Not exact matches
The Anki Overdrive Kit lets kids
control robotic «supercars» from their phones, racing the vehicles
around the track and battling each other with plasma cannons and other high - tech
weapons.
And by means we're talking about over 20 unique
weapons and upgrades that are each
controlled differently, from pull - the - pin grenades (which hilariously, you can smack the zombies
around with before they explode) to screen - clearing giant boulders.
You'll have to excuse us a little as this was quite literally our very first hour with the game — so there's a little
control fiddling and a real sense of unfamiliarity with our choice from Monster Hunter World's 14 unique
weapon types — but even with us fumbling
around the game speaks for itself.
The plot revolves
around the Federation having gained
control of a powerful orbital
weapon named Odin, and an ex-Ghost turned Federation soldier called Rorke who is now hunting down his former allies.
From your awkwardly zoomed - in perspective you take
control of your starting ship and establish a city in a likely looking sector of the relatively small map and then set off in search of resources to further fuel its development, adding living areas, commerce zones, shields,
weapons and more while also upgrading your own ship and building fleets of A.I.
controlled ships to either follow you
around or guard your territory.
For the most part the AI that
controls the poor little NPC's lives does do a good job of creating a real town, with people wandering
around, working the fields, crafting
weapons and generally getting on with their daily business.
Take
control of your tiny troopers as you battle evil adversaries from
around the world with a multitude of
weapons.
The left - handed
control configuration provides three sets of individual options to switch the buttons layout for the
weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary attack of L2 to become R2 and the primary attack of R2 to become L2; and the sticks layout for moving your character with the left analogue stick to become the right analogue stick; and for looking
around with the left analogue stick to become the right analogue stick.
Instead, each team starts with an assault rifle, a magnum, and a few grenades, and the gameplay revolves
around controlling the few power
weapons that spawn on a timer (that's no longer invisible) and accomplishing your task using raw skill.
The default
control scheme consisting of pressing R2 to fire a
weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter
weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look
around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are appropriately mapped to the DualShock 4 controller with the default right handed
control scheme consisting of pressing R2 to fire right
weapon; holding L2 to aim down iron sights or pressing L2 to fire left
weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the
weapon wheel; pressing L1 to lean
around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous
weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right
weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
It's also an unending source of frustration, because sometimes you can't dodge because you're too busy prancing
around with your knives and other times simply touching an enemy's
weapon will register as a hit, not to mention that enemies tend to gang up on you and there are no crowd
control abilities.
By using your
weapons and cleverly moving
around the map, you can effectively
control the hordes chasing after you and give yourself time to look for secrets and bonus items that can really help you later on in the level.
Sure it's low - budget and certainly rough
around the edges to say the least, but for fans of the series it's part of the charm behind the series as there isn't many games where you can take
control of a
weapon and blow up giant insects and robots to smithereens.
As I mentioned in the gameplay section your
weapons have to see your target to be able to fire and the
controls feel built
around this feature.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal
weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go
around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of
control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of
weapon has a unique set of animations and feel different — No invincible
weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- specialize in movement and various forms of support - switch into a Nyanter by selecting one of your Palico Felynes at anytime before accepting a quest - in single player mode, you can go as a Nyanter and have your two Palicoes tag along as well - Nyanters have their own exclusive quests, but they can play any quest a regular Hunter can - tag up to make a party of four Nyanters with your friends - Nyanters don't have a stamina gauge - their
controls are the same as regular Hunters - they can also run
around with their
weapons unsheathed - dig underground to avoid attacks - can do other similar actions as Hunters, such as gathering - they are faster at it and they don't need to carry
around Pickaxes or Bug Nets - two acorns on the top - left part of the screen that counts as a couple of extra lives - once they lose all Acorns and then get KO'd, it'll count as a regular KO
Your spacecraft is divided into 8 stations: four turrets used to attack enemies, a navigation station for piloting the ship, a map used to view the level, a shield station which
controls where your protective barrier is located
around the perimeter of your ship, and the ultra-powerful Yamato cannon, a destructive
weapon capable of inflicting massive amounts of damage.
If I let Doppler
control the shield, he can focus on warding off the big baddie while I run
around the ship and utilize the various
weapon posts to attack the pint - sized aliens first.
You'll still have to use the «Monster Hunter Claw (
controlling movement with your thumb on the analog stick and bending your pointer finger
around the PSP to
control the camera with the d - pad)» when shooting and targeting, but an upgrade allows for ranged
weapon lock - on a little later in the game.
The
controls are easy to master as they are as responsive and intuitive as the first Destiny with the default
control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the
weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change
weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look
around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The dead zones often found on the sticks was nowhere to be seen; even slight movements registered perfectly and the entire
control scheme in general felt just sublime including touch screen
weapon changing and Mantys
control — a small droid unit you can take
control of and fly
around as recon, which serves as one of many Van - Guard systems you can unlock.
CONTROLS L2 Button strafe left L1 Button (hold) walk D - Pad Up forward D - Pad Left left D - Pad Down back D - Pad Right right Left Analog Stick left Right Analog Stick right Select Button
weapons inventory R1 Button look; precision aiming mode R2 Button strafe right Triangle Button tap to quickly turn
around Circle Button draw / holster
weapon Square Button jump; thrust; swim X Button fire current
weapon; action (if no
weapon drawn)
The gameplay is clean, the
controls concise — left stick
controls your isometric movement, right stick is your aim -, which makes it rather easy to get your head
around with little effort, thanks to how well the game describes each new addition to your arsenal such as
weapons and shields and energy bars.
Take
control of your Tiny Troopers as you battle evil adversaries from
around the world with a multitude of
weapons and specialist soldiers.
The series is known for letting you
control a band of adventurers, but 15 only gives you command over Noctis, his array of ghostly, summonable
weapons, and his ability to teleport
around the field by throwing his sword.
It's a deadly dance of frustration and throwing caution to the wind, as swinging your
weapon while moving
around like a tank doesn't always respond to the awkward
controls, and then you'll also struggle with seeing what's going on as the camera likes to be in strange angles and get trapped in buildings, making it just as bad as your enemy.
You take
control of your tiny troopers and battle evil adversaries from
around the world with a multitude of
weapons.
The game features six different modes such as Battle Race, which uses various pickup
weapons, and Playground mode, where players can go racing, perform challenges or just cruise
around to get used to the
controls.
If you've ever played a Worms game before, you'll have a pretty good idea of what the gameplay is about — players take
control of a team of Worms, and in turn - based fashion navigate them
around the environment, using various
weapons to blow up the opposing team whilst avoiding your own demise.
There are two games in the series in which players
control a pencil like drawn stick soldier as they blast their way
around levels firing a wide array of
weapons to kill other stick soldiers.
Of the three
control options available, the default is designed to work the best using a virtual stick for movement, swiping the screen to aim and UI elements
around the screen to fire, throw grenades, swap
weapons or deploy a special attack.
The
controls are simple, WASD moves your character
around, left - click makes your character attack with his
weapon, right - click defends, and pressing both the LMB and RMB makes your character interrupt your enemies.
To do so, you pilot an airship
around the level, expanding the territory you
control, laying down mines on gold and diamond deposits to raise funds, and using those funds to build various
weapons and defensive counter-measures.
Since there wasn't much of a tutorial, we all fiddled
around with the
controls, testing our
weapons and checking out our inventories.
You scroll
around in the bottom left corner to
control the gun, tap gun itself to change
weapon and tap the bottom right corner to fire the gun.
In July 2015, thousands of AI researchers from
around the world signed an open letter to the UN calling for a ban on offensive autonomous
weapons beyond meaningful human
control.