He is an outspoken advocate for pushing the boundaries of design and interactivity, so that games will achieve their full potential as this century's premiere
art and entertainment form.
He is an outspoken advocate for pushing the current boundaries of design and interactivity, so that games will achieve their full potential as this century's premiere
art and entertainment form.
Not exact matches
Like any
form of
art or
entertainment, TV runs the gamut from the horrendous to the sublime,
and with only a little initial channel - surfing in the name of research, you can learn to enjoy the medium guilt - free
and eventually advance to using your former nemesis for the betterment of your children.
Michael O'Sullivan has covered the
arts for The Washington Post since 1993, contributing reviews
and features on film, fine
art, theater
and other
forms of
entertainment to Style
and Weekend.
I am the first one to defend video games as both a legitimate
entertainment medium
and progressing
and viable
art form.
Bruce Kawin addresses the book not just to students of film but to any filmgoer curious to know more about the process of the conception
and creation of our favorite
entertainment and art form.»
«The pursuit of the
art of storytelling in its purest
form was what drew us to Sundance,» said Rohit Khattar, director of Mumbai Mantra, Mahindra's media
and entertainment satellite.
«In Electricomics, the world's oldest narrative
art form and youngest technology combine as a uniquely 21st century medium, establishing a thought - through toolkit of open - source effects enabling its audience to create digital comics themselves, bringing their vital ideas to an exciting new mode of
entertainment and education.»
She writes literary fiction, which she equates to opera
and she compares genre fiction to chart music as though it's just
entertainment rather than an
art form in itself.
FUN is a collective of
arts performers, producers
and event - all - sorts with vast skills, knowledge
and experience in various
forms of
art and entertainment.
Downtown: Downtown Baton Rouge
Arts & Entertainment District was formed in 2008 to provide a means for growth and development through arts and entertainment activit
Arts &
Entertainment District was formed in 2008 to provide a means for growth and development through arts and entertainmen
Entertainment District was
formed in 2008 to provide a means for growth
and development through
arts and entertainment activit
arts and entertainmententertainment activities.
Our association with the Tribeca Film Festival is an extension of our ongoing efforts to support production of popular
entertainment and celebrate its
art form.»
Bill Gates: ««Halo» is truly a cultural phenomenon,
and the launch of «Halo 3» is an important milestone for Xbox 360
and for video games as
entertainment and as an
art form.
Over the years I've read a lot of videogame related books, usually in the
form of
art books which also offer some insights into a game's development,
and have to say that this is one of the better ones, sitting just below the rather excellent Aberstergo
Entertainment Employee's Handbook, which was a wonderful meta work, written as though it was a genuine handbook from within the Assassin's Creed universe
and thereby providing some stellar information
and providing a great companion to Assassin's Creed: Unity.
Technically
formed in 2009, En Masse
Entertainment is comprised of several members who have previously worked for companies such as Blizzard, Microsoft, NCSoft,
and Electronic
Arts, including Warcraft / Starcraft contributor Patrick Wyatt.
Their mission is «to promote
and advance the worldwide interactive
entertainment community» while enhancing «awareness of the interactive
art form.»
We have a deep passion for gaming, animation,
and all
forms of
arts &
entertainment.
Game developers are currently shaping the future of interactive
entertainment,
and creating the first masterpieces of a new
art form.
Game creators are currently shaping the future of interactive
entertainment,
and creating the first masterpieces of a new
art form.
Interactive
entertainment is today's most compelling
art form and shares the same creative freedom as books, television,
and movies.
Founded in collaboration with the Academy of Motion Picture
Arts and Sciences in 1929 over 87 years ago, the USC School of Cinematic
Arts has fueled
and mirrored the growth of
entertainment as an industry
and an
art form.
While interactive
entertainment has captivated audiences for more than 40 years, we're only just beginning to see the vast potential of today's most immersive
and dynamic
art form.
Video games (in our opinion) are one of the most expressive
and diverse (
entertainment wise)
forms of
art out there.Yes, We think that video games are considered
art.
The studio's games might be divisive, but its impact reaches out further than just gaming in the broader appreciation of games as a
form of visual
art and entertainment.
Influenced by both the avant - garde performance of artists like Vito Acconci
and Richard Foreman as well as
forms of popular
entertainment, particularly stand - up comedy, Michael Smith has been cultivating his own idiosyncratic brand of performance
art since the late 1970s.
Voorhies examines recent artistic
and curatorial work by Liam Gillick, Thomas Hirschhorn, Carsten Höller, Maria Lind, Apolonija Šušteršič,
and others, at such institutions as Documenta, e-flux, Manifesta,
and Office for Contemporary
Art Norway, and he considers the continued potential of the exhibition as a critical form in a time when the differences between art and entertainment increasingly bl
Art Norway,
and he considers the continued potential of the exhibition as a critical
form in a time when the differences between
art and entertainment increasingly bl
art and entertainment increasingly blur.
In 1986 he
formed Vulcan Inc., his private company which oversees all his philanthropic
and business activities including but not limited to Vulcan Aerospace, Vulcan Capital, Vulcan Real Estate, Vulcan Productions, Vulcan Philanthropy, the Paul G. Allen Family Foundation, the Seattle
Art Fair, Upstream, as well as sports teams, research institutes, museums
and arts and entertainment venues.
Bemoaning the divide between the
art world
and artists, he continues: «alot of people are interested in
art as a
form of
entertainment or as a one - liner.
Born 1982, Auckland, New Zealand Education 2009 Meisterschule, Städelschule HFBK, Frankfurt am Main 2005 BFA, Elam School of Fine
Arts, University of Auckland Solo exhibitions 2018 «Games of Decentralized Life» Galerie Buchholz, Cologne 2018 «The Founder's Paradox», MOCA Museum of Contemporary
Art, Cleveland 2017 «The Founder's Paradox», Michael Lett, Auckland 2017 «The Founder's Paradox», Michael Lett, Auckland 2017 «Shenzhen Entrepreneurial
Form», Fine
Arts, Sydney 2017 «FaaS — Feedback as a Service: Reflecting on messaging, debate
and criticality inside a parliamentary discussion on internet governance», Bozar, Brussels 2017 «Simon Denny: Real Mass Entrepreneurship», C2 Space, OCT - LOFT, OCAT Shenzhen 2017 «Hammer Projects: Simon Denny», Hammer Museum, Los Angeles 2016 «Secret Power», Museum of New Zealand Te Papa Tongarewa, Wellington 2016 «Blockchain Future States», Petzel Gallery, New York 2016 «Business Insider», WIELS, Brussels 2015 «Products for Organising», Serpentine Sackler Gallery, London 2015 «Secret Power», New Zealand Pavilion, 56th Venice Biennale 2015 «The Innovator's Dilemma», MoMA PS1, New York 2014 «The Personal Effects of Kim Dotcom», Adam
Art Gallery, Victoria University, Wellington 2014 «New Management», Portikus, Frankfurt am Main 2014 «The Personal Effects of Kim Dotcom», Firstsite, Colchester 2014 «TEDxVaduz redux», T293, Rome 2014 «Disruptive Berlin», Galerie Buchholz, Berlin 2013 «The Personal Effects of Kim Dotcom», mumok, Wien 2013 «All You Need is Data — The DLD 2012 Conference REDUX rerun», Petzel Gallery, New York 2013 «All You Need is Data — The DLD 2012 Conference REDUX», Kunstverein München 2012 «Full Participation», Aspen
Art Museum, Aspen 2012 «Envisaging Vocational Rehabilitation» (with Joanna Fadyl), Westfälischer Kunstverein, Münster 2011 «Corporate Video Decisions», Friedrich Petzel Gallery 2011 «Corporate Video Decisions», Michael Lett, Auckland 2011 «Cruise Line», NAK Neuer Aachener Kunstverein, Aachen 2011 «Chronic Expectation: CFS / ME Documentary Restoration», T293, Rome 2011 «7 Unreachable Elevators», IMO, Copenhagen 2010 «Negative Headroom: the broadcast signal intrusion incident», Contemporary
Art Museum, St. Louis 2010 «Negative Headroom: the broadcast signal intrusion incident», Halle Für Kunst, Lüneburg 2010 «Remote Tutorial: hate poems for travelers», Landings Project Space, Vestfossen 2010 «Introductory logic tutorial video», Artspace, Sydney 2009 «Celebrities» houses at night: a projection», Standard Oslo, Oslo 2009 «Starting from behind», Michael Lett, Auckland 2009 «Deep Sea Vaudeo», Galerie Daniel Buchholz, Cologne 2009 «Watching Videos Dry», T293, Naples 2009 «7 Drunken Videos `, Luettgenmeijer, Berlin 2008 «Aquarium Paintings (with Nick Austin)», Center, Berlin 2008 «Ruined by Sheer Confidence», Caribic Residency, Frankfurt am Main 2008 «Alexandra Bircken / Simon Denny», Ursula Blickle Stiftung, Kraichtal 2008 «Recent Haircuts», Uplands Gallery, Melbourne 2008 «Recent Haircuts», Gambia Castle, Auckland 2007 «Compression Club», Michael Lett, Auckland 2007 «Monthly Cowards», Gambia Castle, Auckland 2007 «Paltry Motion», Dunedin Pubic
Art Gallery, Dunedin 2006 «Old
Entertainment System», Window, Auckland 2006 «Scape»,
Art & Industry Biennial, Christchurch 2006 «Old Things», Michael Lett, Auckland 2005» Arranging Sympathies», Volume Series, The Physics Room, Christchurch
Some of our notable
entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercia
entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture
Arts and Sciences, who has also represented
entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercia
entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar,
and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports,
entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercia
entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues
and teams, newspapers
and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers
and other media clients in all
forms of intellectual property litigation, including copyright, patent, trade secret, trademark,
and licensing disputes; Bruce Van Dalsem, who has tried
and resolved disputes for studios, producers
and performing artists in the film, television, music
and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production
and distribution disputes, as well as copyright
and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top
Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercia
Entertainment Attorneys;» Jeff McFarland, who has litigated
entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercia
entertainment related cases for more than 20 years, including cases involving motion picture
and television series profits, video game licenses, idea theft
and the «seven year rule;»
and Michael Williams, who represents a satellite exhibitor
and other media clients in trademark, copyright, patent, antitrust
and other commercial litigation.
Winners
and honorees of the Shorty Awards were selected by members of the Real Time Academy of Short
Form Arts & Sciences, comprised of experts in advertising, media,
entertainment,
and technology.