Sentences with phrase «as animation improves»

It remains the sharpest of the films in the series, but there's a noticeable inferiority in animation compared to its successors that just can't be helped, as animation improves dramatically with each year.

Not exact matches

Featuring as much content as the original, Two Worlds: The Temptation will feature more intricate missions, improved voice - overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers visuals that have to be seen to be believed.
Among its several annual improvements as per usual — such as the addition of new animations — its online environment is greatly improved allowing for smoother multiplayer experience.
It seems that it doesn't matter that Lost Grimoires 2 is a sequel as, while the still frame art has improved, the animations have taken a noticeable backpedal from recent releases.
In a recent Horizon Zero Dawn The Frozen Wilds analysis video, Digital Foundry named the DLC as one of the best 4K, HDR experiences available, thanks to many enhancements found only in the DLC areas such as new snow deformation tech, improved lighting and animations and more.
Several other tools are available for creating animations in slides as well, including Prezi, and the technology will only improve as we move forward.
Research suggests that the animation and interactivity of multimedia can significantly improve student learning, when compared with traditional forms of media such as textbooks and lecture (Meyer, Rocheleau, McMullen, & Ritter, 1991).
The brief animation provides a clear message about the direction our commonwealth is taking to provide career pathways for teachers to remain in the classroom as professional educators, improving student learning and the overall quality of our schools.
There's also the usual roster of new animations, new celebrations, and improved in - game graphics, as well as a new menu interface.
The fact that it comes bundled with the v1.45 patch means that players will be treated to a slightly improved physics model, more player animation and better sounds, as well as numerous bug fixes and other minor tweaks.
BioWare have been working on several updates to improve the game based on consumer feedback and there have already been some noticeable improvements such as character facial details and animations and it does make a world of a difference, despite Andromeda being perfectly playable in its launch state.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at bImproved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at bimproved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
· ENHANCED ON CONSOLES: Enjoy the definitive experience of Dreamfall Chapters on PlayStation4 and Xbox One with reworked character models, improved animations, lightning, and special effects plus an expanded in - game soundtrack as well as improved sound - effects.
Visually, the details of the textures, character models and lighting have been improved across the board, and even though it's still not a particularly good looking game, the excellent animation work for the powerful weapon / class skills as well as the various imposing monsters shines through.
The additional development time will allow the great team at CyberConnect2 to improve animations such as creating different damage animations for individual characters when they're attacked by an opponent's secret technique (ultimate jutsu) as opposed to all characters performing the same animation and polish boss fights and other elements.
Divergence: Year Zero is set in the same universe and is intended as a sequel to the Star Wars Galaxies - inspired sandbox, only instead of being an MMORPG, this version is themed more like a survival sandbox, with plans for vehicles, non-combat professions, improved animations, new zones, quests, and voice comms still on the way, though it's already «100 % playable» according to the team.
Typically these are things such as additional graphics, transition animations, more animation frames, additional or ambient sound effects, more audio tracks, improved UI, particle effects, advanced lighting, and more advanced AI.
There is a noticeable improvement in graphical capabilities when comparing Injustice 2 to the first game which is powered by a customised Unreal Engine 3 that was previously utilised by Mortal Kombat X. Injustice 2 features much improved facial animations that provide greater emotional emphasis and reactions to being on the receiving end of an attack, while graphical detail has increased for not only fighters, but also environments such as Fortress of Solitude possessing particle effects that were not present in the same stage in the previous game.
As we encounter wild animals of Blaine County's RDR - like desert, feel thankful for the Max Payne 3 - style cover system in the heat of a getaway, or take a moment to appreciate the improved facial animations that (though not using MotionScan) clearly owe themselves to the detail of LA Noire, it really feels like this is the game that everything has been leading up to.
I believe if the game had more smoothness with the combos, such as being able to use light attacks and ranged to make a combo etc..., would improve the game tenfold because the actual quality of the animations are actually satisfactory.
The use of less muddy colors would have improved the sprites, as well as additional animations; every character walks in the same waddling manner.
In addition to this, Sports Interactive have worked with another SEGA studio, Creative Assembly, to improve the animations of players as well as the variety of stadiums, the pitch and the differences between players.
ALL - NEW ENGINE Get ready for better skill moves, more exciting goals, more responsive controls, smarter teammates, and improved animations as you play the match.
Most pleasingly, as well as improving reaction animations, there are generally less of the crazy animation glitches and clipping issues that have plagued the series since its inception.
Furthermore, the visuals, as well as animations and the destruction model, were significantly improved.
The oil and natural gas industry's commitment to spill prevention and an improved response if one occurs is illustrated in a just - launched website — oilspillinfo.org — that includes information, graphics, animations and other resources for industry members as well as the general public
As we gear up to improve the animations within Layers we are excited to launch a new Parallax background option for users of Layers Pro.
It should be noted, however, that GetDefensive.com's online defensive driving / driver safety / ticket dismissal course includes multi-media features such as interactive videos, graphics, and animations to break the monotony of text - reading, communicate concepts better, and improve the overall quality of the course.
Google Now also made an appearance as part of Search, and «Project Butter» was introduced to speed up animations and improve Android's touch responsiveness.
Under the covers, Mozilla has deployed its new browser engine, previously announced as Project Quantum back in October last year, to fully exploit modern hardware and improve the performance of page loading, animations, and real - time user interactivity.
Load times for games such as Real Racing 3, Boom Beach and Animation Throwdown are improved over the OnePlus 3, and it feels like the 3T is a top flagship phone.
My aim is not only provide my services from what I learned, but also to improve upon said materials to provide even better service, as my current goal is to work in an animation studio, make a webcomic, or work...
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