Thanks to its explosive payload perk, each round will cause a small explosion - the blasts are weaker than Sunshot's, but
as a scout rifle, Nameless Midnight has a big edge in range and accuracy.
Not exact matches
Quiet can
scout an outpost and kill any target in sight with her sniper
rifle; D - Horse is great for covering large distances and D - Walker is very useful against vehicles and special enemies such
as the Skulls.
Most of the mission is learning how to control the zoom and correct for wind with the sniper
rifle,
as well
as breath control, and using
scout mode.
Scouts are able to move further than any other unit, but their armour is a bit lacking, snipers can't move large distances, but obviously make up for it with the sheer range of their
rifles, engineers can repair tanks and disarm mines, whilst tanks are
as mighty
as you'd imagine but greedily take up two of your command points and have a weakness at their rear end, which you should really take care not to expose to the enemies.
Equipping a long distance weapon — such
as a pulse
rifle or
scout rifle — can give you an advantage in the open lanes of Midtown, and pairing that with a short - range hand cannon, sidearm, or automatic will give you protection in the close - quarters encounters you'll run into on Endless Vale.
Pulse
rifles,
scout rifles, hand cannons, sidearms, submachine guns, linear fusion
rifles, shotguns, sniper
rifles, and grenade launchers all received changes such
as increased PvE damage, better accuracy, and more stored ammo.