It's a lot better than Episode 1, but there are still a few nitpicky details, such
as bland level design in some levels, as well as unnecessarily hard special stages.
Not exact matches
A
bland routine, in which three balls move back and forth between the right and left hands at exactly the same height, can be swapped for a sequence like a 4 -4-1, in which two balls yo - yo straight up and down, staying aloft for four beats each,
as a third ball is thrown from one hand to the other at waist
level.
Unfortunately while it does show potential, the disappointing boss fights, confusing
level design and
bland environment really dampens it
as a whole.
Based on the sporty Corolla S Plus trim
level, the 2016 Corolla Special Edition will have a number of unique features
as standard, most of which improve either comfort and functionality or add a slightly sportier flavor to the otherwise
bland compact model.
Initially things are promising with skyscrapers boasting a dark, gothic edge and neon signs illuminating streets, but then MercurySteam utterly fail to utilise this setting in two different ways: the first is that a large chunk of the
levels not set within the confines of Dracula's crumbling keep takes place in such interesting locations
as underground parking structures, office blocks and
bland, generic streets, only occasionally using the setting to its full and true potential.
Facial animation was quite weak
as well and some of the textures and environments get
bland and samey after a while but there is a nice
level of polish and ambience which add to the mood.
Metro's GameCentral crew calls The Surge a Dark Souls homage that's «almost
as good
as its inspiration,» praising the tight combat and smart
level design but coming down on the
bland story.
Blood Ties won't win any visual awards either,
as the
levels are a dull palette of colors and most enemies look rather
bland.
But every
level is
bland as hell.
It's clear that this is a game that is meant for a child,
as there is no depth or variety behind the gameplay; aside from motion - bashing waves of enemies through
bland levels and basic switch - and - lever interactions, there's not much else to do.
The London setting is fitting given that the
level design is
as bland as English food.
The background music is a
bland military - eque score that drones at almost inaudible
levels, and the voice acting is
as wooden
as they come.
Its procedurally generated
levels are hit and miss,
as the dynamic parts come off
as bland in comparison to Sundered's impressive hand - drawn areas and epic boss fights.
These
levels are a pretty
bland but the addition of mid and end of
level bosses (with iconic Transformers) does spice things up a bit,
as well
as help the player forget the repetitive scenery for a while.
My only wish was that I could have spent more time outside getting some rays,
as the
level design of the outdoor environments are very appealing to the eye while the confinements of the indoor locales are
bland and gloomy being that they are banks and jewellery stores.
, the pathetic automatic
level up system, the world is massive but incredible
bland and boring, the robotic and soulless animations, the progressive bullshit that is throw down your throat, the «Cassandra / whatever don't approve that» is annoying
as fuck, the only thing i like about this game was the armor design.
For a Bullet Hell Shooter, this is a good thing,
as you can plan your maneuvers appropriately, but
as a game in general, it made it feel a little
bland to go through a
level over and over after dying.
If the food was
as bland and pricey
as ever, carpeting tamped the usual, headache - inducing noise
level, and the better, softer lighting was almost
as flattering to people
as it was to art.