Sentences with phrase «as kojima»

Safe to say, as a Kojima title, there's a lot of mystery and symbolism at play here and fans online are tearing through what little materials there are to try and find out more information about the game.
One disappointing thing though is that besides Mistral, none of these baddies actually resemble any of the past villains, as Kojima typically does this to try and connect each franchise together.
Luckily, the developer is not interested in leaving the gaming industry just yet and has graced us with his own development studio known as Kojima Productions.
That soon ended with the announcement of Hideo Kojima opening up his own video game development studio known as Kojima Productions with the first title being Death Stranding.
Kojima explains Death Stranding gameplay & lore (Marty Sliva / IGN - ARTICLE) «As Kojima spoke of the way a vast majority of games treat the concepts of life, death, and mortality, it was clear that Death Stranding was aiming to eschew this tradition.
Hideo Kojima, the mind behind the Metal Gear series, announced on December 15th that he and several colleagues from his days at Konami would come together to create an independent studio known as Kojima Productions.
Following the reveal, the game was cancelled as Kojima was very suddenly shut out of various Konami projects, including Metal Gear Solid 5.
As Kojima moves on he leaves behind the greatest saga gaming has yet seen, and a company built in large part on his success.
Kojima's name as well as the Kojima Productions logo, was even removed from Metal Gear Solid V: The Phantom Pain box art.
Sony has never seen anyone develop a game as fast as Kojima Productions are developing Death Stranding.
We're looking forward to learning more about Death Stranding, its connection with dog tags, umbilical cords, dead fish, and as Kojima puts in his tweets, the sticks and the rope.
With a debut game as well as Kojima's swansong from the franchise he built, it's a big month for players.
While Araki had written manga before Phantom Blood, just as Kojima had made games before Metal Gear Solid, with the influences of both Araki and Kojima's previous works appear in these respective first titles, this is where it all really first starts to take form.
«I'm very confident that we're working towards something completely new and that no - one has seen so far,» reports Digital Spy, as Kojima joined PlayStation's Mark Cerny at the event's opening keynote discussion.
Things got even messier as Kojima's name was pulled from Silent Hills, yet added back to Metal Gear Solid games.
Take this news with a grain of salt, as Kojima continues to play cat and mouse with the fans as he has done numerous times in the past.
The demo itself is about the same length as Kojima's PT, but without the complexity needed to reach the end.
As Kojima notes in the accompanying tweet, it (along with the detachable rail gun) is designed to give Rex the same beat - up appearance he sports in Metal Gear Solid 4.
After the tutorial level in which snake is crawling and stumbling out of the hospital, he will be able to move and roam the world freely as Kojima indicated.
Excitement is building as Kojima Productions drops a few new screenshots on fans to build hype, focusing on the daytime gameplay from Metal Gear Solid V: The Phantom Pain.
Carmak isnt even on the same level as Kojima..
Seeing as Kojima just finished his own MGS5, and now that we have a liiiiittle bit more info on Rising we're going to bet we won't see his next for a while.
But what I'm positioning is that there will be a Hideo Kojima game that is MGS, but what we are planning as Kojima Productions is have this Raiden Rising as almost as a standard so that there's an MGS and the Rising going back - and - forth in the future.»
Today that trend has continued as Kojima Producti...
The man is just as influential to the Metal Gear verse as Kojima.
Because Fukushima was, in many ways, almost as vital to the series as Kojima himself.
That certainly doesn't seem to bode well for Hayter, as Kojima's comment suggests that he won't be required for this or future entries in the series, although fans have already begun petitions to bring Hayter back, so it's always possible that Kojima may relent.
And there was a reason for that, as Kojima received a «MVP Award «on stage.
Konami's L.A. - based development studio, the team formerly known as Kojima Productions Los Angeles, has been closed.
Konami announced in November that it had closed its Los Angeles - based studio, the company formerly known as Kojima Productions Los Angeles.
This last visit could be related to Death Stranding, as Kojima's studio may make use of technology provided by Sony's studios.
It is the first installment after Kojima's departure, developed by Yuji Korekado and Yota Tsutsumizaki and Production Studio 8, the remnants of what was once known as Kojima Productions.
Another thing I didn't really like is the fact that this game is meant to be aimed at a western audience (as Kojima Productions explained).
Kojima Productions is making the cutscenes, at least partially, but as Kojima isn't in charge of the script, I don't expect the story to be on par with the canon MGS games.
The online component was developed by Konami's Los Angeles - based studio, previously known as Kojima Productions LA.
Metal Gear Solid V: The Phantom Pain, the epic finale to Hideo Kojima's Metal Gear series (at least as far as Kojima is concerned), is set to launch...
Unfortunately the news isn't good for Xbox owners as Kojima's team doesn't plan to port this to their favorite system.
Kojima's name as well as the Kojima Productions logo, was even removed from Metal Gear Solid V: The Phantom Pain box art.
There's a sliver of optimism on this one, as Kojima stated that the game would be released prior to the year in which Akira is set, 2019.
Death Stranding was revealed at E3 2016 and it appears to be an action game with online elements, as Kojima explained at the Sony's pre-TGS conference.
The online mode was developed by Konami's Los Angeles - based studio previously known as Kojima Productions LA.
He did not take the whole studio formerly known as Kojima Productions; many of the same people who brought you Metal Gear Solid 5: Ground Zeroes and The Phantom Pain, as well as earlier Metal Gear games, are still toiling away at Konami.
As Kojima mentions in the above tweet Ludens statue that was placed in the hallway has been moved to the US.
Founded in 2013 as Kojima Productions LA, the US branch of the Japanese studio was assisting on the development of Metal Gear Solid V: The Phantom Pain, and largely responsible for the new Metal Gear Online.
At the end however, the player will receive the message as Kojima originally designed and intended it, without change.
While at Konami, Hideo Kojima headed up a development arm known as Kojima Productions.
The new Kojima Productions studio has finally been unveiled, as Kojima opened the doors to several gaming outlets and gave them a tour around his new workplace.
Enjoy the session as Kojima Productions unveils the FOX Engine for the first time.
Metal Gear Solid V: The Phantom Pain release date is still too far away, as Kojima is still testing the latest The Phantom Pain build at the studio and fixing issues with making a compromise to freedom that has been promised to players.
Layden goes on to say he has played the game, it actually exists, and that it is as revolutionary as Kojima has been suggesting, «All that and more!»
a b c d e f g h i j k l m n o p q r s t u v w x y z