I didn't think of the book
as a narrative medium to be translated into a film until much later.
Not exact matches
As we discussed in the social media chapter, it's primarily an «opinion leader»
medium, meaning that it offers campaigns opportunities to reach people who can shape the public
narrative around their race.
I'd say its cobbled - together story, brutal violence, and stylistic excess are comparable to a video game, but that would be an insult to some games (and I'm not being sarcastic,
as there are definitely games that are the result of coming to grips with
narrative and learning to channel the
medium into something relatively fulfilling).
That it messes with structure and
medium is nothing new, but
as with the casting of Downey Jr. and Monaghan
as grammar - school classmates (even
as it's commenting on Hollywood's treatment of women, it's guilty of it),
as it's fucking with the way we look at film and understand
narratives, it's indulging in the topsy - turvy, smart - alecky vogue of Guy Ritchie / Christopher Nolan chic.
Manohla Dargis, The New York Times: To say that Charlie Kaufman «Äôs «ÄúSynecdoche, New York «Äù is one of the best films of the year or even one closest to my heart is such a pathetic response to its soaring ambition that I might
as well pack it in right now... Despite its slippery way with time and space and
narrative and Mr. Kaufman «Äôs controlled grasp of the
medium, «ÄúSynecdoche, New York «Äù is
as much a cry from the heart
as it is an assertion of creative consciousness.
It did so at the dawn of a new era for independent American
narrative film,
as pictures such
as Medium Cool, Easy Rider, and Putney Swope were also taking shape.
Coming from the approach that form creates content, we can open ourselves up to understanding that any plot or
narrative can be executed effectively and interestingly in the
medium of moving images we know
as cinema.
Whether students represent their thinking with paint, pencil, collage, sculpture, or clay, the
medium is not
as important
as the
narrative students create.
But just
as sexuality plays a significant role in YA novels written only in words, it's key to a few of these
narratives, too — the only difference is the
medium in which it's presented.
We are looking to hear from fans of the comics
medium,
as well
as new fans who might want to sample some of the best work that the graphic
narrative has to offer!
Film seems to have succeeded the written word
as preferred
narrative vehicle of our time; and though it is no small irony that writers have championed the cinema, they have articulated a unique insight into the
medium.
«In Electricomics, the world's oldest
narrative art form and youngest technology combine
as a uniquely 21st century
medium, establishing a thought - through toolkit of open - source effects enabling its audience to create digital comics themselves, bringing their vital ideas to an exciting new mode of entertainment and education.»
As with her article on Tezuka's peers, «Before the Forty - Niners» offers a rich, nuanced look at the development of manga that challenges some well - rehearsed
narratives about the
medium's history.
Although ebooks can contain links (and usually do), the nature of the
medium encourages readers to move through the
narrative in the same way
as they would with a printed book.
I think that in order for the games industry to advance, to be embraced alongside films and books
as a legitimate storytelling
medium, it needs to exhibit the same range of
narrative freedom — and that means, yeah, there's gonna be some sexy time.
Capcom's decision to follow Telltale's hugely successful episodic format bred some surprise among the gaming community, which previously recognized the episodic
medium as aimed towards much more
narrative - driven games.
He studied Mass Communication in Hamburg and developed the game Edna & Harvey: The Breakout
as his diploma thesis (video games
as a non linear
narrative medium).
These idiots review a game and are unable to distinguish that unlike a book or film, games are a
medium which offer three dimensions and the ability to interact with the characters, to feel the exposition through gameplay
as opposed to
narrative.
They are seven prizes up of grabs: Excellence in Visual Art, Audio, Design and
Narrative, the Nuovo Award (which is «given to the game title that makes the jurors think differently about games
as a
medium»), the Best Student Game and the Seumas McNally Grand Prize.
Because of technological issues (
as well
as limited experience with a
narrative medium), cut scenes became famous in the Super Famicom and Playstation 1 eras, because of their effective nature in telling a story.
The group show will engage a dialogue of the themes and
narratives resonating amongst sculptors through works in
mediums such
as metal, stone, clay, wood, glass, recycled materials
as well
as mixed media.
O'Reilly's understanding of the language of painting
as a
medium allows for the evolution of
narrative in his palettes and mark - making.
The group show will engage a dialogue of the themes and
narratives resonating amongst sculptors today through works in
mediums such
as metal, stone, clay, wood, glass, recycled materials
as well
as mixed media.
In addition to his physical relationship to the
medium, Otero often calls upon personal
narrative or memories
as a starting point for his paintings.
But thanks to a uniting
medium (biro), colour scheme (red, blue, black, green) and technique (near - obsessive circular marks), these disparate scenes appear
as consecutive stills from the same
narrative strip.
Storytelling, or the
narrative structure itself, has served
as a
medium in its own right, providing artists with a new kind of raw material with which to craft their photographic and filmic imagery.
By turning their camera to women, including themselves, these artists embrace the female body
as a vital
medium for expressing identity, reflecting individual and collective experience, and forming
narratives.
Consistent with his work to date, this latest series mines emergent evolutions of identity,
narrative, language, and visual culture for content, and propels these matters forward
as expressive
mediums, through darkly jubilant and categorically frenetic formal experimentations.
His powerful epic
narrative is the result of elevation and transformation of the
medium of drawing into the painting through the use of traditional methods of processing light and dark
as the primary elements.
As part of Expanding
Narratives, this presentation explores how printmaker Félix Buhot dissolved classic distinctions between figure and ground in ways that challenge the limits of the etching
medium.
Through
mediums such
as video and sculpture, she plays with and defies
narrative processes through the phenomenon of detachment, re-appropriation and semantic displacement.
Utilising a range of source materials from found imagery, film stills and the internet, the new works featured in this exhibition raise
narratives and juxtapositions regarding the history of the painted canvas and the photographic
medium as visual document.
«
Medium» is about more than the paranormal; it's about reconciling our past with our present, and the ways in which the truth can slip and slide
as we construct
narratives based on belief rather than fact.
The resulting works thus collapse the distinction between sculpture and other art
mediums, such
as painting and poetry, into a complete corporal, temporal, and
narrative form.
His extravagant
narratives combine influences that feed into a bizarre and unfathomable alternate reality, one where everyone from Renaissance masters to Francis Bacon and Picasso act
as advisors to a deeply personal deconstruction of the
medium of painting itself.
Mateo's sculptural work makes use language
as a tool of
narrative and of absurd abstraction, shifting in scale, and exchanging
mediums in an attempt find a means a performative production.
Since first showcasing her video work at her Whitney Museum of American Art retrospective in 2002, Rovner has pioneered the use of the moving image
as a non-
narrative, non-cinematic
medium for the creation of painterly images and installations which, like painting and sculpture, conjure the timeless realities in a way the
narrative arts can not.
Curated by Anne Leighton Massoni & Libby Rowe, the traveling exhibition consists of 64 works by 23 artists focused on photography
as a
medium for storytelling and discusses the roles photographer, viewer and the image play in constructing
narrative.
As a
medium, drawing covers a range of attitudes in art, from the immediate, intimate and subjective to investigative, analytical and
narrative.
By re-creating, displacing, and transforming seemingly familiar images, objects, sites, and actions, the artists construct distinctive
narratives as well
as explore the role of the
mediums.
The
medium scale canvases suit Sullivan's ability well
as he creates a vague
narrative through organic forms and cracked paint.
More recently, Dean has addressed the relationship between theatre and film — notably in Event for a Stage (2015), a collaboration with the actor Stephen Dillane, which began
as a series of live performances — opening up a new front in her challenge to conventional hierarchies of
narrative,
medium and genre.
Using cultural matter
as his material -
medium, he references art, history and theory to form a spatial and temporal
narrative arc made up of intercommunicating texts, combined with an interest in the sculptural possibilities of cinematic structures and mise en scène.
Contrary to contemporary postmodern artists utilizing Letterform in art for mostly conceptual purposes, or Concrete Poetry that involves a form of Visual Poetry, Concrete Alphabets acts
as hybrid where each artist defines his own work based upon unique personal
narratives involving aspects of Letterform / Alphabets An important aspect of this shared perspective is how each artist has maintained and utilizes analog painting
as a
medium, thus allowing them to keep their own signature mark making prevalent in the artwork.
In Siegel's hands, Black Moon, which Malle described
as a ``... strange voyage to the limits of the
medium,» becomes a present - day science fiction without dialogue, traversing multiple film tropes — action, guns, lonely campfires, the end of the world — and, like its band of armed female revolutionaries, resists taking up residence in a fixed
narrative or genre.
Deploying
mediums such
as creative writing, visual and performance art and audio
narrative, White Collar Black Body provides a space to unpack and affirm layers of Black identity and ultimately dissect the heart of what it means to be Black at work in 21st century America.
More recently, artists such
as Victor Burgin and Judy Fiskin (American, born 1945) have pushed the
narrative possibilities of the
medium still further, using video to address the shifting meaning of art at different times and in different contexts.
This multiplicity of
narrative is reflected in the use of a number of
mediums,
as well
as in the inclusion of ephemera and historical documents belonging to the artist.
Here we see the assertions of personal preferences and most vividly, the parallels in style and approach: a laissez - faire attitude towards
medium, a propensity for using found materials, an equal interest in the common - place
as source material and an injection of personal experience and
narrative - which remained a common thread for most the group throughout their careers - are clear.
This is undoubtedly a show of epic scale, a discourse intended to stimulate our understanding for our surrounding environment and register our nebulous existence
as the
medium of our past, present and future
narrative.