Sentences with phrase «as a game developer at»

After creating his own concepts for his «Ludomo Gamestudio», he is now mainly working as a game developer at Tingly Games.
I hope that one day I can work as a game developer at such a team.

Not exact matches

With 5G allowing users to receive information without the need to process it as well, Kagan said, game developers could focus on developing games with the knowledge that many users will be able to run them at their fullest.
The pricing, as Sony Computer Entertainment group chief executive Andrew House affirmed at a press conference at the annual Game Developers Conference in San Francisco, is important given what the other emergent VR powers are charging for their hardware.
Haunted Temple Studios, as Skulls developer 17 - Bit was calling itself at the time, had brought with it to Boston in 2011 a strategy game with gameplay that was accessible and enjoyable enough to potentially appeal to a larger audience than most of its genre brethren.
Multiplayer is also a key aspect of the game and despite a single player campaign full of gorgeous graphics and set pieces clocking in over at 14 - 16 hours, the developers have spent a lot of time and effort in improving the multiplayer as well.
Graphically the game does run at a respectable 60 frames per second however as me mentioned, it is lacking that polish of bigger developers as cars are quite detailed but the backgrounds are a little lacklustre.
However, while this is a skill we all admire as people who work with video game in some fashion, I also understand it is pretty annoying not to have any information about the things in the making at a certain developer.
Many of the developers at Slightly Mad Studios have worked on successful racing games such as GTR and GT Legends; if there's going to be anyone you trust it has to be these guys.
For each subsequent release, the developers at Sega felt as if they needed to add something new to keep the games feeling fresh, and this time around, by far the biggest addition are Star notes.
Why only 1st person... I think the developers should look at the new tomb raider game as an example of a how to make a game that plays well with graphics to the PS4 standard... do nt buy this game.
As a world renowned game creator, Kojima was honored with a «Lifetime Achievement Award» at the 2009 Game Developers Choice Awards and recognized as one of the «10 Important People to Watch» by Newsweek in 200As a world renowned game creator, Kojima was honored with a «Lifetime Achievement Award» at the 2009 Game Developers Choice Awards and recognized as one of the «10 Important People to Watch» by Newsweek in 2game creator, Kojima was honored with a «Lifetime Achievement Award» at the 2009 Game Developers Choice Awards and recognized as one of the «10 Important People to Watch» by Newsweek in 2Game Developers Choice Awards and recognized as one of the «10 Important People to Watch» by Newsweek in 200as one of the «10 Important People to Watch» by Newsweek in 2001.
Its the same problem with 3DS, which had no games at the start = > no games = > no sales = > but also = > no developer starting making gamse when the console / device sells as bad as PS4 does.
Just two days after we took a hands - on look at ARDefender from developer Int13, the game has now become available in the App Store as of this morning.
Developer Derek says «I really want Spelunky to be as fun to look at as it it to play, and to that end, we've added lots of little details to the backgrounds to try and make each part of the game feel even more distinct.»
Hideo Kojima, best known as the game creator of the Metal Gear series, became an independent game developer at the end of 2015 after releasing Metal Gear Solid V: The Phantom Pain.
While it didn't impress Chris a lot when he reviewed it at launch, the game ended up among the best - selling titles shipped last year and the developers kept supporting it with continuous updates such as the underappreciated Ghost War PvP mode.
Again, take all of this as rumor until something concrete is provided by EA, the developers, or announced at The Game Awards and PSX 2017.
We have enough cartoony and colorful Zelda games as it is and now is the time for a Zelda game for a more mature audience (I dream of having Dark Souls» developer making a Zelda game for Wii U) but at the same time, it's a bit unfair to not give a game a chance just because it aimed at a younger audience.
The game is set in a world with thousands of zombies and while it looks impressive, especially the zombie count, it is disappointing to hear that the developers weren't able to run it at 1080p or 900p and instead opted for 720p as the resolution.
We are currently working on our review for it but as you wait, we have decided to do a quick comparison of the Nintendo Switch and the PS4 version to see what kind of sacrifice the developers had to make in order to get the game running at 60 fps.
Basically, every open world game out there has at least one kind of side - activity which isn't as action - packed as everything else, giving players a chance to explore and enjoy the world which the developers put so much effort into building up and filling with detail that you're bound to miss during the main missions.
The «How to Succeed as an Indie Game Developer» panel will take place on Saturday, July 22nd at 6:00 p.m. in Room 4.
As one of the most imaginative video game developers in the business, it's a pleasure today to highlight the work of one of the artists at Double Fine, the studio behind games like Brutal Legend, Psychonauts and Trenched.
This new information comes via a Death Stranding panel at PlayStation Experience 2016, where it was announced that the game would use the same game engine as the one that developer Guerrilla Games is using in their games, the Decima engine.
Produced by Hiroyuki Kobayashi and his internal team at Capcom, the game was portrayed to Western gamers as a Japanese Skyrim, an attempt by a Japanese developer to create a serious Western RPG that can compete with the big boys.
According to Takashi Mochizuki, some publishers / developers have expressed disappointment at this bit of news, as they were seemingly planning to release 32 GB + games in 2018.
Payton's move back from Japan to the U.S. couldn't come at a better time for a game developer, as the...
A bit more than a months ago more than 250 fans, modders and YouTubers of the Farming Simulator community met at FarmCon 16 where they could get an exclusive preview of FS17 as well as presentations held by developers of the game.
As if Dungeon Defenders 2 wasn't wonderful enough in its current form, costing $ 0.00 and brimming with content, the developers at Trendy Entertainment have announced the first of many updates that will bring even more content to an already full game.
According to the developers, releasing the game at launch on Nintendo Switch wasn't a viable option, as the Unreal Engine 4, while having helped the team considerably, still required things to be reprogrammed in order to make everything work.
When we saw Ninja Gaiden 3 at E3 in June, the developers kept emphasizing one point: this is a game about wielding a katana, depending on a katana, and feeling every visceral pop and crunch as said katana cleaves through your enemies» flesh and bone.
Fans of the game have new content to look forward to in the future, as developer ConcernedApe is working on something for single players at the moment.
«My favourite moment was meeting the original Valve guys at ECTS, and them joking that GoldenEye forced them to do a bunch of stuff on Half - Life», says developer David Doak (who appeared in the game as «Dr Doak»), and later went on to found Free Radical Design, the creators of the acclaimed TimeSplitters series.
«No matter what the game or the subject, the important thing to do is to use the game as a catalyst for something else,» says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers Conferegame or the subject, the important thing to do is to use the game as a catalyst for something else,» says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers Conferegame as a catalyst for something else,» says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers ConfereGame Developers Conference.
In addition, you'll get Clipping Through, an intense first - person tome looking at a week at Game Developers Conference from Leigh Alexander's unique perspective, as well as Boss Fight Books: Super Mario Bros. 2, in which the «odd man out» in the early Mario games gets a well crafted book - length personal analysis from Jon Irwin.
It also didn't help that other game developers were watching Rovio's early success and learning from their formula at a much higher level, instead of just copying it (though there were a few that tried that as well).
Many of these games will likely become available after the Nexus 7 launches, as developers tweak them for the new device, but at least some won't be available on launch day.
Look at the balance sheets of any major developer of a retail product (I research market performance of certain video games, which sell much the same way as books do) and see how much is spent marketing the product — it's always a huge percentage of expenses and generally larger than net profit.
Jon Oakes, Director of TouchPad Product Marketing at HP has this to say of the new Qualcomm processor: «With the APQ 8060 and Adreno 220 GPU, the HP TouchPad delivers a high - performing and fluid multitasking user interface, as well as offers game and multimedia application developers a high - performance environment for their applications.»
This followed one console generation later and of course had amazingly beautiful graphics, Heavy Rain took the helm as the developer's best game yet, grabbing awards at gaming conventions including E3 as well as post release awards; showing gamers yet again that they can sell a top notch movie story while giving the players control.
If Quantic Dream put as much time and money into immersive game play as they do writing and graphics, the work would pay for itself as this particular developer has a chance to be at the top of everybody's list to buy yearly.
After months of anticipation, the Independent Game Festival presented its awards ceremony on Thursday at the Game Developers Conference in San Francisco, with Pocketwatch Games» co-op heist action game Monaco: What's Yours Is Mine snatching top honors as the winner of the $ 20,000 Seumas McNally Grand PrGame Festival presented its awards ceremony on Thursday at the Game Developers Conference in San Francisco, with Pocketwatch Games» co-op heist action game Monaco: What's Yours Is Mine snatching top honors as the winner of the $ 20,000 Seumas McNally Grand PrGame Developers Conference in San Francisco, with Pocketwatch Games» co-op heist action game Monaco: What's Yours Is Mine snatching top honors as the winner of the $ 20,000 Seumas McNally Grand Prgame Monaco: What's Yours Is Mine snatching top honors as the winner of the $ 20,000 Seumas McNally Grand Prize.
As we reported back in September, The Secret World developer Funcom recently hired a new Game Director for the MMO franchise in the form of Joel Bylos, a longtime designer at the company who had the opportunity to take on new roles.
Though the developers don't plan to go the open - world route, the chance exists that the Joker will escape his island prison in the next game — the teaser trailer debuted at this year's Spike Video Game Awards basically promises as much, revealing a still recovering Joker admiring the willful destruction of private property from an abandoned building within the besieged cgame — the teaser trailer debuted at this year's Spike Video Game Awards basically promises as much, revealing a still recovering Joker admiring the willful destruction of private property from an abandoned building within the besieged cGame Awards basically promises as much, revealing a still recovering Joker admiring the willful destruction of private property from an abandoned building within the besieged city.
As developer's CEO Ted Price told VG247 at Southern Methodist University's Game:: Business:: Law Summit: «We won't be making any more Resistances.»
Tim Schafer — well - known developer at Double Fine who was the brains behind Psychonauts and has worked on other such games as Grim Fandango, Full Throttle, Iron Brigade, Brutal Legend, etc. — said to Digital Spy that «I'd love to do that game, but I'd have to convince someone to just give me a few million dollars, that's all.»
Ready at Dawn has become a name gamers are starting to recognize as a quality developer.
We got some time checking out the game at E3, but despite our insistent pestering of the Rebellion developers we got absolutely no clue as to when the game would be coming out.
With more than a little inspiration from Ridley Scott's Alien - not to mention a dash of John Carpenter's The Thing - the developers at Visceral were out to make the game as terrifying as possible, trapping players in quiet corridors with some of the most horrific enemies in gaming.
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