Double Dragon II: The Revenge, this is a sequel title to a game which arrived earlier on the NES
as an arcade port, something pretty standard back in the day of arcades, and like it's original port, has variations from the arcade.
Not exact matches
The success of OutRun 2 prompted a special edition
arcade game, OutRun 2 SP, which featured all new courses and music,
as well
as a
port to the original Xbox.
The game itself is already out in Japanese
Arcades & the Wii U but will also be getting a
port to the Nintendo Switch with 21 playable characters including all of those from the
Arcade & Wii U version and also Decidueye from Pokémon Sun & Moon
as a Switch Exclusive.
«Each
arcade - classic release will feature HD resolution and have support for leaderboards
as well
as trophies / achievements,» Bandai Namco wrote in a press release announcing the
ports.
If Wulverblade were merely a
port of an
arcade game then it would make sense not to have characters level up but it's a console game so there's no reason why you can't watch your characters» abilities grow
as you advance.
Backbone Entertainment, whom handled Sonic's Genesis Collection
as well
as the Live
Arcade releases, coughed up lazy
ports and couldn't even be bothered to get Sonic and Knuckles to play nicely with Sonic 2 and 3.
Yeah, there's that famous IGN quote... anyway, Ikaruga was first a Dreamcast
port of an
arcade game in Japan before making its way here
as a GameCube exclusive, in 2003.
I hope that an
arcade - dedicated crew like Hamster can acquire the rights and willpower to
port some
arcade - exclusive titles
as well in the future, like Demon Front!
When I first covered Zerodiv's series of
arcade ports for Nintendo Switch, I thought I could approach them
as new releases and treat them
as such...
Don't expect it to be all shiny HD
as this is a direct
port of the
arcade game that was released several years ago.
Porting from Model 3
arcade board down to the Dreamcast, wouldn't that just be
as bad
as what happened to the first game on the Saturn?
One thing KOF 94 has over SF2 on the VC is that it is essentially a perfect
arcade translation,
as opposed to a console
port... I do find it disturbing putting someone who isn't proficient at a particular genre to review something of said genre.
During the 16 and 32 - bit eras, Sega garnered a tremendous amount of fans due to their consistently high quality titles and iconic franchises such
as the Sonic the Hedgehog, Panzer Dragoon and Streets of Rage,
as well
as a metric ton of superb
arcade titles that they regularly
ported to their home consoles.
We live in interesting times because throughout the 1990s it was a case of watered down console
ports of heavyweight
arcade games like Daytona and Sega Rally
as home consoles were a generation behind
arcade technology.
As it had always been with Sega, we needed a home console that would be powerful enough to handle our
arcade ports.
Most of the remaining games were shovelware, slightly upgraded Genesis
ports, or old
arcade offerings such
as
HAMSTER's «
Arcade Archives»
ports (which include titles from Nintendo) are increasingly available
as stand - alone titles on the Switch eShop.
As Maxi Boost ON gets ready to release in
arcades this March, we may possibly get more info on a future console
port that many of us have been waiting for.
I've chosen the Sega CD edition
as along with the 3DO edition they are seen
as the original
arcade to home console
ports using CD technology rather than the original laserdisc.
The series on video game
ports with Mike Mika continues
as he discuss the struggle dealing with licensing issues, technical hurdles, the could have been Nintendo
Arcade Virtual Console, what games and franchises he wants...
If you've heard of Gaelco at all, it's probably because of Smashing Drive, an
arcade Crazy Taxi knockoff that, for whatever reason, Namco's North American branch identified
as a surefire hit and subsequently
ported to the Xbox and GameCube in 2002.
I grew up playing the Master System
port of Shinobi, and it was an excellent game — the
arcade version, though, still works
as a perfect example of the side - scrolling action genre that gets nearly everything right.
Even with its extensive online multiplayer
as well
as a new mission mode, this
port is very faithful to the
arcade original and
as such dutifully recreates its flaws in the process.
The Koihime Enbu (formerly an
Arcade title) PC
port will arrive for the platform on May 19, price still pending, preorders will get 20 % OFF and the OST
as a bonus.
Although it was only released
as a console
port, SNK has stated that King of Fighters XIV is also headed to
arcades.
Ported over from the PC and simplified with console controls in mind, this «dumbing down» of the
arcade - style flight game actually made it more fun
as a result, creating one of the most fast - paced flight games on a system without many other options.
I understand the
arcade game only had five levels
as well, but surely Taito could have added a few extra missions for the
port?
Mercs — Capcom's
arcade port includes an entirely new mode that's twice
as long — and twice
as hard —
as the
arcade twitch - action masterpiece; pity it doesn't have a multiplayer mode, though.
First published in Japan for
arcades in 2001 and then a year later
ported to the Dreamcast, Ikaruga made it to America in 2003
as a Game Cube game published by Atari.
Street Fighter 30th Anniversary Collection pulls together «
arcade - perfect»
ports of the seminal fighting game series» most popular titles, with four of these also slated to feature low - latency online play in which players can challenge opponents
as they progress through
arcade mode on their respective title.
Some of these releases were simply
ports of games already available in
arcades, others were new titles altogether such
as the highly successful Super Nintendo title Star Fox.
Fighting Final Fantasy fans eagerly awaiting the console
port of Team Ninja's
arcade brawler now have a better idea of how long they'll be waiting,
as Square Enix announces Dissidia Final Fantasy NT for early 2018 release on PlayStation 4.
Rather than become involved in the early 90s system wars, SNK Corporation in Japan jointly with SNK Corporation of America chose to refocus their efforts on the
arcade market, leaving other third parties, such
as Romstar and Takara, to license and
port SNK's properties to the various home consoles of the time with help from SNK's American home entertainment division.
Cool, now all you have to do is bring House of the Dead 4 to the PS3 (Which is the only game in the series that doesn't have a console
port), which should be easy because the
arcade machine used the same GPU
as the PS3, making
porting easy, and oh, the Move could work with this since I myself play HOTD 4 at an
arcade at a beach last summer.
It was a nice surprise seeing this
ported to PS4 & Xbox One, I really do hope SNK eventually
ports my all time favorite NEOGEO
arcade baseball game known
as Baseball Stars 2.
As we wade through this vast pool, we stumbled upon some classics that don't need any introductions (Super Mario 64), an
arcade classic
ported to NES (Double Dragon), the Sega Genesis» Donkey Kong Country (Vectorman), and an import Gradius game seeing its first standalone release in North America.
Now, don't take this
as a knock on M2 or the 3D Classics; I think they're superb, but take away those old
arcade and Genesis
ports on the Nintendo 3DS and what has SEGA really done the past year or so?
As there are quite a few
arcade ports they did i would love to play.
In 1999, Midway released Hydro Thunder, a powerboat racing game for the
arcade, and they later
ported the title
as a Sega Dreamcast launch game.
While homebrew developers like NG: Dev Team continue to supply the Dreamcast with new titles long after its demise,
arcade shooter developer G.rev was supporting the console in its final moments, with a
port of Under Defeat arriving
as one of the Dreamcast's final three retail releases in Japan.
As well all of the content from the arcade version and a console exclusive extras such as Story Mode and the usual fighting game essentials, the home port of Persona 4 Arena Ultimax will receive a rather special trea
As well all of the content from the
arcade version and a console exclusive extras such
as Story Mode and the usual fighting game essentials, the home port of Persona 4 Arena Ultimax will receive a rather special trea
as Story Mode and the usual fighting game essentials, the home
port of Persona 4 Arena Ultimax will receive a rather special treat.
Currently, Dissidia Final Fantasy is only set to release November 26th, 2015 for
arcades in Japan, but a PS4
port has been discussed
as a possibility after the release of the
arcade version.
Japanese PS + is kind of like that (and there's usually a couple of PC Engine / Neo Geo titles and Sega
arcade ports in the non-Game Archives section
as well).
The game, which introduced two characters known
as Mighty the Armadillo and Ray the Flying Squirrel — because the creators REALLY had no idea where they wanted to take this series — was never released outside of
arcades due to using a track ball that would've made it difficult to
port to a console, either for the time or for modern consoles
as part of a collection.
Aquapazza: AquaPlus Dream Match released in 2011 in Japan
as an
arcade game, and was
ported to the Japanese PS3 on Aug. 30, 2012.
Sega Rally Championship 1995 (aka Sega Rally) was undoubtedly one of the most prolific 90s
arcade cabs, and along with it's superb Saturn
port, it is remembered fondly by many
as a genre - defining masterpiece with lashings of that
arcade magic that few but Sega are able to create.
As this is an
arcade port, we also don't get to see things like Diva rooms (which have you interact with Vocaloids a la Fire Emblem Fates or Pokemon) or edit mode (where you can make your own sadistically hard charts).
As a
port of a Wii U
port of a Japanese
arcade game it's no wonder Pokkén Tournament's release on Switch has slipped under the radar.
Adventure Island actually started off
as a
port of Sega's Wonder Boy
arcade game, but the decision was made to create an original character during development.
I think this was in part due to the nature of the Dreamcast
port, which was outsourced to Genki and not
as graphically impressive
as the
arcade version, unlike Soul Calibur, which was stunning at the time.