Many of the moving elements, such
as blowing grass or the scrolling word «POW» on its respective blocks, were static in the original game.
Not exact matches
The title references the uncontrollable forces that buffet a person's life,
as well
as the literal gusts that are a constant presence in the film:
blowing grass, pushing clouds, bending trees and feeding the monstrous fire that devours Tokyo following an earthquake in Jiro's student days.
From the get - go you'll notice the graphics are quite highly detailed, such
as insects flying out of bushes when you climb in for cover, the sunlight reflecting off the water and the wind
blowing through the trees and long
grass.
But
as I'm sitting here finally playing this third - person action role - playing title for myself, I'm stopping every couple of minutes to check out the blades of
grass blowing in the wind or the fog roll in from the distance.
The move to Unreal Engine 4 has allowed the graphics to be enhanced quite a bit from its initial PC release, which is exemplified best with the wind
blowing through the
grass as you walk around this mysterious town.
Doing this will allow the player to «paint the
grass»
as they
blow over it.
My favorite is the fourth dream where it's night - time and you are able to illuminate objects and even the
grass around you
as you
blow over them.
The Green Wall of China,
as it's been dubbed, is in essence a living wall composed of trees, shrubs and
grass that was built in Taipusi, in Inner Mongolia, to block off the Gobi desert and to curb sandstorms
blowing over northeast Asia into the United States.
But
as I'm sitting here finally playing this third - person action role - playing title for myself, I'm stopping every couple of minutes to check out the blades of
grass blowing in the wind or the fog roll in from the distance.