Not exact matches
The operation to liberate the rest of the city is continuing slowly,
as Iraqi forces have to deal with ISIS car bombs,
sniper fire, and use of heavy weaponry.
You make it sound
as if there is something wrong about being afraid of
sniper fire.
Fires still smoldered at ground zero, and there was an eeriness about Yankee Stadium those nights that went beyond the metal detectors, the bomb - sniffing dogs, the Secret Service agent dressed
as an umpire and the
snipers on the roof.
The UN inspectors were
fired on by a
sniper as they made their way into the area yesterday, but they proceeded to one of five locations around Damascus where the weapon is thought to have been released
Hillary Clinton hit Barack Obama on Reverend Jeremiah Wright even
as critics slammed her for fibbing about Bosnian
sniper fire, Sean Combs smacked down rumors that he was involved with Tupac's shooting, and other events of the week that was.
Last note: I'm not bothered by, for example, Conway «making up Bowling green massacre», same
as I'm not bothered by Clinton's «Sarajevo landing under
sniper fire».
As an army medic, he single - handedly evacuated the wounded from behind enemy lines, braved
fire while tending to soldiers and was wounded by a grenade and hit by
snipers.
The police get
as caught up in the contagion of riot fever just
as much
as the street - gangs did throwing
fire bombs and
sniper shooting from the roof - tops that started the whole thing.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The
sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing
fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such
as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
The armor on the vehicle
as with all Rijck vehicles is strong enough to sustain high velocity
sniper fire as well
as a grenade beneath the car.
Battles change from simply moving your squad into position and mowing down the foe to carefully unleashing an initial barrage of abilities, combining powers for devastating effect, such
as using your levitate skill on an Engineer's turret to life it high so it can rain down
fire, or mind - controlling a foe so that your
sniper can get a clean shot.
You'll engage in pitched
sniper battles across the length of the map, assault the enemy in close quarters combat, drop off your squad by piloting a helicopter under enemy
fire, decimate the foe with a tank, watch jets scream overhead
as they dogfight, dodge a mini-gun attack from a boat and sneak through enemy lines, all in the same match.
Specifically, the belt LMGs and bolt
Snipers do not have any additional hip
fire penalty,
as their penalty is already at the maximum possible value.
Divisions include airborne which are stealthier in their footwork
as they are faster yet simultaneously quieter before
firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert
snipers with sharpshooter focus for precise sniping from a distance.
Being a first - person shooter, players have access to a variety of weapons, such
as shotguns, rifles, pistols and
sniper rifles,
as well
as the usual jump, run, slide, melee attack, hip
firing and aiming actions, all of which handle smoothly, thanks to the excellent controls.
A single
fire bolt - action rifle isn't the best weapon for the job when you consider that I'm more of an in your face type of player, so for the first 5 - minutes I was running around like a chicken with its head cut off, and getting completely destroyed
as I tried to single - shot hip
fire enemy soldiers with a slow moving
sniper rifle.
Not only that, but the
sniper is practically unplayable solo,
as she needs someone to draw
fire to make the most use of her abilities.
Staples like the M16A1 and UMP - 45 are well implemented, complete with a red dot sight, stubby grip and extended magazines, while there are interesting newcomers such
as the R0933 carbine, which is awesome up close and has a impressive 800rpm
fire rate, and the R700LTR
sniper rifle, which has a higher
fire rate than most traditional bolt action
snipers, though a lower bullet velocity which makes it harder to hit enemies at long range.
Other classes such
as snipers, TNT experts, and rapid -
firing cowboys are also available to hire at a cost.
For instance the Medusa gun turns enemies into stone, while the
sniper crossbow sets enemies on
fire, and the player can watch
as they are burned alive.
A lieutenant issues orders
as U.S. Marines come under Taliban
sniper fire in the northeast of Marjah on Feb. 14.
United States Secret Service Technical Security Division (Washington, D.C.) 09/1999 — 06/2008 Physical Security Specialist • Conduct vulnerability and security assessments for the President and Vice President's local, national, and international travel • Oversee assessment of motorcade, airport, and venue safety, vulnerability, and security measures • Serve
as Technical Representative to the Protective Detail to provide countermeasures to any significant security threats • Perform vulnerability and security assessments for the White House Complex in service of the President, Vice President, former Presidents, and other persons of interest
as directed by the Secret Service • Responsible for alarms and intrusion detection systems, electrical and mechanical access control systems, closed circuit television and perimeter monitoring systems,
fire and life safety systems, and structural, electrical and mechanical venue integrity • Address safe perimeter distances for acceptable explosive stand - off, long range
sniper attack threats, and technical surveillance and electronic monitoring threats • Certifications for the above proficiencies are available upon request