around but the A.I. does the job and their ability to absorb bullets is nicely judged.
It takes a while to unlock this, but once you do you can sabotage the RPG / ammo stations around the map so when an enemy tries to grab one.
Doing so will cost you a chunk of your remaining rage, but that's better than just running it all out with no enemies around.
All said and done, Relic are promising a single player campaign that lasts around 12 - 15 hours, but my biggest fear is that it falls foul of its little brothers biggest flaw; endless enemies.
On one level the enemy that were supposed to be fleeing from some vehicles as you called in a jet to dispose of them simple didn't appear on the screen, at another time some enemies turned around and shot me during a locked in animation where I had to stab a guard.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Ranged attacks play out much the same way as standard melee assaults, except that a ranged unit doesn't have to become engaged with an enemy and thus is allowed to freely move around whereas an engaged unit may only use a shift command to take a step backwards, a sometimes very smart tactic.
The things I disliked about the 3DS version, I still dislike in this one (examples being the underwater levels or the fact that you always have a CPU controlled partner following you around even though they are worthless and they will shoot at enemies but I've never once witnessed them actually killing an enemy), but they were just how the game was designed to be, so I didn't expect those things to be fixed.
The levels usually offer a degree of freedom to move around and flank foes, lending a touch of tactics to the firefights, but the enemy pretty much never take advantage of this properly / But they do make up for their lack of smarts by being very accurate, and given that it does not take much punishment to take you out, it's advisable to keep your ass in cover, soldier!
Initially, Aporia seems to fit into the walking - simulator genre, a game based primarily around the exploration of a fallen civilisation, but it doesn't take long before you're solving puzzles and even dealing with an enemy that floats around like the much angrier version of Casper the Friendly Ghost.
This, on paper, should help to do away with those troublesome moments that plagued the past two games where you and your opponent would sort of dance around each other trying vainly to get in a strike or two, but sadly it doesn't: the heavy melee move looks awesome, but it locks you into an animation that enemies will often simply avoid without a problem, despite the fact that they seemed to be perfectly aligned for the move.
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