Classic Tools Retrospective: Tim Sweeney
on the first version of the Unreal Editor (David Lightbown / Gamasutra —
ARTICLE) «The first article in this series was an interview with John Romero about TEd, the Tile Editor he created at Id Software, that went on to ship over 30
ARTICLE) «The first
article in this series was an interview with John Romero about TEd, the Tile Editor he created at Id Software, that went on to ship over 30
article in this series was an interview with John Romero about TEd, the Tile Editor he created at Id Software, that went
on to ship over 30
games.