Sentences with phrase «around the face buttons»

There are two alternative control schemes that swap around the face buttons and d - pad and an entirely customisable control scheme to change the feel of the controls to your own personal preferences with a southpaw option that swaps the left and right analogue sticks around on any control scheme, while a further option swaps ducking and hopping from the right analogue stick to the left analogue stick.

Not exact matches

A dial at the back tightens the band that goes around your head while a button on the front, underneath the lenses, slides the face mask backward and forward.
The shade doesn't have a peek a boo window so I have to turn her to face me or peek around the sides... ugh Also it's small, there at two buttons on the seat that snap in so you can't adjust it forward more and there isn't an additional pop out or hidden zipper shade anywhere.
The hood is large enough to get a hat underneath, but also fits snug around the face when the top button is buttoned.
It's not easy to play accurately using the analog stick, and the lack of a traditional D - Pad on the Joy - Con (which to be fair isn't Konami's fault) means I was relegated using the awkward directional face buttons to move around instead.
«[This] viciously funny, button - pushing black comedy revolves around a seemingly perfect family, whose ski holiday is ruptured when the husband and father reveals his character in the face of an apparent disaster... A superbly thought - out black comedy that dares to touch every nerve.»
There's no one around, so a smirk plays across my face as I hold the ESC OFF button.
Sitting in the heavily bolstered driver's seat, we poke around and find a button for the rearward - facing flamethrowers, a thumbprint - encoded starter on the steering wheel, and a couple of other well - hidden Quartermaster contraptions we weren't supposed to see.
The rear - facing 2 - megapixel camera will be covered if you hold the tablet in what we naturally felt to be landscape mode, with the volume buttons at the upper edge and the case flipped around the top of the tablet.
Navigating around the menu can be a little tricky, and it's only fitting that the smiley face button the keyboard acts as the cursor.
Though the iPhone's coolest control features are based around the multi-touch screen, it also has a number of buttons on its face that are used for control.
For controllers that has Bluetooth support, the plastic around the Xbox button is part of the face of the controller.
With death staring me in the face I click the button of my Canon PowerShot D10, blinding the shark and causing it to crash into the steel cage around me, as I get the picture of a lifetime!
Additionally, holding the R1 button brought up a series of thoughts that circled around Jayden which could be activated with one of the face buttons.
You will constantly find yourself reaching for the face buttons trying to slam an opponent into the boards, but the first time you fake out a goalie and blast a slapshot around him it is easily the most satisfying experience in any hockey game to date.
The face buttons are used to control the turret by moving it at a 45 degree angle or by holding the button to quickly turn the turret all the way around.
Combat is a simple affair, each of the four face buttons can be assigned a weapon and the game gives you damage boosts as long as you keep switching attacks which usually just results in you going around the four buttons in a circle.
It seems that though the new console doesn't display the notorious three flashing red lights around the power button when the console bricks, a problem widely attributed to heatsinks that melted faster than Nazis» faces under the sweet glow of the Ark of the Covenant, it still has problems with overheating.
Controls are really simple with just the left stick being used to move around and the 4 face buttons allowing you to jump, attack and use one of the two characters special abilities.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Rage Arts are quite easy to perform (usually by pressing two face buttons along with one specific direction) and deal massive (around 30 percent) damage if it connects.
Along the front of the device are smaller versions of the PlayStation traditional face buttons (Triangle, Circle, Cross and Square) gathered around the large oval Move button.
As Godzilla, players can move around the area with the left analogue stick and execute attacks with the face buttons on the DualShock controller.
The control system on the 3DS works well enough as you use the circle pad to move the character around with the face buttons (X, Y, A & B) used to engage in the enemies, the environment and to jump around.
You map items such as Deku Sticks and Bombs to your face buttons using the touchscreen, and use them easily as you move around in the game.
Unless you have very flexible wrists, chances are your joypad won't be rotating to match the disc, so getting your head around which direction to face and which buttons to press is a real challenge.
The hardest game I recall controlling was Double Dragon II which for some unknown reason had the punch and kick buttons swapped around depending on what direction your character was facing.
I was not a big fan of this as the camera angles were often unviewable while moving around during the combat, to change the angle requires you to move your finger from the dodge button to the right analogue stick which can result in a punch in the face from your opponent.
You guide a messenger with the buttons, but also appear as a face in the sun thanks to the Vita's camera, poke your fingers «through» the rear touchpad to move things around, and frequently use the front touchscreen to create paper designs.
While the body was speckled with buttons, it was the void where a face would normally be expected that swirled around with thin wiry spikes.
There's a small sloped bezel around the watch face, and there are three buttons on the right edge; they're all clicky.
The new iPad Pro models will look familiar to anyone who has seen an iPad in the past, with smooth, rounded edges and a thin bezel around the display, which is thicker at the top at the bottom where the front - facing camera and the Home button are located.
In reality, the View 10 looks a lot like the non-Pro Mate 10, with a front - facing home button and skinny bezels all around.
That notch is, however, a necessary evil in Apple's quest to not only remove all physical buttons from the face of the iPhone but to also make the bezels around an iPhone's screen as small as possible.
Front - facing cameras, speakers, buttons, and fingerprint sensors are being shuffled around or replaced by the likes of gestures, under - glass solutions and relocation.
Perhaps the most notable design update is a rear - facing fingerprint sensor, unlike the 2017 model's home - button - front - facing - fingerprint - sensor combo.Suning.com's photos also suggest that 2018 Nokia 6 will come in a black model with orange accents around the camera, fingerprint sensor, volume rocker, power button, as well as the device's casing.
You can change the color of just about every main component of the controller — from the body and thumbsticks to the face buttons and d - pad — and can virtually spin around your custom gamepad to see how it looks from all angles.
Scuf's Duncan Ironmonger said that somewhere around 2010, he noticed a lot of competitive first - person shooter players using «claw» technique, wherein a player curls their right index finger over the face buttons and works the right - side trigger and shoulder button with their middle finger.
The top face is just like the Echo Dot, plastic with physical buttons for volume up and down, microphone mute, and an action button, with an LED light ring all around.
A ring will appear around the watch face indicating that you've got an unread notification, and pressing the middle button will bring you to your missed notifications.
Elsewhere, Fitbit has made changes to how you navigate around the Fitbit Ionic, swiping down from the clock face will reveal notifications, pressing and holding the back button will bring up music controls, payments and the shortcuts screen.
Razer turned around and used the industrial design of the phone to complement the laptop hardware perfectly with its front - facing speakers and side button fingerprint sensor.
It's tapered around the edges, and has cutouts for the volume buttons and mute switch, the rear - facing camera, and an LED flash.
Having only been around for a matter of minutes, the only user - facing change we have noticed so far is a redesigned Control Center, with a button being added to allow users to turn the new Night Shift mode on and off as required.
The phone's VGA front - facing camera perches above the display; below it, a physical Home button and two capacitive keys navigate you around Google Now, your «recents» list, and settings.
You'll find this flexible layer around the lip of the case — keeping the Galaxy Note 5's screen safe and sound while faced down — and around the port openings and side buttons.
There is a defined plastic trim around the edges that resembles brushed metal, it's painted with a dot pattern that sits beneath the glass on the face and hyperglaze finish on the rear, and the physical Home button with a capacitive Menu and Back buttons on the left and right, respectively, are present.
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