Sentences with phrase «as a tutorial character»

Since then, however, we've used her as a tutorial character to explain what can be done with item creation.

Not exact matches

This character is a wonderful horror movie hereon, but her character lacks depth so I was tormented as to how to revitalize my Bride of Frankenstein for my Halloween makeup tutorial.
As a measly level one character, a tutorial pops up explaining how to command your buddies, in what's essentially a mini-horde attack.
This first video in a series sees her run through character creation and ends right as she'd head into the tutorial.
You can play as a brand new character and experience the new tutorial.
Little of it is well - explained as you play, though written tutorials and a handler character who pipes up with useful hints when you're actually out in the field make a spirited attempt at helping with the basics.
The interactive tutorials guide participants through different aspects of pedagogy that develop and promote character traits such as independence, resilience, collaborative working, problem solving and confidence.
- Magnification: Fixed bug where image of the previous page was shown behind magnified videos while playing - Character tutorial (Awakening): Brought enemy / ally positions closer, as Tag Combos weren't hitting for some characters - Popups: Fixed bug where the movie play and page buttons would appear for a moment, disappear, then be displayed again
Immediately after your selection of character begins a storyline to set up what is essentially an optional tutorial; a competitor known as Krex is telling you that luck played its part in you being on the podium in a recent race event instead of him, while Poison insists that Krex just does not want to admit that Impact is the better rider to which Krex responds asking for your character to prove it by racing him in an unsanctioned race which could get you both suspended if caught.
I found this section of the game more of a tutorial as it will teach you how to control the character and basic mechanics required for the game.
If you're looking to learn in the entire in and outs of the game, definitely spend the time learning as much as you can via the tutorial mode as it even describes the strength, strategy, and weaknesses for every character in the game.
I'm holding out hope that maybe next year we'll have the opportunity to dig into the game again and release a deluxe edition with new characters, play modes, and a proper tutorial, so that it can fulfill its destiny as a game.
But as a game designer, I have frequently faced the question of how much to resort to the meta - world during the tutorial, and my usual decision is to have characters remain sealed within their fictional world and use display text alone to refer to the meta - world.
At the same time, Gearbox is also launching a separate queue for new players to help them ease into the action, as well as new Training Modes including an Incursion tutorial and The Dojo, which provides unlimited practice access to all 30 characters.
If you want to go deeper, Mission mode features general and character - specific tutorials that you can repeat as often as you want.
Playing as a nameless character, you find yourself quickly squaring off against an impossible amount of powerful enemies as you navigate the brief tutorial.
An upcoming update available to all Injustice 2 owners will also add a slew of improvements and enhancements to the game, including an expanded tutorial known as the Learn Hub, new Gear for all characters, and an increased Level Cap.
Often Toad is made into a tutorial - type character or host, who introduces the player to the game (such as in Mario Golf: Toadstool Tour).
As a result this time around the cast feels crowded with filler characters, and fails to immediately introduce as many memorable teammates during the slow, tutorial - ish, first few chapters in the gamAs a result this time around the cast feels crowded with filler characters, and fails to immediately introduce as many memorable teammates during the slow, tutorial - ish, first few chapters in the gamas many memorable teammates during the slow, tutorial - ish, first few chapters in the game.
The story from the tutorial actually plays a massive part in the purpose of racing throughout the career mode as your character seeks to gain revenge on a rival who has done a deliberate injustice to remove Impact or Poison from their immediate list of competitors.
Although the game boots you into a laughably basic tutorial mode as soon as you fire it up, following that there's no way to find a character and really take the time to learn them inside out, as was the case through SF IV's Challenge Mode.
Under Night In - Birth Exe: Late [st] features four new characters, 4 new stages, re-balanced gameplay, new combo challenge and tutorial modes as well as a chronicle mode to discover the narrative of the game.
That said, the opening of the game is brilliantly grim and well - executed — serving as both a tutorial and an engrossing introduction to the world of Shadow of Mordor — the history behind the Wraith is fascinating, and Lord of the Rings fans will have plenty to get excited about as fan - favorite characters pop - up throughout your quest.
Dead or Alive Dimensions is a pretty straightforward title in that unlocking characters requires players to go through the story mode, which also serves as an excellent tutorial.
There will be 11 characters featured in the beta, including Super Saiyan Goku, Super Saiyan Vegeta, adult Gohan, Frieza, Cell, Kid Buu, Krilin, Picolo, Nappa, Android 18 and Beerus, as well as seven stages, a tutorial mode, rankings and more.
If you have ever wanted to play all of Final Fantasy XII as Reks, the character who dies in the opening tutorial, you're now in luck, thanks to the power of PC modding.
The game teaches you all the basic moves trough in fight tutorials, you'll learn about different combinations and how to move your character around as well as learning how to defend against your opponents.
As you train for matches you get to also learn the basics of the game, which is a nice way to implementable tutorial into the career mode and also give newcomers a fighting chance to instantly retry if you fail a training, do a training session well and you are rewarded with XP points which not only levels up your character but also gives you skill points you can put into your characters difference features to improve them.
These tutorials will describe everything from leveling, combat, dungeons, boss fights, character interactions, what vendors do as well as how, clear down to how world shaping works.
The Mission Mode is basically a tutorial so to speak, as you will learn moves that are specific to the character you choose.
Something that I really found frustrating in this game as a whole was the fact that given the game's additions / improvements, from the critical gauge to the new characters that have been added to the roster, you will find no detailed tutorial on what is exactly new or improved, or how to implement these changes in your gameplay.
There is a tutorial mode that allows you to play as Goku and select two other characters to go up against the AI to hone your moves.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Dojo Mode opens up a world of customisation for your character, with a compendium of content included such as an officer encyclopaedia, a gallery mode, tutorials and much more.
Yes, there is an epic struggle between warring factions, but the storyline does take time to let a character visit his elderly mother and describe the process of cooking fish, and the troupe has a hunting party that you simply read about, when most games would use that as tutorial for the basic game mechanics.
I decided to start with the Story Mode, as usually I've found that story modes will give you a sort of «tutorial» on how to use your character / ship / vehicle / play the game, since I was still fairly new.
After a rough beginning with a poor introductory tutorial as well as questionable character models, I began to worry.
It packs a single - player campaign that basically functions as a lengthy tutorial, filled with big battles and chances to try out its various characters.
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