Sentences with phrase «as bland level»

It's a lot better than Episode 1, but there are still a few nitpicky details, such as bland level design in some levels, as well as unnecessarily hard special stages.

Not exact matches

A bland routine, in which three balls move back and forth between the right and left hands at exactly the same height, can be swapped for a sequence like a 4 -4-1, in which two balls yo - yo straight up and down, staying aloft for four beats each, as a third ball is thrown from one hand to the other at waist level.
Unfortunately while it does show potential, the disappointing boss fights, confusing level design and bland environment really dampens it as a whole.
Based on the sporty Corolla S Plus trim level, the 2016 Corolla Special Edition will have a number of unique features as standard, most of which improve either comfort and functionality or add a slightly sportier flavor to the otherwise bland compact model.
Initially things are promising with skyscrapers boasting a dark, gothic edge and neon signs illuminating streets, but then MercurySteam utterly fail to utilise this setting in two different ways: the first is that a large chunk of the levels not set within the confines of Dracula's crumbling keep takes place in such interesting locations as underground parking structures, office blocks and bland, generic streets, only occasionally using the setting to its full and true potential.
Facial animation was quite weak as well and some of the textures and environments get bland and samey after a while but there is a nice level of polish and ambience which add to the mood.
Metro's GameCentral crew calls The Surge a Dark Souls homage that's «almost as good as its inspiration,» praising the tight combat and smart level design but coming down on the bland story.
Blood Ties won't win any visual awards either, as the levels are a dull palette of colors and most enemies look rather bland.
But every level is bland as hell.
It's clear that this is a game that is meant for a child, as there is no depth or variety behind the gameplay; aside from motion - bashing waves of enemies through bland levels and basic switch - and - lever interactions, there's not much else to do.
The London setting is fitting given that the level design is as bland as English food.
The background music is a bland military - eque score that drones at almost inaudible levels, and the voice acting is as wooden as they come.
Its procedurally generated levels are hit and miss, as the dynamic parts come off as bland in comparison to Sundered's impressive hand - drawn areas and epic boss fights.
These levels are a pretty bland but the addition of mid and end of level bosses (with iconic Transformers) does spice things up a bit, as well as help the player forget the repetitive scenery for a while.
My only wish was that I could have spent more time outside getting some rays, as the level design of the outdoor environments are very appealing to the eye while the confinements of the indoor locales are bland and gloomy being that they are banks and jewellery stores.
, the pathetic automatic level up system, the world is massive but incredible bland and boring, the robotic and soulless animations, the progressive bullshit that is throw down your throat, the «Cassandra / whatever don't approve that» is annoying as fuck, the only thing i like about this game was the armor design.
For a Bullet Hell Shooter, this is a good thing, as you can plan your maneuvers appropriately, but as a game in general, it made it feel a little bland to go through a level over and over after dying.
If the food was as bland and pricey as ever, carpeting tamped the usual, headache - inducing noise level, and the better, softer lighting was almost as flattering to people as it was to art.
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