Sentences with phrase «around the player chooses»

Not exact matches

For comparison, he notes, chess players choose from around 35 possible moves every term, go players from around 300.
we have been fortunate that Francis Coquelin and Hector Bellerin matured in to great players saving up around 50 million if we was to but them and now we can sell Jenkins if we chose and one or two others what with the cash in the bank we can buy anyone and make Sanchez dreams come true
Depends if Wenger chooses club before player or the other way around.
The only problem with that comparison, and it's a big one, is that these 47 events aren't allowed to throw their money around, unlimited or capped, at the players of their choosing.
if Sanchez always going to have fatigue after international breaks then he has to chose Country over carer or carer over country or something, we can not pussyfoot around, all our players are international so what do we do give them all a week of, even our reserves are on international call
Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more on display than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago, enough said, and Welbeck should never have been brought in from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good enough to overcome such difficulties: not to mention, they both are below average first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he stills wears the jersey is a direct indictment of this club's failure to get things right... this isn't necessarily an attack on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence slows their game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
And since he chose Alabama (not a big name school in basketball) because they showed him the first high - major interest (he's loyal), he'll be a player that's much easier to keep around.
I feel as if a lot of us fans will choose a player that we don't like that much, and base our opinions as to why Arsenal are not doing well based around that SPECIFIC player... Needless to say, I suppose we all have our opinions.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
If only we can sustain our newly found Trophy - winning - culture, better players will naturally choose to play in London over few major cities around the world.
Just a few days it was looking like the chances of Arsenal completing the transfer of France's Euro 2016 star Moussa Sissoko were slipping away after his current club Newcastle United chose to slap an inflated price tag of around # 35 million on the fast and exciting attacking player.
players like Ozil always present the fans with a bit of a conundrum, especially when times are tough... if you look around the sporting world every once in awhile there emerges a player with incredible skill, like Ozil, Matt Sundin or even Jay Cutler, who have a different way about themselves... their movement seemed almost too lackadaisical, so much so that it seemed to suggest indifference or even disinterest on the part of the player... their posture always appears somewhat mopey and they generally have an unflattering «sour puss» expression on their face... for some their above average skills are enough to keep them squarely in the mix, as their respective teams try desperately to find a way to get the best out of them visa vie player acquisitions or the reworking of tactics... when things go according to planned the fans usually find a way to accept their unique disposition, whereas when things go awry they become easy targets for fans and pundits alike... in the case of Ozil and Sundin, their successes on the international stage and / or with their former teams led many to conclude that if we surrounded such talented individuals with players that have those skills that would most likely bring the best of these players success would surely follow... unfortunately both the Maple Leafs and our club chose to adopt half - measures, as each were being run by corporations who valued profitability over providing the best possible product on the field... for them, they cared more about shirt sales and season tickets than doing whatever was necessary... this isn't, by any stretch, an attempt to absolve Ozil of any responsibility for his failures on the pitch... there is no doubt oftentimes his efforts were underwhelming, to say the least, but this club has been inept when it comes to providing this prolific passer with the kind of players necessary for him to flourish... with our poor man's version of Benzema up front, the headless chickens in Walcott, the younger Ox and Welbeck occupying wide positions far too often and the fact that Carzola, who provided Ozil with great service and more freedom to roam, was never truly replaced, the only real skilled outlet on the pitch was Sanchez... remember to be considered a world - class set - up man goals need to be scored and for much of his time here he has been surrounded by some incredibly inept finishers... in the end, I'm not sure how long he will be in North London, recent sentiments and his present contract situation seem to suggest that he will depart at season's end, but how tragic would it be if once again we didn't put our best foot forward and failed to make those moves that could have brought championship football back to our once beloved club... so when you think about this uniquely skilled player don't be so quick to shift all the blame on his shoulders because he will not be the first or the last highly skilled player to find disappointment at the Emirates if we don't rid the club of those individuals that are truly to blame for our current woes
Sanchez is a world class player in his chosen position you do n`t fool around with that, he «s an expert not a squad player.
This sham player without heart, without desire, without any determination to fight whatsoever, has been the most dismal sick joke member of an Arsenal side that since around 2007 has largely forgotten how to or simply chosen not to fight.
On Monday it was also reported that Morata's agent and his father met officials from the club for around about an hour, trying to get something sorted in terms of the player leaving the club with Manchester United his chosen destination.
Vicente del Bosque has a tough task in selecting 23 men out of around 50 world class players, choosing a squad based on form, potential, cohesion and experience so that Spain can retain their FIFA World Cup crown.
But they are also wondering if their sitting government isn't perhaps playing a game of «ding dong ditch» around the European elections; as in the childrens» game where players go up to a chosen house, ring the door bell, but then run out of sight.
KMPlayerVR is a newly released VR video player made by KMPlayer, which more than 300 million people around the world choose.
Player can choose to simply run around and handle all of that with their own hands, but delegating tasks and coordinating assaults elevates the game from a mere beat «em up into something more complicated.
The main campaign mode will take most players around 15 to 20 hours to successfully complete and this will dependent on the chosen difficulty level.
Even better, once a Style and Arts are chose, the player is never locked into them — they can be freely switched around with no penalty.
Players can also choose the amount of pop - up tabs and information they want to be displayed on - screen, so more casual players who just want to mess around in the story can tailor the game toPlayers can also choose the amount of pop - up tabs and information they want to be displayed on - screen, so more casual players who just want to mess around in the story can tailor the game toplayers who just want to mess around in the story can tailor the game to do so.
In LEGO Worlds players run around procedurally - generated worlds in which they are free to manipulate the landscape and populate it as they choose.
Maybe that's why so many players choose to run around naked, at least it gives them something to look at.
Indeed, only the very best players should choose to enter the competition, and if that happens the average score will not be 65 %: it will be around 90 %.
Because there are so many firms to choose from and rates vary there's no clear cheapest, but big players include Story Telecom, Dial Around and TeleSavers.
Players can choose from a variety of things to create such as platformer games, art, music, and even simulations.You can then share your creations with anyone around the globe.
The developers made a great decision in including a system where the players gets to choose which of the Golden Path leaders to side with and thereby change the missions slightly, but because you don't care about the characters, plot or country in general it makes them feel pointless, especially since they change so little and have no impact on the world around you.
The aim was to make a balanced, open map where players could make decent sniper positions wherever they chose to hunker down, rather than have several key positions around the map that could get congested and chaotic.
All the arguments around Riot and how they choose to run their competitive scene boils down to this question: Is LCS merely a marketing tool to promote the game to casual players and get them to spend money on it or is it a real bid to create a long lasting competitive scene?
So the game become wrapped around the players choices, so it then become something like the average game you do missions / objective / play the story and sequences unravel, but with a twist you create the story it's not going to be the same if you choose to let someone die opposed to letting them live like 90 % of the games out there.
One thing players can choose to do is make Boy fly by rapidly pressing R2 or L2 and try to coil around a cloud while simultaneously shooting people out Boy's rear end.
The world of For Honor is set around the middle ages and has the player choose from one of three unique factions to fight for, these are the noble medieval Knights, the blood thirsty Vikings or the righteous Samurai.
There will always be other players around, of course, but choosing to explore and quest by yourself is a play - style we've designed the game to support.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
You won't simply encounter other players running around the streets and have impromptu team - ups, rather you'll only encounter other agents in safe houses or if you opt to choose the matchmaking option when entering into a mission.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
The game revolves primarily around a turn - based PvP combat system, where players get to choose from 9 customizable classes and duke it out in various arenas.
Funselektor tells CT that this new mode will let players choose their own route through the course to score points while drifting around obstacles, a little like the Gymkhana mode in Dirt 3.
Even though the Elder Scrolls Online is a different type of game from the single player RPG that the regular Elder Scrolls titles are, it offers a very single - player friendly experience, and you can just wander around and explore the island by yourself if you choose to do so.
Sadly, though, even if the player's chosen vehicle has a high handling stat it's still very difficult to drive around the environments.
These games usually narratively center around interactions with characters, so allowing the player to at least choose what to speak about with the character is important.
There's plenty of options to choose from, such as gameplay types, kill types, useable classes, and more, so players can tinker around till their hearts are content and feel right at home with their own arenas.
If they choose to do so, they then can reply the match, however, the player can also fly around the level in real - time and follow anyone they would like.
You have a selection of 8 players from all around the world from which you must choose 1 to play as.
Single Race is exactly like it sounds, allowing players to choose a track and race around.
Players can choose to explore massive open - world environments or compete in Supercross, Nationals, Opencross, Waypoint, and Tag events on all the biggest tracks with many top pro riders from around the world.
From crazy guns like Nailguns and Microwave Guns, to melee weapons like Katanas and Zweihanders, and all standard weaponry in between, with over 63 weapons to choose from there is certainly a wealth of possibility for players to play around with.
The single - player campaign revolves around Imperial Special Forces Commander Iden Versio's journey as she struggles with the complexities of choosing sides in an ongoing war.
This translates to even more customization for the player character, whether you be flying around in the vastness of space, or choosing your first person shooter loadout.
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